// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_TOOL_BAR_H_INCLUDED__ #define __C_GUI_TOOL_BAR_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIToolbar.h" namespace irr { namespace gui { //! Stays at the top of its parent like the menu bar and contains tool buttons class CGUIToolBar : public IGUIToolBar { public: //! constructor CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle); //! called if an event happened. virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE; //! draws the element and its children virtual void draw() IRR_OVERRIDE; //! Updates the absolute position. virtual void updateAbsolutePosition() IRR_OVERRIDE; //! Adds a button to the tool bar virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0, video::ITexture* img=0, video::ITexture* pressed=0, bool isPushButton=false, bool useAlphaChannel=false) IRR_OVERRIDE; private: s32 ButtonX; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif