// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ #define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ #include "IMeshLoader.h" namespace irr { namespace scene { class CAnimatedMeshMD2; //! Meshloader capable of loading MD2 files class CMD2MeshFileLoader : public IMeshLoader { public: //! Constructor CMD2MeshFileLoader(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE; //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE; private: //! Loads the file data into the mesh bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh); }; } // end namespace scene } // end namespace irr #endif // __C_MD2_MESH_LOADER_H_INCLUDED__