// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ #define __C_OCTREE_TRIANGLE_SELECTOR_H_INCLUDED__ #include "CTriangleSelector.h" namespace irr { namespace scene { class ISceneNode; //! Stupid triangle selector without optimization class COctreeTriangleSelector : public CTriangleSelector { public: //! Constructs a selector based on a mesh COctreeTriangleSelector(const IMesh* mesh, ISceneNode* node, s32 minimalPolysPerNode); //! Constructs a selector based on a meshbuffer COctreeTriangleSelector(const IMeshBuffer* meshBuffer, irr::u32 materialIndex, ISceneNode* node, s32 minimalPolysPerNode); virtual ~COctreeTriangleSelector(); //! Gets all triangles which lie within a specific bounding box. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const IRR_OVERRIDE; //! Gets all triangles which have or may have contact with a 3d line. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const IRR_OVERRIDE; private: struct SOctreeNode { SOctreeNode() { for (u32 i=0; i!=8; ++i) Child[i] = 0; } ~SOctreeNode() { for (u32 i=0; i!=8; ++i) delete Child[i]; } core::array Triangles; SOctreeNode* Child[8]; core::aabbox3d Box; }; void constructOctree(SOctreeNode* node); void deleteEmptyNodes(SOctreeNode* node); void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, s32 maximumSize, const core::aabbox3d& box, const core::matrix4* transform, core::triangle3df* triangles) const; void getTrianglesFromOctree(SOctreeNode* node, s32& trianglesWritten, s32 maximumSize, const core::line3d& line, const core::matrix4* transform, core::triangle3df* triangles) const; SOctreeNode* Root; s32 NodeCount; s32 MinimalPolysPerNode; }; } // end namespace scene } // end namespace irr #endif