#include "IAnimatedMesh.h" #include "IMeshLoader.h" #include "IReadFile.h" #include "path.h" #include "json.hpp" namespace irr { namespace scene { class CB3DJSONMeshFileLoader : public IMeshLoader { public: CB3DJSONMeshFileLoader(); bool isALoadableFileExtension(const io::path& fileName) const override; IAnimatedMesh* createMesh(io::IReadFile* file) override; // Hello world };// class CB3DJSONMeshFileLoader } // namespace scene } // namespace irr