// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "ISceneNode.h" namespace irr { namespace scene { class CEmptySceneNode : public ISceneNode { public: //! constructor CEmptySceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id); //! returns the axis aligned bounding box of this node const core::aabbox3d &getBoundingBox() const override; //! This method is called just before the rendering process of the whole scene. void OnRegisterSceneNode() override; //! does nothing. void render() override; //! Returns type of the scene node ESCENE_NODE_TYPE getType() const override { return ESNT_EMPTY; } //! Creates a clone of this scene node and its children. ISceneNode *clone(ISceneNode *newParent = 0, ISceneManager *newManager = 0) override; private: core::aabbox3d Box; }; } // end namespace scene } // end namespace irr