// pixelshader #ifdef IPOL_C0 #ifdef IPOL_A0 vec4_to_fix(a0, r0, g0, b0, line.c[0][0], inversew); if (a0 > AlphaRef) { color_to_fix(r1, g1, b1, dst[i]); fix_color_norm(a0); r0 = r1 + imulFix(a0, r0 - r1); g0 = g1 + imulFix(a0, g0 - g1); b0 = b1 + imulFix(a0, b0 - b1); dst[i] = fix_to_sample(r0, g0, b0); } #else vec4_to_fix(r0, g0, b0, line.c[0][0], inversew); dst[i] = fix_to_sample(r0, g0, b0); #endif #else dst[i] = PrimitiveColor; #endif