// This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED #define IRR_E_SCENE_NODE_UPDATE_ABS_H_INCLUDED namespace irr { namespace scene { //! Options how ISceneNode::updateAbsolutePosition calculates the AbsoluteTransformation enum ESCENE_NODE_UPDATE_ABS { //! Node and parent transformation matrices are multiplied (default) ESNUA_TRANSFORM_MATRIX, //! Only transform the position of the node transformation matrix //! by the parent transformation matrix. //! Parent will not affect the rotation/scale of the node transformation. ESNUA_TRANSFORM_POSITION, //! Use the relative matrix as absolute transformation matrix //! Parent node transformation is ignored just like when the parent is set to 0 ESNUA_RELATIVE }; //! Names for culling type const c8* const SceneNodeUpdateAbsNames[] = { "matrix", "pos", "relative", 0 }; } // end namespace scene } // end namespace irr #endif