// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_C_WATER_SURFACE_SCENE_NODE_H_INCLUDED #define IRR_C_WATER_SURFACE_SCENE_NODE_H_INCLUDED #include "CMeshSceneNode.h" namespace irr { namespace scene { class CWaterSurfaceSceneNode : public CMeshSceneNode { public: //! constructor CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0), const core::vector3df& rotation = core::vector3df(0,0,0), const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); //! destructor virtual ~CWaterSurfaceSceneNode(); //! frame registration virtual void OnRegisterSceneNode() IRR_OVERRIDE; //! animated update virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE; //! Update mesh virtual void setMesh(IMesh* mesh) IRR_OVERRIDE; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_WATER_SURFACE; } //! Writes attributes of the scene node. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE; //! Reads attributes of the scene node. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE; private: inline f32 addWave(const core::vector3df &source, f32 time) const; f32 WaveLength; f32 WaveSpeed; f32 WaveHeight; IMesh* OriginalMesh; }; } // end namespace scene } // end namespace irr #endif