#pragma once #include "IAnimatedMesh.h" #include "IMeshLoader.h" #include "CSkinnedMesh.h" #include "IReadFile.h" #include "path.h" namespace irr { namespace scene { class CB3DJSONMeshFileLoader : public IMeshLoader { private: CSkinnedMesh* AnimatedMesh; public: CB3DJSONMeshFileLoader(); bool isALoadableFileExtension(const io::path& fileName) const override; IAnimatedMesh* createMesh(io::IReadFile* file) override; };// class CB3DJSONMeshFileLoader } // namespace scene } // namespace irr