// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED #define IRR_C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED #include "IDummyTransformationSceneNode.h" namespace irr { namespace scene { class CDummyTransformationSceneNode : public IDummyTransformationSceneNode { public: //! constructor CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d& getBoundingBox() const IRR_OVERRIDE; //! Returns a reference to the current relative transformation matrix. //! This is the matrix, this scene node uses instead of scale, translation //! and rotation. virtual core::matrix4& getRelativeTransformationMatrix() IRR_OVERRIDE; //! Returns the relative transformation of the scene node. virtual core::matrix4 getRelativeTransformation() const IRR_OVERRIDE; //! does nothing. virtual void render() IRR_OVERRIDE {} //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_DUMMY_TRANSFORMATION; } //! Creates a clone of this scene node and its children. virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE; private: // TODO: We can add least add some warnings to find troubles faster until we have // fixed bug id 2318691. virtual const core::vector3df& getScale() const IRR_OVERRIDE; virtual void setScale(const core::vector3df& scale) IRR_OVERRIDE; virtual const core::vector3df& getRotation() const IRR_OVERRIDE; virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE; virtual const core::vector3df& getPosition() const IRR_OVERRIDE; virtual void setPosition(const core::vector3df& newpos) IRR_OVERRIDE; core::matrix4 RelativeTransformationMatrix; core::aabbox3d Box; }; } // end namespace scene } // end namespace irr #endif