<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="GUI Editor" /> <Option pch_mode="0" /> <Option compiler="gcc" /> <Build> <Target title="Windows"> <Option platforms="Windows;" /> <Option output="../../bin/win32-gcc/GUIEditor.exe" prefix_auto="0" extension_auto="0" /> <Option type="1" /> <Option compiler="gcc" /> <Option projectResourceIncludeDirsRelation="1" /> <Compiler> <Add option="-g" /> </Compiler> <Linker> <Add directory="../../lib/Win32-gcc" /> </Linker> </Target> <Target title="Linux"> <Option platforms="Unix;" /> <Option output="../../bin/Linux/GUIEditor" prefix_auto="0" extension_auto="0" /> <Option type="1" /> <Option compiler="gcc" /> <Option projectResourceIncludeDirsRelation="1" /> <Compiler> <Add option="-g" /> <Add option="-D_IRR_STATIC_LIB_" /> </Compiler> <Linker> <Add library="Irrlicht" /> <Add library="Xxf86vm" /> <Add library="GL" /> <Add library="X11" /> <Add directory="../../lib/Linux" /> </Linker> </Target> </Build> <VirtualTargets> <Add alias="All" targets="Windows;Linux;" /> </VirtualTargets> <Compiler> <Add directory="../../include" /> </Compiler> <Linker> <Add library="Irrlicht" /> </Linker> <Unit filename="CGUIAttribute.h" /> <Unit filename="CGUIAttributeEditor.cpp" /> <Unit filename="CGUIAttributeEditor.h" /> <Unit filename="CGUIBoolAttribute.h" /> <Unit filename="CGUIColorAttribute.h" /> <Unit filename="CGUIEditFactory.cpp" /> <Unit filename="CGUIEditFactory.h" /> <Unit filename="CGUIEditWindow.cpp" /> <Unit filename="CGUIEditWindow.h" /> <Unit filename="CGUIEditWorkspace.cpp" /> <Unit filename="CGUIEditWorkspace.h" /> <Unit filename="CGUIEnumAttribute.h" /> <Unit filename="CGUIPanel.cpp" /> <Unit filename="CGUIPanel.h" /> <Unit filename="CGUIStringAttribute.h" /> <Unit filename="CGUITextureAttribute.h" /> <Unit filename="CGUITextureCacheBrowser.cpp" /> <Unit filename="CGUITextureCacheBrowser.h" /> <Unit filename="CMemoryReadWriteFile.cpp" /> <Unit filename="CMemoryReadWriteFile.h" /> <Unit filename="EGUIEditTypes.h" /> <Unit filename="main.cpp" /> <Extensions> <code_completion /> <debugger /> <envvars /> </Extensions> </Project> </CodeBlocks_project_file>