// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__

#include "CTriangleSelector.h"

namespace irr
{
namespace scene
{

//! Stupid triangle selector without optimization
class CTriangleBBSelector : public CTriangleSelector
{
public:

	//! Constructs a selector based on a mesh
	CTriangleBBSelector(ISceneNode* node);

	//! Gets all triangles.
	virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
		const core::matrix4* transform, bool useNodeTransform, 
		irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;

	//! Gets all triangles which lie within a specific bounding box.
	virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
		const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform, 
		irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;

	//! Gets all triangles which have or may have contact with a 3d line.
	virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
		s32& outTriangleCount, const core::line3d<f32>& line,
		const core::matrix4* transform, bool useNodeTransform, 
		irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;

protected:
	void fillTriangles() const;

};

} // end namespace scene
} // end namespace irr


#endif