// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "COGLESDriver.h" #include "CNullDriver.h" #include "IContextManager.h" #ifdef _IRR_COMPILE_WITH_OGLES1_ #include "COpenGLCoreTexture.h" #include "COpenGLCoreRenderTarget.h" #include "COpenGLCoreCacheHandler.h" #include "COGLESMaterialRenderer.h" #include "EVertexAttributes.h" #include "CImage.h" #include "os.h" #include "EProfileIDs.h" #include "IProfiler.h" #ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_ #include "android_native_app_glue.h" #endif namespace irr { namespace video { COGLES1Driver::COGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) : CNullDriver(io, params.WindowSize), COGLES1ExtensionHandler(), CacheHandler(0), CurrentRenderMode(ERM_NONE), ResetRenderStates(true), Transformation3DChanged(true), AntiAlias(params.AntiAlias), ColorFormat(ECF_R8G8B8), Params(params), ContextManager(contextManager) { #ifdef _DEBUG setDebugName("COGLESDriver"); #endif core::dimension2d windowSize(0, 0); if (!ContextManager) return; ContextManager->grab(); ContextManager->generateSurface(); ContextManager->generateContext(); ExposedData = ContextManager->getContext(); ContextManager->activateContext(ExposedData, false); windowSize = params.WindowSize; genericDriverInit(windowSize, params.Stencilbuffer); } COGLES1Driver::~COGLES1Driver() { RequestedLights.clear(); deleteMaterialRenders(); CacheHandler->getTextureCache().clear(); removeAllRenderTargets(); deleteAllTextures(); removeAllOcclusionQueries(); removeAllHardwareBuffers(); delete CacheHandler; if (ContextManager) { ContextManager->destroyContext(); ContextManager->destroySurface(); ContextManager->terminate(); ContextManager->drop(); } } // ----------------------------------------------------------------------- // METHODS // ----------------------------------------------------------------------- bool COGLES1Driver::genericDriverInit(const core::dimension2d& screenSize, bool stencilBuffer) { Name=glGetString(GL_VERSION); printVersion(); // print renderer information VendorName = glGetString(GL_VENDOR); os::Printer::log(VendorName.c_str(), ELL_INFORMATION); // load extensions initExtensions(); // reset cache handler delete CacheHandler; CacheHandler = new COGLES1CacheHandler(this); StencilBuffer = stencilBuffer; DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits); DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits); DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy); DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices); DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize); DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias); DriverAttributes->setAttribute("Version", Version); DriverAttributes->setAttribute("AntiAlias", AntiAlias); glPixelStorei(GL_PACK_ALIGNMENT, 1); UserClipPlane.reallocate(MaxUserClipPlanes); UserClipPlaneEnabled.resize(MaxUserClipPlanes); for (s32 i = 0; i < MaxUserClipPlanes; ++i) { UserClipPlane.push_back(core::plane3df()); UserClipPlaneEnabled[i] = false; } for (s32 i = 0; i < ETS_COUNT; ++i) setTransform(static_cast(i), core::IdentityMatrix); setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f)); glClearDepthf(1.0f); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST); glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); glDepthFunc(GL_LEQUAL); glFrontFace(GL_CW); glAlphaFunc(GL_GREATER, 0.f); // create material renderers createMaterialRenderers(); // set the renderstates setRenderStates3DMode(); // set fog mode setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog); // create matrix for flipping textures TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f)); // We need to reset once more at the beginning of the first rendering. // This fixes problems with intermediate changes to the material during texture load. ResetRenderStates = true; testGLError(__LINE__); return true; } void COGLES1Driver::createMaterialRenderers() { // create OGLES1 material renderers addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID_2_LAYER(this)); // add the same renderer for all lightmap types COGLES1MaterialRenderer_LIGHTMAP* lmr = new COGLES1MaterialRenderer_LIGHTMAP(this); addMaterialRenderer(lmr); // for EMT_LIGHTMAP: addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD: addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2: addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4: addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING: addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2: addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4: lmr->drop(); // add remaining material renderer addAndDropMaterialRenderer(new COGLES1MaterialRenderer_DETAIL_MAP(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SPHERE_MAP(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_REFLECTION_2_LAYER(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this)); addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this)); // add basic 1 texture blending addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this)); } bool COGLES1Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect* sourceRect) { IRR_PROFILE(CProfileScope p1(EPID_ES2_BEGIN_SCENE);) CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect); if (ContextManager) ContextManager->activateContext(videoData, true); clearBuffers(clearFlag, clearColor, clearDepth, clearStencil); return true; } bool COGLES1Driver::endScene() { IRR_PROFILE(CProfileScope p1(EPID_ES2_END_SCENE);) CNullDriver::endScene(); glFlush(); if (ContextManager) return ContextManager->swapBuffers(); return false; } //! Returns the transformation set by setTransform const core::matrix4& COGLES1Driver::getTransform(E_TRANSFORMATION_STATE state) const { return Matrices[state]; } //! sets transformation void COGLES1Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) { Matrices[state] = mat; Transformation3DChanged = true; switch(state) { case ETS_VIEW: case ETS_WORLD: { // OGLES1 only has a model matrix, view and world is not existent. so lets fake these two. glMatrixMode(GL_MODELVIEW); glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer()); // we have to update the clip planes to the latest view matrix for (u32 i=0; iMeshBuffer; const void* vertices=mb->getVertices(); const u32 vertexCount=mb->getVertexCount(); const E_VERTEX_TYPE vType=mb->getVertexType(); const u32 vertexSize = getVertexPitchFromType(vType); //buffer vertex data, and convert colours... core::array buffer(vertexSize * vertexCount); memcpy(buffer.pointer(), vertices, vertexSize * vertexCount); // in order to convert the colors into opengl format (RGBA) switch (vType) { case EVT_STANDARD: { S3DVertex* pb = reinterpret_cast(buffer.pointer()); const S3DVertex* po = static_cast(vertices); for (u32 i=0; i(buffer.pointer()); const S3DVertex2TCoords* po = static_cast(vertices); for (u32 i=0; i(buffer.pointer()); const S3DVertexTangents* po = static_cast(vertices); for (u32 i=0; ivbo_verticesID) { glGenBuffers(1, &HWBuffer->vbo_verticesID); if (!HWBuffer->vbo_verticesID) return false; newBuffer=true; } else if (HWBuffer->vbo_verticesSize < vertexCount*vertexSize) { newBuffer=true; } glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID ); // copy data to graphics card if (!newBuffer) glBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, buffer.const_pointer()); else { HWBuffer->vbo_verticesSize = vertexCount*vertexSize; if (HWBuffer->Mapped_Vertex==scene::EHM_STATIC) glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_STATIC_DRAW); else glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_DYNAMIC_DRAW); } glBindBuffer(GL_ARRAY_BUFFER, 0); return (!testGLError(__LINE__)); } bool COGLES1Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer) { if (!HWBuffer) return false; const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer; const void* indices=mb->getIndices(); u32 indexCount= mb->getIndexCount(); GLenum indexSize; switch (mb->getIndexType()) { case (EIT_16BIT): { indexSize=sizeof(u16); break; } case (EIT_32BIT): { indexSize=sizeof(u32); break; } default: { return false; } } //get or create buffer bool newBuffer=false; if (!HWBuffer->vbo_indicesID) { glGenBuffers(1, &HWBuffer->vbo_indicesID); if (!HWBuffer->vbo_indicesID) return false; newBuffer=true; } else if (HWBuffer->vbo_indicesSize < indexCount*indexSize) { newBuffer=true; } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); // copy data to graphics card if (!newBuffer) glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices); else { HWBuffer->vbo_indicesSize = indexCount*indexSize; if (HWBuffer->Mapped_Index==scene::EHM_STATIC) glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW); else glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW); } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); return (!testGLError(__LINE__)); } //! updates hardware buffer if needed bool COGLES1Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer) { if (!HWBuffer) return false; if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER) { if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() || !static_cast(HWBuffer)->vbo_verticesID) { HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex(); if (!updateVertexHardwareBuffer(static_cast(HWBuffer))) return false; } } if (HWBuffer->Mapped_Index!=scene::EHM_NEVER) { if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() || !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID) { HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index(); if (!updateIndexHardwareBuffer(static_cast(HWBuffer))) return false; } } return true; } //! Create hardware buffer from meshbuffer COGLES1Driver::SHWBufferLink *COGLES1Driver::createHardwareBuffer(const scene::IMeshBuffer* mb) { if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER)) return 0; SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb); //add to map HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer); HWBuffer->ChangedID_Vertex=HWBuffer->MeshBuffer->getChangedID_Vertex(); HWBuffer->ChangedID_Index=HWBuffer->MeshBuffer->getChangedID_Index(); HWBuffer->Mapped_Vertex=mb->getHardwareMappingHint_Vertex(); HWBuffer->Mapped_Index=mb->getHardwareMappingHint_Index(); HWBuffer->vbo_verticesID=0; HWBuffer->vbo_indicesID=0; HWBuffer->vbo_verticesSize=0; HWBuffer->vbo_indicesSize=0; if (!updateHardwareBuffer(HWBuffer)) { deleteHardwareBuffer(HWBuffer); return 0; } return HWBuffer; } void COGLES1Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer) { if (!_HWBuffer) return; SHWBufferLink_opengl *HWBuffer=static_cast(_HWBuffer); if (HWBuffer->vbo_verticesID) { glDeleteBuffers(1, &HWBuffer->vbo_verticesID); HWBuffer->vbo_verticesID=0; } if (HWBuffer->vbo_indicesID) { glDeleteBuffers(1, &HWBuffer->vbo_indicesID); HWBuffer->vbo_indicesID=0; } CNullDriver::deleteHardwareBuffer(_HWBuffer); } //! Draw hardware buffer void COGLES1Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer) { if (!_HWBuffer) return; SHWBufferLink_opengl *HWBuffer=static_cast(_HWBuffer); updateHardwareBuffer(HWBuffer); //check if update is needed const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer; const void *vertices=mb->getVertices(); const void *indexList=mb->getIndices(); if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER) { glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); vertices=0; } if (HWBuffer->Mapped_Index!=scene::EHM_NEVER) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); indexList=0; } drawVertexPrimitiveList(vertices, mb->getVertexCount(), indexList, mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType()); if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER) glBindBuffer(GL_ARRAY_BUFFER, 0); if (HWBuffer->Mapped_Index!=scene::EHM_NEVER) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } IRenderTarget* COGLES1Driver::addRenderTarget() { COGLES1RenderTarget* renderTarget = new COGLES1RenderTarget(this); RenderTargets.push_back(renderTarget); return renderTarget; } // small helper function to create vertex buffer object adress offsets static inline u8* buffer_offset(const long offset) { return ((u8*)0 + offset); } //! draws a vertex primitive list void COGLES1Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) { if (!checkPrimitiveCount(primitiveCount)) return; setRenderStates3DMode(); drawVertexPrimitiveList2d3d(vertices, vertexCount, (const u16*)indexList, primitiveCount, vType, pType, iType); } void COGLES1Driver::drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType, bool threed) { if (!primitiveCount || !vertexCount) return; if (!threed && !checkPrimitiveCount(primitiveCount)) return; CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType); if (vertices) { // convert colors to gl color format. vertexCount *= 4; //reused as color component count ColorBuffer.set_used(vertexCount); u32 i; switch (vType) { case EVT_STANDARD: { const S3DVertex* p = static_cast(vertices); for ( i=0; iColor.toOpenGLColor(&ColorBuffer[i]); ++p; } } break; case EVT_2TCOORDS: { const S3DVertex2TCoords* p = static_cast(vertices); for ( i=0; iColor.toOpenGLColor(&ColorBuffer[i]); ++p; } } break; case EVT_TANGENTS: { const S3DVertexTangents* p = static_cast(vertices); for ( i=0; iColor.toOpenGLColor(&ColorBuffer[i]); ++p; } } break; } } // draw everything glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); if ((pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES)) glEnableClientState(GL_TEXTURE_COORD_ARRAY); #ifdef GL_OES_point_size_array else if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_size_array] && (Material.Thickness==0.0f)) glEnableClientState(GL_POINT_SIZE_ARRAY_OES); #endif if (threed && (pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES)) glEnableClientState(GL_NORMAL_ARRAY); if (vertices) glColorPointer(4, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]); switch (vType) { case EVT_STANDARD: if (vertices) { if (threed) glNormalPointer(GL_FLOAT, sizeof(S3DVertex), &(static_cast(vertices))[0].Normal); glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast(vertices))[0].TCoords); glVertexPointer((threed ? 3 : 2), GL_FLOAT, sizeof(S3DVertex), &(static_cast(vertices))[0].Pos); } else { glNormalPointer(GL_FLOAT, sizeof(S3DVertex), buffer_offset(12)); glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(S3DVertex), buffer_offset(24)); glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28)); glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), 0); } if (Feature.MaxTextureUnits > 0 && CacheHandler->getTextureCache().get(1)) { glClientActiveTexture(GL_TEXTURE0 + 1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (vertices) glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast(vertices))[0].TCoords); else glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28)); } break; case EVT_2TCOORDS: if (vertices) { if (threed) glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast(vertices))[0].Normal); glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast(vertices))[0].TCoords); glVertexPointer((threed ? 3 : 2), GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast(vertices))[0].Pos); } else { glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(12)); glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24)); glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28)); glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0)); } if (Feature.MaxTextureUnits > 0) { glClientActiveTexture(GL_TEXTURE0 + 1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (vertices) glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast(vertices))[0].TCoords2); else glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(36)); } break; case EVT_TANGENTS: if (vertices) { if (threed) glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast(vertices))[0].Normal); glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast(vertices))[0].TCoords); glVertexPointer((threed ? 3 : 2), GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast(vertices))[0].Pos); } else { glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(12)); glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), buffer_offset(24)); glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(28)); glVertexPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(0)); } if (Feature.MaxTextureUnits > 0) { glClientActiveTexture(GL_TEXTURE0 + 1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (vertices) glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast(vertices))[0].Tangent); else glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(36)); glClientActiveTexture(GL_TEXTURE0 + 2); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (vertices) glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast(vertices))[0].Binormal); else glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(48)); } break; } GLenum indexSize=0; switch (iType) { case (EIT_16BIT): { indexSize=GL_UNSIGNED_SHORT; break; } case (EIT_32BIT): { #ifdef GL_OES_element_index_uint #ifndef GL_UNSIGNED_INT #define GL_UNSIGNED_INT 0x1405 #endif if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint]) indexSize=GL_UNSIGNED_INT; else #endif indexSize=GL_UNSIGNED_SHORT; break; } } switch (pType) { case scene::EPT_POINTS: case scene::EPT_POINT_SPRITES: { #ifdef GL_OES_point_sprite if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_sprite]) glEnable(GL_POINT_SPRITE_OES); #endif // if ==0 we use the point size array if (Material.Thickness!=0.f) { float quadratic[] = {0.0f, 0.0f, 10.01f}; glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, quadratic); float maxParticleSize=1.0f; glGetFloatv(GL_POINT_SIZE_MAX, &maxParticleSize); // maxParticleSize=maxParticleSize 0) { if (vType == EVT_TANGENTS) { glClientActiveTexture(GL_TEXTURE0 + 2); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if ((vType != EVT_STANDARD) || CacheHandler->getTextureCache().get(1)) { glClientActiveTexture(GL_TEXTURE0 + 1); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } glClientActiveTexture(GL_TEXTURE0); } #ifdef GL_OES_point_size_array if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_size_array] && (Material.Thickness==0.0f)) glDisableClientState(GL_POINT_SIZE_ARRAY_OES); #endif glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } //! draws a 2d image, using a color and the alpha channel of the texture void COGLES1Driver::draw2DImage(const video::ITexture* texture, const core::position2d& pos, const core::rect& sourceRect, const core::rect* clipRect, SColor color, bool useAlphaChannelOfTexture) { if (!texture) return; if (!sourceRect.isValid()) return; core::position2d targetPos(pos); core::position2d sourcePos(sourceRect.UpperLeftCorner); core::dimension2d sourceSize(sourceRect.getSize()); if (clipRect) { if (targetPos.X < clipRect->UpperLeftCorner.X) { sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X; if (sourceSize.Width <= 0) return; sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X; targetPos.X = clipRect->UpperLeftCorner.X; } if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X) { sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X; if (sourceSize.Width <= 0) return; } if (targetPos.Y < clipRect->UpperLeftCorner.Y) { sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y; if (sourceSize.Height <= 0) return; sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y; targetPos.Y = clipRect->UpperLeftCorner.Y; } if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y) { sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y; if (sourceSize.Height <= 0) return; } } // clip these coordinates if (targetPos.X<0) { sourceSize.Width += targetPos.X; if (sourceSize.Width <= 0) return; sourcePos.X -= targetPos.X; targetPos.X = 0; } const core::dimension2d& renderTargetSize = getCurrentRenderTargetSize(); if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width) { sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width; if (sourceSize.Width <= 0) return; } if (targetPos.Y<0) { sourceSize.Height += targetPos.Y; if (sourceSize.Height <= 0) return; sourcePos.Y -= targetPos.Y; targetPos.Y = 0; } if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height) { sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height; if (sourceSize.Height <= 0) return; } // ok, we've clipped everything. // now draw it. // texcoords need to be flipped horizontally for RTTs const bool isRTT = texture->isRenderTarget(); const core::dimension2d& ss = texture->getOriginalSize(); const f32 invW = 1.f / static_cast(ss.Width); const f32 invH = 1.f / static_cast(ss.Height); const core::rect tcoords( sourcePos.X * invW, (isRTT?(sourcePos.Y + sourceSize.Height):sourcePos.Y) * invH, (sourcePos.X + sourceSize.Width) * invW, (isRTT?sourcePos.Y:(sourcePos.Y + sourceSize.Height)) * invH); const core::rect poss(targetPos, sourceSize); if (!CacheHandler->getTextureCache().set(0, texture)) return; setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture); u16 indices[] = {0,1,2,3}; S3DVertex vertices[4]; vertices[0] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y); vertices[1] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y); vertices[2] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y); vertices[3] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y); drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false); } //! The same, but with a four element array of colors, one for each vertex void COGLES1Driver::draw2DImage(const video::ITexture* texture, const core::rect& destRect, const core::rect& sourceRect, const core::rect* clipRect, const video::SColor* const colors, bool useAlphaChannelOfTexture) { if (!texture) return; // texcoords need to be flipped horizontally for RTTs const bool isRTT = texture->isRenderTarget(); const core::dimension2du& ss = texture->getOriginalSize(); const f32 invW = 1.f / static_cast(ss.Width); const f32 invH = 1.f / static_cast(ss.Height); const core::rect tcoords( sourceRect.UpperLeftCorner.X * invW, (isRTT?sourceRect.LowerRightCorner.Y:sourceRect.UpperLeftCorner.Y) * invH, sourceRect.LowerRightCorner.X * invW, (isRTT?sourceRect.UpperLeftCorner.Y:sourceRect.LowerRightCorner.Y) *invH); const video::SColor temp[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; const video::SColor* const useColor = colors ? colors : temp; if (!CacheHandler->getTextureCache().set(0, texture)) return; setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 || useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255, true, useAlphaChannelOfTexture); if (clipRect) { if (!clipRect->isValid()) return; glEnable(GL_SCISSOR_TEST); const core::dimension2d& renderTargetSize = getCurrentRenderTargetSize(); glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height-clipRect->LowerRightCorner.Y, clipRect->getWidth(), clipRect->getHeight()); } u16 indices[] = {0,1,2,3}; S3DVertex vertices[4]; vertices[0] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.UpperLeftCorner.Y, 0, 0,0,1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y); vertices[1] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.UpperLeftCorner.Y, 0, 0,0,1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y); vertices[2] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.LowerRightCorner.Y, 0, 0,0,1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y); vertices[3] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.LowerRightCorner.Y, 0, 0,0,1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y); drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false); if (clipRect) glDisable(GL_SCISSOR_TEST); } void COGLES1Driver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip) { if (!texture || !CacheHandler->getTextureCache().set(0, texture)) return; setRenderStates2DMode(false, true, true); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); Transformation3DChanged = true; u16 indices[] = { 0,1,2,3 }; S3DVertex vertices[4]; vertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f); vertices[1].Pos = core::vector3df(1.f, 1.f, 0.f); vertices[2].Pos = core::vector3df(1.f, -1.f, 0.f); vertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f); f32 modificator = (flip) ? 1.f : 0.f; vertices[0].TCoords = core::vector2df(0.f, 0.f + modificator); vertices[1].TCoords = core::vector2df(1.f, 0.f + modificator); vertices[2].TCoords = core::vector2df(1.f, 1.f - modificator); vertices[3].TCoords = core::vector2df(0.f, 1.f - modificator); vertices[0].Color = 0xFFFFFFFF; vertices[1].Color = 0xFFFFFFFF; vertices[2].Color = 0xFFFFFFFF; vertices[3].Color = 0xFFFFFFFF; drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false); } //! draws a set of 2d images, using a color and the alpha channel void COGLES1Driver::draw2DImageBatch(const video::ITexture* texture, const core::position2d& pos, const core::array >& sourceRects, const core::array& indices, s32 kerningWidth, const core::rect* clipRect, SColor color, bool useAlphaChannelOfTexture) { if (!texture) return; if (!CacheHandler->getTextureCache().set(0, texture)) return; setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture); if (clipRect) { if (!clipRect->isValid()) return; glEnable(GL_SCISSOR_TEST); const core::dimension2d& renderTargetSize = getCurrentRenderTargetSize(); glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height-clipRect->LowerRightCorner.Y, clipRect->getWidth(),clipRect->getHeight()); } const core::dimension2du& ss = texture->getOriginalSize(); core::position2d targetPos(pos); // texcoords need to be flipped horizontally for RTTs const bool isRTT = texture->isRenderTarget(); const f32 invW = 1.f / static_cast(ss.Width); const f32 invH = 1.f / static_cast(ss.Height); core::array vertices; core::array quadIndices; vertices.reallocate(indices.size()*4); quadIndices.reallocate(indices.size()*6); for (u32 i=0; i tcoords( sourceRects[currentIndex].UpperLeftCorner.X * invW, (isRTT?sourceRects[currentIndex].LowerRightCorner.Y:sourceRects[currentIndex].UpperLeftCorner.Y) * invH, sourceRects[currentIndex].LowerRightCorner.X * invW, (isRTT?sourceRects[currentIndex].UpperLeftCorner.Y:sourceRects[currentIndex].LowerRightCorner.Y) * invH); const core::rect poss(targetPos, sourceRects[currentIndex].getSize()); const u32 vstart = vertices.size(); vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y)); vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y)); vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y)); vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y)); quadIndices.push_back(vstart); quadIndices.push_back(vstart+1); quadIndices.push_back(vstart+2); quadIndices.push_back(vstart); quadIndices.push_back(vstart+2); quadIndices.push_back(vstart+3); targetPos.X += sourceRects[currentIndex].getWidth(); } if (vertices.size()) drawVertexPrimitiveList2d3d(vertices.pointer(), vertices.size(), quadIndices.pointer(), vertices.size()/2, video::EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT, false); if (clipRect) glDisable(GL_SCISSOR_TEST); } //! draws a set of 2d images, using a color and the alpha channel of the texture if desired. void COGLES1Driver::draw2DImageBatch(const video::ITexture* texture, const core::array >& positions, const core::array >& sourceRects, const core::rect* clipRect, SColor color, bool useAlphaChannelOfTexture) { if (!texture) return; const u32 drawCount = core::min_(positions.size(), sourceRects.size()); if (!drawCount) return; const core::dimension2d& ss = texture->getOriginalSize(); if (!ss.Width || !ss.Height) return; const f32 invW = 1.f / static_cast(ss.Width); const f32 invH = 1.f / static_cast(ss.Height); const core::dimension2d& renderTargetSize = getCurrentRenderTargetSize(); if (!CacheHandler->getTextureCache().set(0, texture)) return; setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture); core::array vertices; core::array quadIndices; vertices.reallocate(drawCount*4); quadIndices.reallocate(drawCount*6); for (u32 i=0; i targetPos(positions[i]); core::position2d sourcePos(sourceRects[i].UpperLeftCorner); // This needs to be signed as it may go negative. core::dimension2d sourceSize(sourceRects[i].getSize()); if (clipRect) { if (targetPos.X < clipRect->UpperLeftCorner.X) { sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X; if (sourceSize.Width <= 0) continue; sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X; targetPos.X = clipRect->UpperLeftCorner.X; } if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X) { sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X; if (sourceSize.Width <= 0) continue; } if (targetPos.Y < clipRect->UpperLeftCorner.Y) { sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y; if (sourceSize.Height <= 0) continue; sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y; targetPos.Y = clipRect->UpperLeftCorner.Y; } if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y) { sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y; if (sourceSize.Height <= 0) continue; } } // clip these coordinates if (targetPos.X<0) { sourceSize.Width += targetPos.X; if (sourceSize.Width <= 0) continue; sourcePos.X -= targetPos.X; targetPos.X = 0; } if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width) { sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width; if (sourceSize.Width <= 0) continue; } if (targetPos.Y<0) { sourceSize.Height += targetPos.Y; if (sourceSize.Height <= 0) continue; sourcePos.Y -= targetPos.Y; targetPos.Y = 0; } if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height) { sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height; if (sourceSize.Height <= 0) continue; } // ok, we've clipped everything. const core::rect tcoords( sourcePos.X * invW, sourcePos.Y * invH, (sourcePos.X + sourceSize.Width) * invW, (sourcePos.Y + sourceSize.Height) * invH); const core::rect poss(targetPos, sourceSize); const u32 vstart = vertices.size(); vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y)); vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y)); vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y)); vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y)); quadIndices.push_back(vstart); quadIndices.push_back(vstart+1); quadIndices.push_back(vstart+2); quadIndices.push_back(vstart); quadIndices.push_back(vstart+2); quadIndices.push_back(vstart+3); } if (vertices.size()) drawVertexPrimitiveList2d3d(vertices.pointer(), vertices.size(), quadIndices.pointer(), vertices.size()/2, video::EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT, false); } //! draw a 2d rectangle void COGLES1Driver::draw2DRectangle(SColor color, const core::rect& position, const core::rect* clip) { setRenderStates2DMode(color.getAlpha() < 255, false, false); core::rect pos = position; if (clip) pos.clipAgainst(*clip); if (!pos.isValid()) return; u16 indices[] = {0,1,2,3}; S3DVertex vertices[4]; vertices[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, color, 0,0); vertices[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, color, 0,0); vertices[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, color, 0,0); vertices[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, color, 0,0); drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false); } //! draw an 2d rectangle void COGLES1Driver::draw2DRectangle(const core::rect& position, SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, const core::rect* clip) { core::rect pos = position; if (clip) pos.clipAgainst(*clip); if (!pos.isValid()) return; setRenderStates2DMode(colorLeftUp.getAlpha() < 255 || colorRightUp.getAlpha() < 255 || colorLeftDown.getAlpha() < 255 || colorRightDown.getAlpha() < 255, false, false); u16 indices[] = {0,1,2,3}; S3DVertex vertices[4]; vertices[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, colorLeftUp, 0,0); vertices[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, colorRightUp, 0,0); vertices[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, colorRightDown, 0,0); vertices[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, colorLeftDown, 0,0); drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false); } //! Draws a 2d line. void COGLES1Driver::draw2DLine(const core::position2d& start, const core::position2d& end, SColor color) { setRenderStates2DMode(color.getAlpha() < 255, false, false); u16 indices[] = {0,1}; S3DVertex vertices[2]; vertices[0] = S3DVertex((f32)start.X, (f32)start.Y, 0, 0,0,1, color, 0,0); vertices[1] = S3DVertex((f32)end.X, (f32)end.Y, 0, 0,0,1, color, 1,1); drawVertexPrimitiveList2d3d(vertices, 2, indices, 1, video::EVT_STANDARD, scene::EPT_LINES, EIT_16BIT, false); } //! Draws a pixel void COGLES1Driver::drawPixel(u32 x, u32 y, const SColor &color) { const core::dimension2d& renderTargetSize = getCurrentRenderTargetSize(); if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height) return; setRenderStates2DMode(color.getAlpha() < 255, false, false); u16 indices[] = {0}; S3DVertex vertices[1]; vertices[0] = S3DVertex((f32)x, (f32)y, 0, 0, 0, 1, color, 0, 0); drawVertexPrimitiveList2d3d(vertices, 1, indices, 1, video::EVT_STANDARD, scene::EPT_POINTS, EIT_16BIT, false); } //! creates a matrix in supplied GLfloat array to pass to OGLES1 inline void COGLES1Driver::getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m) { memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32)); } //! creates a opengltexturematrix from a D3D style texture matrix inline void COGLES1Driver::getGLTextureMatrix(GLfloat *o, const core::matrix4& m) { o[0] = m[0]; o[1] = m[1]; o[2] = 0.f; o[3] = 0.f; o[4] = m[4]; o[5] = m[5]; o[6] = 0.f; o[7] = 0.f; o[8] = 0.f; o[9] = 0.f; o[10] = 1.f; o[11] = 0.f; o[12] = m[8]; o[13] = m[9]; o[14] = 0.f; o[15] = 1.f; } ITexture* COGLES1Driver::createDeviceDependentTexture(const io::path& name, IImage* image) { core::array imageArray(1); imageArray.push_back(image); COGLES1Texture* texture = new COGLES1Texture(name, imageArray, ETT_2D, this); return texture; } ITexture* COGLES1Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array& image) { COGLES1Texture* texture = new COGLES1Texture(name, image, ETT_CUBEMAP, this); return texture; } //! Sets a material. All 3d drawing functions draw geometry now using this material. void COGLES1Driver::setMaterial(const SMaterial& material) { Material = material; OverrideMaterial.apply(Material); for (u32 i = 0; i < Feature.MaxTextureUnits; ++i) setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i)); } //! prints error if an error happened. bool COGLES1Driver::testGLError(int code) { #ifdef _DEBUG GLenum g = glGetError(); switch(g) { case GL_NO_ERROR: return false; case GL_INVALID_ENUM: os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR); break; case GL_INVALID_VALUE: os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR); break; case GL_INVALID_OPERATION: os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR); break; case GL_STACK_OVERFLOW: os::Printer::log("GL_STACK_OVERFLOW", core::stringc(code).c_str(), ELL_ERROR); break; case GL_STACK_UNDERFLOW: os::Printer::log("GL_STACK_UNDERFLOW", core::stringc(code).c_str(), ELL_ERROR); break; case GL_OUT_OF_MEMORY: os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR); break; }; // _IRR_DEBUG_BREAK_IF(true); return true; #else return false; #endif } //! sets the needed renderstates void COGLES1Driver::setRenderStates3DMode() { if (CurrentRenderMode != ERM_3D) { // Reset Texture Stages CacheHandler->setBlend(false); glDisable(GL_ALPHA_TEST); CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // switch back the matrices glMatrixMode(GL_MODELVIEW); glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer()); GLfloat glmat[16]; getGLMatrix(glmat, Matrices[ETS_PROJECTION]); glmat[12] *= -1.0f; glMatrixMode(GL_PROJECTION); glLoadMatrixf(glmat); ResetRenderStates = true; } if ( ResetRenderStates || LastMaterial != Material) { // unset old material if (LastMaterial.MaterialType != Material.MaterialType && static_cast(LastMaterial.MaterialType) < MaterialRenderers.size()) MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial(); // set new material. if (static_cast(Material.MaterialType) < MaterialRenderers.size()) MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial( Material, LastMaterial, ResetRenderStates, this); LastMaterial = Material; CacheHandler->correctCacheMaterial(LastMaterial); ResetRenderStates = false; } if (static_cast(Material.MaterialType) < MaterialRenderers.size()) MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD); CurrentRenderMode = ERM_3D; } GLint COGLES1Driver::getTextureWrapMode(u8 clamp) const { switch (clamp) { case ETC_CLAMP: // return GL_CLAMP; not supported in ogl-es return GL_CLAMP_TO_EDGE; break; case ETC_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE; break; case ETC_CLAMP_TO_BORDER: // return GL_CLAMP_TO_BORDER; not supported in ogl-es return GL_CLAMP_TO_EDGE; break; case ETC_MIRROR: #ifdef GL_OES_texture_mirrored_repeat if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_texture_mirrored_repeat]) return GL_MIRRORED_REPEAT_OES; else #endif return GL_REPEAT; break; // the next three are not yet supported at all case ETC_MIRROR_CLAMP: case ETC_MIRROR_CLAMP_TO_EDGE: case ETC_MIRROR_CLAMP_TO_BORDER: #ifdef GL_OES_texture_mirrored_repeat if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_texture_mirrored_repeat]) return GL_MIRRORED_REPEAT_OES; else #endif return GL_CLAMP_TO_EDGE; break; case ETC_REPEAT: default: return GL_REPEAT; break; } } //! Can be called by an IMaterialRenderer to make its work easier. void COGLES1Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates) { if (resetAllRenderStates || lastmaterial.ColorMaterial != material.ColorMaterial) { // we only have diffuse_and_ambient in ogl-es if (material.ColorMaterial == ECM_DIFFUSE_AND_AMBIENT) glEnable(GL_COLOR_MATERIAL); else glDisable(GL_COLOR_MATERIAL); } if (resetAllRenderStates || lastmaterial.AmbientColor != material.AmbientColor || lastmaterial.DiffuseColor != material.DiffuseColor || lastmaterial.EmissiveColor != material.EmissiveColor || lastmaterial.ColorMaterial != material.ColorMaterial) { GLfloat color[4]; const f32 inv = 1.0f / 255.0f; if ((material.ColorMaterial != video::ECM_AMBIENT) && (material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT)) { color[0] = material.AmbientColor.getRed() * inv; color[1] = material.AmbientColor.getGreen() * inv; color[2] = material.AmbientColor.getBlue() * inv; color[3] = material.AmbientColor.getAlpha() * inv; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color); } if ((material.ColorMaterial != video::ECM_DIFFUSE) && (material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT)) { color[0] = material.DiffuseColor.getRed() * inv; color[1] = material.DiffuseColor.getGreen() * inv; color[2] = material.DiffuseColor.getBlue() * inv; color[3] = material.DiffuseColor.getAlpha() * inv; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color); } if (material.ColorMaterial != video::ECM_EMISSIVE) { color[0] = material.EmissiveColor.getRed() * inv; color[1] = material.EmissiveColor.getGreen() * inv; color[2] = material.EmissiveColor.getBlue() * inv; color[3] = material.EmissiveColor.getAlpha() * inv; glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color); } } if (resetAllRenderStates || lastmaterial.SpecularColor != material.SpecularColor || lastmaterial.Shininess != material.Shininess) { GLfloat color[]={0.f,0.f,0.f,1.f}; const f32 inv = 1.0f / 255.0f; // disable Specular colors if no shininess is set if ((material.Shininess != 0.0f) && (material.ColorMaterial != video::ECM_SPECULAR)) { #ifdef GL_EXT_separate_specular_color if (FeatureAvailable[IRR_EXT_separate_specular_color]) glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); #endif glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.Shininess); color[0] = material.SpecularColor.getRed() * inv; color[1] = material.SpecularColor.getGreen() * inv; color[2] = material.SpecularColor.getBlue() * inv; color[3] = material.SpecularColor.getAlpha() * inv; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color); } #ifdef GL_EXT_separate_specular_color else if (FeatureAvailable[IRR_EXT_separate_specular_color]) glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); #endif } // TODO ogl-es // fillmode // if (resetAllRenderStates || (lastmaterial.Wireframe != material.Wireframe) || (lastmaterial.PointCloud != material.PointCloud)) // glPolygonMode(GL_FRONT_AND_BACK, material.Wireframe ? GL_LINE : material.PointCloud? GL_POINT : GL_FILL); // shademode if (resetAllRenderStates || (lastmaterial.GouraudShading != material.GouraudShading)) { if (material.GouraudShading) glShadeModel(GL_SMOOTH); else glShadeModel(GL_FLAT); } // lighting if (resetAllRenderStates || (lastmaterial.Lighting != material.Lighting)) { if (material.Lighting) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); } // zbuffer if (resetAllRenderStates || lastmaterial.ZBuffer != material.ZBuffer) { switch (material.ZBuffer) { case ECFN_DISABLED: glDisable(GL_DEPTH_TEST); break; case ECFN_LESSEQUAL: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); break; case ECFN_EQUAL: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_EQUAL); break; case ECFN_LESS: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); break; case ECFN_NOTEQUAL: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_NOTEQUAL); break; case ECFN_GREATEREQUAL: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_GEQUAL); break; case ECFN_GREATER: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_GREATER); break; case ECFN_ALWAYS: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); break; case ECFN_NEVER: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_NEVER); break; } } // zwrite if (getWriteZBuffer(material)) { glDepthMask(GL_TRUE); } else { glDepthMask(GL_FALSE); } // back face culling if (resetAllRenderStates || (lastmaterial.FrontfaceCulling != material.FrontfaceCulling) || (lastmaterial.BackfaceCulling != material.BackfaceCulling)) { if ((material.FrontfaceCulling) && (material.BackfaceCulling)) { glCullFace(GL_FRONT_AND_BACK); glEnable(GL_CULL_FACE); } else if (material.BackfaceCulling) { glCullFace(GL_BACK); glEnable(GL_CULL_FACE); } else if (material.FrontfaceCulling) { glCullFace(GL_FRONT); glEnable(GL_CULL_FACE); } else glDisable(GL_CULL_FACE); } // fog if (resetAllRenderStates || lastmaterial.FogEnable != material.FogEnable) { if (material.FogEnable) glEnable(GL_FOG); else glDisable(GL_FOG); } // normalization if (resetAllRenderStates || lastmaterial.NormalizeNormals != material.NormalizeNormals) { if (material.NormalizeNormals) glEnable(GL_NORMALIZE); else glDisable(GL_NORMALIZE); } // Color Mask if (resetAllRenderStates || lastmaterial.ColorMask != material.ColorMask) { glColorMask( (material.ColorMask & ECP_RED)?GL_TRUE:GL_FALSE, (material.ColorMask & ECP_GREEN)?GL_TRUE:GL_FALSE, (material.ColorMask & ECP_BLUE)?GL_TRUE:GL_FALSE, (material.ColorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE); } // Blend Equation if (material.BlendOperation == EBO_NONE) CacheHandler->setBlend(false); else { CacheHandler->setBlend(true); if (queryFeature(EVDF_BLEND_OPERATIONS)) { switch (material.BlendOperation) { case EBO_ADD: #if defined(GL_OES_blend_subtract) CacheHandler->setBlendEquation(GL_FUNC_ADD_OES); #endif break; case EBO_SUBTRACT: #if defined(GL_OES_blend_subtract) CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT_OES); #endif break; case EBO_REVSUBTRACT: #if defined(GL_OES_blend_subtract) CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT_OES); #endif break; default: break; } } } // Blend Factor if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF? && material.MaterialType != EMT_ONETEXTURE_BLEND ) { E_BLEND_FACTOR srcRGBFact = EBF_ZERO; E_BLEND_FACTOR dstRGBFact = EBF_ZERO; E_BLEND_FACTOR srcAlphaFact = EBF_ZERO; E_BLEND_FACTOR dstAlphaFact = EBF_ZERO; E_MODULATE_FUNC modulo = EMFN_MODULATE_1X; u32 alphaSource = 0; unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor); if (queryFeature(EVDF_BLEND_SEPARATE)) { CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact), getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact)); } else { CacheHandler->setBlendFunc(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact)); } } // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver. // thickness if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness) { if (AntiAlias) { // glPointSize(core::clamp(static_cast(material.Thickness), DimSmoothedPoint[0], DimSmoothedPoint[1])); // we don't use point smoothing glPointSize(core::clamp(static_cast(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1])); } else { glPointSize(core::clamp(static_cast(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1])); glLineWidth(core::clamp(static_cast(material.Thickness), DimAliasedLine[0], DimAliasedLine[1])); } } // Anti aliasing if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing) { // if (FeatureAvailable[IRR_ARB_multisample]) { if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE) glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE) glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); if ((AntiAlias >= 2) && (material.AntiAliasing & (EAAM_SIMPLE|EAAM_QUALITY))) glEnable(GL_MULTISAMPLE); else glDisable(GL_MULTISAMPLE); } if ((material.AntiAliasing & EAAM_LINE_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH)) { if (material.AntiAliasing & EAAM_LINE_SMOOTH) glEnable(GL_LINE_SMOOTH); else if (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH) glDisable(GL_LINE_SMOOTH); } if ((material.AntiAliasing & EAAM_POINT_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH)) { if (material.AntiAliasing & EAAM_POINT_SMOOTH) // often in software, and thus very slow glEnable(GL_POINT_SMOOTH); else if (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH) glDisable(GL_POINT_SMOOTH); } } // Texture parameters setTextureRenderStates(material, resetAllRenderStates); } //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call. void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates) { // Set textures to TU/TIU and apply filters to them for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i) { CacheHandler->getTextureCache().set(i, material.TextureLayer[i].Texture); const COGLES1Texture* tmpTexture = CacheHandler->getTextureCache().get(i); if (!tmpTexture) continue; GLenum tmpTextureType = tmpTexture->getOpenGLTextureType(); CacheHandler->setActiveTexture(GL_TEXTURE0 + i); { const bool isRTT = tmpTexture->isRenderTarget(); glMatrixMode(GL_TEXTURE); if (!isRTT && Matrices[ETS_TEXTURE_0 + i].isIdentity()) glLoadIdentity(); else { GLfloat glmat[16]; if (isRTT) getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i] * TextureFlipMatrix); else getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i]); glLoadMatrixf(glmat); } } COGLES1Texture::SStatesCache& statesCache = tmpTexture->getStatesCache(); if (resetAllRenderstates) statesCache.IsCached = false; #ifdef GL_VERSION_2_1 if (Version >= 210) { if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias) { if (material.TextureLayer[i].LODBias) { const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias); glTexParameterf(tmpTextureType, GL_TEXTURE_LOD_BIAS, tmp); } else glTexParameterf(tmpTextureType, GL_TEXTURE_LOD_BIAS, 0.f); statesCache.LODBias = material.TextureLayer[i].LODBias; } } else if (FeatureAvailable[IRR_EXT_texture_lod_bias]) { if (material.TextureLayer[i].LODBias) { const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias); glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp); } else glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f); } #elif defined(GL_EXT_texture_lod_bias) if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_lod_bias]) { if (material.TextureLayer[i].LODBias) { const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias); glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp); } else glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f); } #endif if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter || material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter) { glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER, (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST); statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter; statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter; } if (material.UseMipMaps && tmpTexture->hasMipMaps()) { if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter || material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || !statesCache.MipMapStatus) { glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR : material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_NEAREST); statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter; statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter; statesCache.MipMapStatus = true; } } else { if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter || material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || statesCache.MipMapStatus) { glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST); statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter; statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter; statesCache.MipMapStatus = false; } } #ifdef GL_EXT_texture_filter_anisotropic if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] && (!statesCache.IsCached || material.TextureLayer[i].AnisotropicFilter != statesCache.AnisotropicFilter)) { glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1); statesCache.AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter; } #endif if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapU != statesCache.WrapU) { glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU)); statesCache.WrapU = material.TextureLayer[i].TextureWrapU; } if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapV != statesCache.WrapV) { glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV)); statesCache.WrapV = material.TextureLayer[i].TextureWrapV; } statesCache.IsCached = true; } // be sure to leave in texture stage 0 CacheHandler->setActiveTexture(GL_TEXTURE0); } //! sets the needed renderstates void COGLES1Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel) { if (CurrentRenderMode != ERM_2D || Transformation3DChanged) { // unset last 3d material if (CurrentRenderMode == ERM_3D) { if (static_cast(LastMaterial.MaterialType) < MaterialRenderers.size()) MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial(); } if (Transformation3DChanged) { glMatrixMode(GL_PROJECTION); const core::dimension2d& renderTargetSize = getCurrentRenderTargetSize(); core::matrix4 m(core::matrix4::EM4CONST_NOTHING); m.buildProjectionMatrixOrthoLH(f32(renderTargetSize.Width), f32(-(s32)(renderTargetSize.Height)), -1.0f, 1.0f); m.setTranslation(core::vector3df(-1, 1, 0)); glLoadMatrixf(m.pointer()); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); Transformation3DChanged = false; } } Material = (OverrideMaterial2DEnabled) ? OverrideMaterial2D : InitMaterial2D; Material.Lighting = false; Material.TextureLayer[0].Texture = (texture) ? const_cast(CacheHandler->getTextureCache().get(0)) : 0; setTransform(ETS_TEXTURE_0, core::IdentityMatrix); setBasicRenderStates(Material, LastMaterial, false); LastMaterial = Material; CacheHandler->correctCacheMaterial(LastMaterial); // no alphaChannel without texture alphaChannel &= texture; if (alphaChannel || alpha) { CacheHandler->setBlend(true); CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.f); } else { CacheHandler->setBlend(false); glDisable(GL_ALPHA_TEST); } if (texture) { // Due to the transformation change, the previous line would call a reset each frame // but we can safely reset the variable as it was false before Transformation3DChanged = false; if (alphaChannel) { // if alpha and alpha texture just modulate, otherwise use only the alpha channel if (alpha) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } else { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE); // rgb always modulates glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR); } } else { if (alpha) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR); // rgb always modulates glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR); } else { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } } } CurrentRenderMode = ERM_2D; } //! \return Returns the name of the video driver. const wchar_t* COGLES1Driver::getName() const { return Name.c_str(); } //! deletes all dynamic lights there are void COGLES1Driver::deleteAllDynamicLights() { for (s32 i=0; i= (s32)RequestedLights.size()) return; RequestedLight & requestedLight = RequestedLights[lightIndex]; requestedLight.DesireToBeOn = turnOn; if(turnOn) { if(-1 == requestedLight.HardwareLightIndex) assignHardwareLight(lightIndex); } else { if(-1 != requestedLight.HardwareLightIndex) { // It's currently assigned, so free up the hardware light glDisable(requestedLight.HardwareLightIndex); requestedLight.HardwareLightIndex = -1; // Now let the first light that's waiting on a free hardware light grab it for(u32 requested = 0; requested < RequestedLights.size(); ++requested) if(RequestedLights[requested].DesireToBeOn && -1 == RequestedLights[requested].HardwareLightIndex) { assignHardwareLight(requested); break; } } } } //! returns the maximal amount of dynamic lights the device can handle u32 COGLES1Driver::getMaximalDynamicLightAmount() const { return MaxLights; } //! Sets the dynamic ambient light color. void COGLES1Driver::setAmbientLight(const SColorf& color) { CNullDriver::setAmbientLight(color); GLfloat data[4] = {color.r, color.g, color.b, color.a}; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data); } // this code was sent in by Oliver Klems, thank you void COGLES1Driver::setViewPort(const core::rect& area) { core::rect vp = area; core::rect rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height); vp.clipAgainst(rendert); if (vp.getHeight() > 0 && vp.getWidth() > 0) CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight()); ViewPort = vp; } void COGLES1Driver::setViewPortRaw(u32 width, u32 height) { CacheHandler->setViewport(0, 0, width, height); ViewPort = core::recti(0, 0, width, height); } //! Draws a shadow volume into the stencil buffer. void COGLES1Driver::drawStencilShadowVolume(const core::array& triangles, bool zfail, u32 debugDataVisible) { const u32 count=triangles.size(); if (!StencilBuffer || !count) return; u8 colorMask = LastMaterial.ColorMask; const GLboolean lightingEnabled = glIsEnabled(GL_LIGHTING); const GLboolean fogEnabled = glIsEnabled(GL_FOG); const GLboolean cullFaceEnabled = glIsEnabled(GL_CULL_FACE); GLint cullFaceMode = 0; glGetIntegerv(GL_CULL_FACE_MODE, &cullFaceMode); GLint depthFunc = 0; glGetIntegerv(GL_DEPTH_FUNC, &depthFunc); GLboolean depthMask = 0; glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); glDisable(GL_LIGHTING); glDisable(GL_FOG); glDepthFunc(GL_LEQUAL); glDepthMask(GL_FALSE); if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glEnable(GL_STENCIL_TEST); } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, sizeof(core::vector3df), triangles.const_pointer()); glStencilMask(~0); glStencilFunc(GL_ALWAYS, 0, ~0); GLenum decr = GL_DECR; GLenum incr = GL_INCR; #if defined(GL_OES_stencil_wrap) if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_stencil_wrap]) { decr = GL_DECR_WRAP_OES; incr = GL_INCR_WRAP_OES; } #endif glEnable(GL_CULL_FACE); if (zfail) { glCullFace(GL_FRONT); glStencilOp(GL_KEEP, incr, GL_KEEP); glDrawArrays(GL_TRIANGLES, 0, count); glCullFace(GL_BACK); glStencilOp(GL_KEEP, decr, GL_KEEP); glDrawArrays(GL_TRIANGLES, 0, count); } else // zpass { glCullFace(GL_BACK); glStencilOp(GL_KEEP, GL_KEEP, incr); glDrawArrays(GL_TRIANGLES, 0, count); glCullFace(GL_FRONT); glStencilOp(GL_KEEP, GL_KEEP, decr); glDrawArrays(GL_TRIANGLES, 0, count); } glDisableClientState(GL_VERTEX_ARRAY); glColorMask((colorMask & ECP_RED)?GL_TRUE:GL_FALSE, (colorMask & ECP_GREEN)?GL_TRUE:GL_FALSE, (colorMask & ECP_BLUE)?GL_TRUE:GL_FALSE, (colorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE); glDisable(GL_STENCIL_TEST); if (lightingEnabled) glEnable(GL_LIGHTING); if (fogEnabled) glEnable(GL_FOG); if (cullFaceEnabled) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); glCullFace(cullFaceMode); glDepthFunc(depthFunc); glDepthMask(depthMask); } void COGLES1Driver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge, video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge) { if (!StencilBuffer) return; setTextureRenderStates(SMaterial(), false); u8 colorMask = LastMaterial.ColorMask; const GLboolean lightingEnabled = glIsEnabled(GL_LIGHTING); const GLboolean fogEnabled = glIsEnabled(GL_FOG); const GLboolean blendEnabled = glIsEnabled(GL_BLEND); GLboolean depthMask = 0; glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); GLint shadeModel = 0; glGetIntegerv(GL_SHADE_MODEL, &shadeModel); GLint blendSrc = 0, blendDst = 0; glGetIntegerv(GL_BLEND_SRC, &blendSrc); glGetIntegerv(GL_BLEND_DST, &blendDst); glDisable(GL_LIGHTING); glDisable(GL_FOG); glDepthMask(GL_FALSE); glShadeModel(GL_FLAT); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_NOTEQUAL, 0, ~0); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); u16 indices[] = {0, 1, 2, 3}; S3DVertex vertices[4]; vertices[0] = S3DVertex(-1.f, 1.f, 0.9f, 0, 0, 1, leftDownEdge, 0, 0); vertices[1] = S3DVertex(1.f, 1.f, 0.9f, 0, 0, 1, leftUpEdge, 0, 0); vertices[2] = S3DVertex(1.f, -1.f, 0.9f, 0, 0, 1, rightUpEdge, 0, 0); vertices[3] = S3DVertex(-1.f, -1.f, 0.9f, 0, 0, 1, rightDownEdge, 0, 0); drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false); if (clearStencilBuffer) glClear(GL_STENCIL_BUFFER_BIT); glColorMask((colorMask & ECP_RED)?GL_TRUE:GL_FALSE, (colorMask & ECP_GREEN)?GL_TRUE:GL_FALSE, (colorMask & ECP_BLUE)?GL_TRUE:GL_FALSE, (colorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE); glDisable(GL_STENCIL_TEST); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); if (lightingEnabled) glEnable(GL_LIGHTING); if (fogEnabled) glEnable(GL_FOG); if (!blendEnabled) glDisable(GL_BLEND); glDepthMask(depthMask); glShadeModel(shadeModel); glBlendFunc(blendSrc, blendDst); } //! Sets the fog mode. void COGLES1Driver::setFog(SColor c, E_FOG_TYPE fogType, f32 start, f32 end, f32 density, bool pixelFog, bool rangeFog) { CNullDriver::setFog(c, fogType, start, end, density, pixelFog, rangeFog); glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2)); #ifdef GL_EXT_fog_coord if (FeatureAvailable[IRR_EXT_fog_coord]) glFogi(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH); #endif if (fogType==EFT_FOG_LINEAR) { glFogf(GL_FOG_START, start); glFogf(GL_FOG_END, end); } else glFogf(GL_FOG_DENSITY, density); if (pixelFog) glHint(GL_FOG_HINT, GL_NICEST); else glHint(GL_FOG_HINT, GL_FASTEST); SColorf color(c); GLfloat data[4] = {color.r, color.g, color.b, color.a}; glFogfv(GL_FOG_COLOR, data); } //! Draws a 3d line. void COGLES1Driver::draw3DLine(const core::vector3df& start, const core::vector3df& end, SColor color) { setRenderStates3DMode(); u16 indices[] = {0,1}; S3DVertex vertices[2]; vertices[0] = S3DVertex(start.X,start.Y,start.Z, 0,0,1, color, 0,0); vertices[1] = S3DVertex(end.X,end.Y,end.Z, 0,0,1, color, 0,0); drawVertexPrimitiveList2d3d(vertices, 2, indices, 1, video::EVT_STANDARD, scene::EPT_LINES); } //! Only used by the internal engine. Used to notify the driver that //! the window was resized. void COGLES1Driver::OnResize(const core::dimension2d& size) { CNullDriver::OnResize(size); CacheHandler->setViewport(0, 0, size.Width, size.Height); Transformation3DChanged = true; } //! Returns type of video driver E_DRIVER_TYPE COGLES1Driver::getDriverType() const { return EDT_OGLES1; } //! returns color format ECOLOR_FORMAT COGLES1Driver::getColorFormat() const { return ColorFormat; } //! Get a vertex shader constant index. s32 COGLES1Driver::getVertexShaderConstantID(const c8* name) { return getPixelShaderConstantID(name); } //! Get a pixel shader constant index. s32 COGLES1Driver::getPixelShaderConstantID(const c8* name) { os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->getPixelShaderConstantID()."); return -1; } //! Sets a constant for the vertex shader based on an index. bool COGLES1Driver::setVertexShaderConstant(s32 index, const f32* floats, int count) { //pass this along, as in GLSL the same routine is used for both vertex and fragment shaders return setPixelShaderConstant(index, floats, count); } //! Int interface for the above. bool COGLES1Driver::setVertexShaderConstant(s32 index, const s32* ints, int count) { return setPixelShaderConstant(index, ints, count); } bool COGLES1Driver::setVertexShaderConstant(s32 index, const u32* ints, int count) { return setPixelShaderConstant(index, ints, count); } //! Sets a constant for the pixel shader based on an index. bool COGLES1Driver::setPixelShaderConstant(s32 index, const f32* floats, int count) { os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant()."); return false; } //! Int interface for the above. bool COGLES1Driver::setPixelShaderConstant(s32 index, const s32* ints, int count) { os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant()."); return false; } bool COGLES1Driver::setPixelShaderConstant(s32 index, const u32* ints, int count) { os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant()."); return false; } //! Sets a vertex shader constant. void COGLES1Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) { #ifdef GL_vertex_program for (s32 i=0; i& size, const io::path& name, const ECOLOR_FORMAT format) { //disable mip-mapping bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS); setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false); bool supportForFBO = (Feature.ColorAttachment > 0); core::dimension2du destSize(size); if (!supportForFBO) { destSize = core::dimension2d(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height)); destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false); } COGLES1Texture* renderTargetTexture = new COGLES1Texture(name, destSize, ETT_2D, format, this); addTexture(renderTargetTexture); renderTargetTexture->drop(); //restore mip-mapping setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels); return renderTargetTexture; } ITexture* COGLES1Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format) { //disable mip-mapping bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS); setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false); bool supportForFBO = (Feature.ColorAttachment > 0); const core::dimension2d size(sideLen, sideLen); core::dimension2du destSize(size); if (!supportForFBO) { destSize = core::dimension2d(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height)); destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false); } COGLES1Texture* renderTargetTexture = new COGLES1Texture(name, destSize, ETT_CUBEMAP, format, this); addTexture(renderTargetTexture); renderTargetTexture->drop(); //restore mip-mapping setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels); return renderTargetTexture; } //! Returns the maximum amount of primitives u32 COGLES1Driver::getMaximalPrimitiveCount() const { return 65535; } bool COGLES1Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil) { if (target && target->getDriverType() != EDT_OGLES1) { os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL driver.", ELL_ERROR); return false; } bool supportForFBO = (Feature.ColorAttachment > 0); core::dimension2d destRenderTargetSize(0, 0); if (target) { COGLES1RenderTarget* renderTarget = static_cast(target); if (supportForFBO) { CacheHandler->setFBO(renderTarget->getBufferID()); renderTarget->update(); } destRenderTargetSize = renderTarget->getSize(); setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height); } else { if (supportForFBO) CacheHandler->setFBO(0); else { COGLES1RenderTarget* prevRenderTarget = static_cast(CurrentRenderTarget); COGLES1Texture* renderTargetTexture = static_cast(prevRenderTarget->getTexture()); if (renderTargetTexture) { const COGLES1Texture* prevTexture = CacheHandler->getTextureCache().get(0); CacheHandler->getTextureCache().set(0, renderTargetTexture); const core::dimension2d size = renderTargetTexture->getSize(); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.Width, size.Height); CacheHandler->getTextureCache().set(0, prevTexture); } } destRenderTargetSize = core::dimension2d(0, 0); setViewPortRaw(ScreenSize.Width, ScreenSize.Height); } if (CurrentRenderTargetSize != destRenderTargetSize) { CurrentRenderTargetSize = destRenderTargetSize; Transformation3DChanged = true; } CurrentRenderTarget = target; if (!supportForFBO) { clearFlag |= ECBF_COLOR; clearFlag |= ECBF_DEPTH; } clearBuffers(clearFlag, clearColor, clearDepth, clearStencil); return true; } void COGLES1Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil) { GLbitfield mask = 0; if (flag & ECBF_COLOR) { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); const f32 inv = 1.0f / 255.0f; glClearColor(color.getRed() * inv, color.getGreen() * inv, color.getBlue() * inv, color.getAlpha() * inv); mask |= GL_COLOR_BUFFER_BIT; } if (flag & ECBF_DEPTH) { glDepthMask(GL_TRUE); glClearDepthf(depth); mask |= GL_DEPTH_BUFFER_BIT; } if (flag & ECBF_STENCIL) { glClearStencil(stencil); mask |= GL_STENCIL_BUFFER_BIT; } if (mask) glClear(mask); } //! Returns an image created from the last rendered frame. // We want to read the front buffer to get the latest render finished. // This is not possible under ogl-es, though, so one has to call this method // outside of the render loop only. IImage* COGLES1Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target) { if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS) return 0; GLint internalformat=GL_RGBA; GLint type=GL_UNSIGNED_BYTE; if (false && (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_IMG_read_format] || FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_read_format] || FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_read_format_bgra])) { #ifdef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &internalformat); glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &type); #endif // there are formats we don't support ATM if (GL_UNSIGNED_SHORT_4_4_4_4==type) type=GL_UNSIGNED_SHORT_5_5_5_1; #ifdef GL_EXT_read_format_bgra else if (GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT==type) type=GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT; #endif } IImage* newImage = 0; if ((GL_RGBA==internalformat) #ifdef GL_EXT_read_format_bgra || (GL_BGRA_EXT==internalformat) #endif ) { if (GL_UNSIGNED_BYTE==type) newImage = new CImage(ECF_A8R8G8B8, ScreenSize); else newImage = new CImage(ECF_A1R5G5B5, ScreenSize); } else { if (GL_UNSIGNED_BYTE==type) newImage = new CImage(ECF_R8G8B8, ScreenSize); else newImage = new CImage(ECF_R5G6B5, ScreenSize); } u8* pixels = static_cast(newImage->getData()); if (!pixels) { newImage->drop(); return 0; } glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels); // opengl images are horizontally flipped, so we have to fix that here. const s32 pitch=newImage->getPitch(); u8* p2 = pixels + (ScreenSize.Height - 1) * pitch; u8* tmpBuffer = new u8[pitch]; for (u32 i=0; i < ScreenSize.Height; i += 2) { memcpy(tmpBuffer, pixels, pitch); memcpy(pixels, p2, pitch); memcpy(p2, tmpBuffer, pitch); pixels += pitch; p2 -= pitch; } delete [] tmpBuffer; if (testGLError(__LINE__)) { newImage->drop(); return 0; } return newImage; } void COGLES1Driver::removeTexture(ITexture* texture) { CacheHandler->getTextureCache().remove(texture); CNullDriver::removeTexture(texture); } //! Set/unset a clipping plane. bool COGLES1Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable) { if (index >= MaxUserClipPlanes) return false; UserClipPlane[index]=plane; enableClipPlane(index, enable); return true; } void COGLES1Driver::uploadClipPlane(u32 index) { // opengl needs an array of doubles for the plane equation float clip_plane[4]; clip_plane[0] = UserClipPlane[index].Normal.X; clip_plane[1] = UserClipPlane[index].Normal.Y; clip_plane[2] = UserClipPlane[index].Normal.Z; clip_plane[3] = UserClipPlane[index].D; glClipPlanef(GL_CLIP_PLANE0 + index, clip_plane); } //! Enable/disable a clipping plane. void COGLES1Driver::enableClipPlane(u32 index, bool enable) { if (index >= MaxUserClipPlanes) return; if (enable) { if (!UserClipPlaneEnabled[index]) { uploadClipPlane(index); glEnable(GL_CLIP_PLANE0 + index); } } else glDisable(GL_CLIP_PLANE0 + index); UserClipPlaneEnabled[index]=enable; } core::dimension2du COGLES1Driver::getMaxTextureSize() const { return core::dimension2du(MaxTextureSize, MaxTextureSize); } GLenum COGLES1Driver::getGLBlend(E_BLEND_FACTOR factor) const { static GLenum const blendTable[] = { GL_ZERO, GL_ONE, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA_SATURATE }; return blendTable[factor]; } GLenum COGLES1Driver::getZBufferBits() const { GLenum bits = 0; switch (Params.ZBufferBits) { case 24: #if defined(GL_OES_depth24) if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth24)) bits = GL_DEPTH_COMPONENT24_OES; else #endif bits = GL_DEPTH_COMPONENT16; break; case 32: #if defined(GL_OES_depth32) if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32)) bits = GL_DEPTH_COMPONENT32_OES; else #endif bits = GL_DEPTH_COMPONENT16; break; default: bits = GL_DEPTH_COMPONENT16; break; } return bits; } bool COGLES1Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat, GLenum& pixelType, void(**converter)(const void*, s32, void*)) const { bool supported = false; internalFormat = GL_RGBA; pixelFormat = GL_RGBA; pixelType = GL_UNSIGNED_BYTE; *converter = 0; switch (format) { case ECF_A1R5G5B5: supported = true; internalFormat = GL_RGBA; pixelFormat = GL_RGBA; pixelType = GL_UNSIGNED_SHORT_5_5_5_1; *converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1; break; case ECF_R5G6B5: supported = true; internalFormat = GL_RGB; pixelFormat = GL_RGB; pixelType = GL_UNSIGNED_SHORT_5_6_5; break; case ECF_R8G8B8: supported = true; internalFormat = GL_RGB; pixelFormat = GL_RGB; pixelType = GL_UNSIGNED_BYTE; break; case ECF_A8R8G8B8: supported = true; if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) || queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) || queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888)) { internalFormat = GL_BGRA; pixelFormat = GL_BGRA; } else { internalFormat = GL_RGBA; pixelFormat = GL_RGBA; *converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8; } pixelType = GL_UNSIGNED_BYTE; break; #ifdef GL_EXT_texture_compression_s3tc case ECF_DXT1: supported = true; internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; #endif #ifdef GL_EXT_texture_compression_s3tc case ECF_DXT2: case ECF_DXT3: supported = true; internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; #endif #ifdef GL_EXT_texture_compression_s3tc case ECF_DXT4: case ECF_DXT5: supported = true; internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; #endif #ifdef GL_IMG_texture_compression_pvrtc case ECF_PVRTC_RGB2: supported = true; internalFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; pixelFormat = GL_RGB; pixelType = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; break; #endif #ifdef GL_IMG_texture_compression_pvrtc case ECF_PVRTC_ARGB2: supported = true; internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; break; #endif #ifdef GL_IMG_texture_compression_pvrtc case ECF_PVRTC_RGB4: supported = true; internalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; pixelFormat = GL_RGB; pixelType = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; #endif #ifdef GL_IMG_texture_compression_pvrtc case ECF_PVRTC_ARGB4: supported = true; internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; #endif #ifdef GL_IMG_texture_compression_pvrtc2 case ECF_PVRTC2_ARGB2: supported = true; internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG; break; #endif #ifdef GL_IMG_texture_compression_pvrtc2 case ECF_PVRTC2_ARGB4: supported = true; internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; break; #endif #ifdef GL_OES_compressed_ETC1_RGB8_texture case ECF_ETC1: supported = true; internalFormat = GL_ETC1_RGB8_OES; pixelFormat = GL_RGB; pixelType = GL_ETC1_RGB8_OES; break; #endif #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available case ECF_ETC2_RGB: supported = true; internalFormat = GL_COMPRESSED_RGB8_ETC2; pixelFormat = GL_RGB; pixelType = GL_COMPRESSED_RGB8_ETC2; break; #endif #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available case ECF_ETC2_ARGB: supported = true; internalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; pixelFormat = GL_RGBA; pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC; break; #endif case ECF_D16: supported = true; internalFormat = GL_DEPTH_COMPONENT16; pixelFormat = GL_DEPTH_COMPONENT; pixelType = GL_UNSIGNED_SHORT; break; case ECF_D32: #if defined(GL_OES_depth32) if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32)) { supported = true; internalFormat = GL_DEPTH_COMPONENT32_OES; pixelFormat = GL_DEPTH_COMPONENT; pixelType = GL_UNSIGNED_INT; } #endif break; case ECF_D24S8: #ifdef GL_OES_packed_depth_stencil if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil)) { supported = true; internalFormat = GL_DEPTH24_STENCIL8_OES; pixelFormat = GL_DEPTH_STENCIL_OES; pixelType = GL_UNSIGNED_INT_24_8_OES; } #endif break; case ECF_R8: break; case ECF_R8G8: break; case ECF_R16: break; case ECF_R16G16: break; case ECF_R16F: break; case ECF_G16R16F: break; case ECF_A16B16G16R16F: break; case ECF_R32F: break; case ECF_G32R32F: break; case ECF_A32B32G32R32F: break; default: break; } #ifdef _IRR_IOS_PLATFORM_ if (internalFormat == GL_BGRA) internalFormat = GL_RGBA; #endif return supported; } bool COGLES1Driver::queryTextureFormat(ECOLOR_FORMAT format) const { GLint dummyInternalFormat; GLenum dummyPixelFormat; GLenum dummyPixelType; void (*dummyConverter)(const void*, s32, void*); return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter); } bool COGLES1Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const { return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation(); } COGLES1CacheHandler* COGLES1Driver::getCacheHandler() const { return CacheHandler; } } // end namespace } // end namespace #endif // _IRR_COMPILE_WITH_OGLES1_ namespace irr { namespace video { #ifndef _IRR_COMPILE_WITH_OGLES1_ class IVideoDriver; class IContextManager; #endif IVideoDriver* createOGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) { #ifdef _IRR_COMPILE_WITH_OGLES1_ return new COGLES1Driver(params, io, contextManager); #else return 0; #endif // _IRR_COMPILE_WITH_OGLES1_ } } // end namespace } // end namespace