// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__ #define __S_SHARED_MESH_BUFFER_H_INCLUDED__ #include "irrArray.h" #include "IMeshBuffer.h" namespace irr { namespace scene { //! Implementation of the IMeshBuffer interface with shared vertex list struct SSharedMeshBuffer : public IMeshBuffer { //! constructor SSharedMeshBuffer() : IMeshBuffer() , Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1) , MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER) , PrimitiveType(EPT_TRIANGLES) { #ifdef _DEBUG setDebugName("SSharedMeshBuffer"); #endif } //! constructor SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER) { #ifdef _DEBUG setDebugName("SSharedMeshBuffer"); #endif } //! returns the material of this meshbuffer virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ { return Material; } //! returns the material of this meshbuffer virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ { return Material; } //! returns pointer to vertices virtual const void* getVertices() const _IRR_OVERRIDE_ { if (Vertices) return Vertices->const_pointer(); else return 0; } //! returns pointer to vertices virtual void* getVertices() _IRR_OVERRIDE_ { if (Vertices) return Vertices->pointer(); else return 0; } //! returns amount of vertices virtual u32 getVertexCount() const _IRR_OVERRIDE_ { if (Vertices) return Vertices->size(); else return 0; } //! returns pointer to indices virtual const u16* getIndices() const _IRR_OVERRIDE_ { return Indices.const_pointer(); } //! returns pointer to indices virtual u16* getIndices() _IRR_OVERRIDE_ { return Indices.pointer(); } //! returns amount of indices virtual u32 getIndexCount() const _IRR_OVERRIDE_ { return Indices.size(); } //! Get type of index data which is stored in this meshbuffer. virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_ { return video::EIT_16BIT; } //! returns an axis aligned bounding box virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ { return BoundingBox; } //! set user axis aligned bounding box virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_ { BoundingBox = box; } //! returns which type of vertex data is stored. virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_ { return video::EVT_STANDARD; } //! recalculates the bounding box. should be called if the mesh changed. virtual void recalculateBoundingBox() _IRR_OVERRIDE_ { if (!Vertices || Vertices->empty() || Indices.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset((*Vertices)[Indices[0]].Pos); for (u32 i=1; i<Indices.size(); ++i) BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos); } } //! returns position of vertex i virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_ { _IRR_DEBUG_BREAK_IF(!Vertices); return (*Vertices)[Indices[i]].Pos; } //! returns position of vertex i virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_ { _IRR_DEBUG_BREAK_IF(!Vertices); return (*Vertices)[Indices[i]].Pos; } //! returns normal of vertex i virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_ { _IRR_DEBUG_BREAK_IF(!Vertices); return (*Vertices)[Indices[i]].Normal; } //! returns normal of vertex i virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_ { _IRR_DEBUG_BREAK_IF(!Vertices); return (*Vertices)[Indices[i]].Normal; } //! returns texture coord of vertex i virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_ { _IRR_DEBUG_BREAK_IF(!Vertices); return (*Vertices)[Indices[i]].TCoords; } //! returns texture coord of vertex i virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_ { _IRR_DEBUG_BREAK_IF(!Vertices); return (*Vertices)[Indices[i]].TCoords; } //! append the vertices and indices to the current buffer virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {} //! append the meshbuffer to the current buffer virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {} //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_ { return MappingHintVertex; } //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_ { return MappingHintIndex; } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_ { if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX) MappingHintVertex=NewMappingHint; if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX) MappingHintIndex=NewMappingHint; } //! Describe what kind of primitive geometry is used by the meshbuffer virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_ { PrimitiveType = type; } //! Get the kind of primitive geometry which is used by the meshbuffer virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_ { return PrimitiveType; } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_ { if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX) ++ChangedID_Vertex; if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX) ++ChangedID_Index; } //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;} //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;} //! Material of this meshBuffer video::SMaterial Material; //! Shared Array of vertices core::array<video::S3DVertex> *Vertices; //! Array of indices core::array<u16> Indices; //! ID used for hardware buffer management u32 ChangedID_Vertex; //! ID used for hardware buffer management u32 ChangedID_Index; //! Bounding box core::aabbox3df BoundingBox; //! hardware mapping hint E_HARDWARE_MAPPING MappingHintVertex; E_HARDWARE_MAPPING MappingHintIndex; //! Primitive type used for rendering (triangles, lines, ...) E_PRIMITIVE_TYPE PrimitiveType; }; } // end namespace scene } // end namespace irr #endif