// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef S_SKIN_MESH_BUFFER_H_INCLUDED #define S_SKIN_MESH_BUFFER_H_INCLUDED #include "IMeshBuffer.h" #include "S3DVertex.h" namespace irr { namespace scene { //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime struct SSkinMeshBuffer : public IMeshBuffer { //! Default constructor SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) : ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt), PrimitiveType(EPT_TRIANGLES), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), BoundingBoxNeedsRecalculated(true) { #ifdef _DEBUG setDebugName("SSkinMeshBuffer"); #endif } //! Get Material of this buffer. virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE { return Material; } //! Get Material of this buffer. virtual video::SMaterial& getMaterial() IRR_OVERRIDE { return Material; } //! Get standard vertex at given index virtual video::S3DVertex *getVertex(u32 index) { switch (VertexType) { case video::EVT_2TCOORDS: return (video::S3DVertex*)&Vertices_2TCoords[index]; case video::EVT_TANGENTS: return (video::S3DVertex*)&Vertices_Tangents[index]; default: return &Vertices_Standard[index]; } } //! Get pointer to vertex array virtual const void* getVertices() const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords.const_pointer(); case video::EVT_TANGENTS: return Vertices_Tangents.const_pointer(); default: return Vertices_Standard.const_pointer(); } } //! Get pointer to vertex array virtual void* getVertices() IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords.pointer(); case video::EVT_TANGENTS: return Vertices_Tangents.pointer(); default: return Vertices_Standard.pointer(); } } //! Get vertex count virtual u32 getVertexCount() const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords.size(); case video::EVT_TANGENTS: return Vertices_Tangents.size(); default: return Vertices_Standard.size(); } } //! Get type of index data which is stored in this meshbuffer. /** \return Index type of this buffer. */ virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE { return video::EIT_16BIT; } //! Get pointer to index array virtual const u16* getIndices() const IRR_OVERRIDE { return Indices.const_pointer(); } //! Get pointer to index array virtual u16* getIndices() IRR_OVERRIDE { return Indices.pointer(); } //! Get index count virtual u32 getIndexCount() const IRR_OVERRIDE { return Indices.size(); } //! Get bounding box virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE { return BoundingBox; } //! Set bounding box virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE { BoundingBox = box; } //! Recalculate bounding box virtual void recalculateBoundingBox() IRR_OVERRIDE { if(!BoundingBoxNeedsRecalculated) return; BoundingBoxNeedsRecalculated = false; switch (VertexType) { case video::EVT_STANDARD: { if (Vertices_Standard.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(Vertices_Standard[0].Pos); for (u32 i=1; i<Vertices_Standard.size(); ++i) BoundingBox.addInternalPoint(Vertices_Standard[i].Pos); } break; } case video::EVT_2TCOORDS: { if (Vertices_2TCoords.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(Vertices_2TCoords[0].Pos); for (u32 i=1; i<Vertices_2TCoords.size(); ++i) BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos); } break; } case video::EVT_TANGENTS: { if (Vertices_Tangents.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(Vertices_Tangents[0].Pos); for (u32 i=1; i<Vertices_Tangents.size(); ++i) BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos); } break; } } } //! Get vertex type virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE { return VertexType; } //! Convert to 2tcoords vertex type void convertTo2TCoords() { if (VertexType==video::EVT_STANDARD) { for(u32 n=0;n<Vertices_Standard.size();++n) { video::S3DVertex2TCoords Vertex; Vertex.Color=Vertices_Standard[n].Color; Vertex.Pos=Vertices_Standard[n].Pos; Vertex.Normal=Vertices_Standard[n].Normal; Vertex.TCoords=Vertices_Standard[n].TCoords; Vertices_2TCoords.push_back(Vertex); } Vertices_Standard.clear(); VertexType=video::EVT_2TCOORDS; } } //! Convert to tangents vertex type void convertToTangents() { if (VertexType==video::EVT_STANDARD) { for(u32 n=0;n<Vertices_Standard.size();++n) { video::S3DVertexTangents Vertex; Vertex.Color=Vertices_Standard[n].Color; Vertex.Pos=Vertices_Standard[n].Pos; Vertex.Normal=Vertices_Standard[n].Normal; Vertex.TCoords=Vertices_Standard[n].TCoords; Vertices_Tangents.push_back(Vertex); } Vertices_Standard.clear(); VertexType=video::EVT_TANGENTS; } else if (VertexType==video::EVT_2TCOORDS) { for(u32 n=0;n<Vertices_2TCoords.size();++n) { video::S3DVertexTangents Vertex; Vertex.Color=Vertices_2TCoords[n].Color; Vertex.Pos=Vertices_2TCoords[n].Pos; Vertex.Normal=Vertices_2TCoords[n].Normal; Vertex.TCoords=Vertices_2TCoords[n].TCoords; Vertices_Tangents.push_back(Vertex); } Vertices_2TCoords.clear(); VertexType=video::EVT_TANGENTS; } } //! returns position of vertex i virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].Pos; case video::EVT_TANGENTS: return Vertices_Tangents[i].Pos; default: return Vertices_Standard[i].Pos; } } //! returns position of vertex i virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].Pos; case video::EVT_TANGENTS: return Vertices_Tangents[i].Pos; default: return Vertices_Standard[i].Pos; } } //! returns normal of vertex i virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].Normal; case video::EVT_TANGENTS: return Vertices_Tangents[i].Normal; default: return Vertices_Standard[i].Normal; } } //! returns normal of vertex i virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].Normal; case video::EVT_TANGENTS: return Vertices_Tangents[i].Normal; default: return Vertices_Standard[i].Normal; } } //! returns texture coords of vertex i virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].TCoords; case video::EVT_TANGENTS: return Vertices_Tangents[i].TCoords; default: return Vertices_Standard[i].TCoords; } } //! returns texture coords of vertex i virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].TCoords; case video::EVT_TANGENTS: return Vertices_Tangents[i].TCoords; default: return Vertices_Standard[i].TCoords; } } //! returns color of vertex i virtual video::SColor& getColor(u32 i) IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].Color; case video::EVT_TANGENTS: return Vertices_Tangents[i].Color; default: return Vertices_Standard[i].Color; } } //! returns color of vertex i virtual const video::SColor& getColor(u32 i) const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords[i].Color; case video::EVT_TANGENTS: return Vertices_Tangents[i].Color; default: return Vertices_Standard[i].Color; } } //! append the vertices and indices to the current buffer virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {} //! append the meshbuffer to the current buffer virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {} //! get the current hardware mapping hint for vertex buffers virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE { return MappingHint_Vertex; } //! get the current hardware mapping hint for index buffers virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE { return MappingHint_Index; } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE { if (Buffer==EBT_VERTEX) MappingHint_Vertex=NewMappingHint; else if (Buffer==EBT_INDEX) MappingHint_Index=NewMappingHint; else if (Buffer==EBT_VERTEX_AND_INDEX) { MappingHint_Vertex=NewMappingHint; MappingHint_Index=NewMappingHint; } } //! Describe what kind of primitive geometry is used by the meshbuffer virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE { PrimitiveType = type; } //! Get the kind of primitive geometry which is used by the meshbuffer virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE { return PrimitiveType; } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE { if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) ++ChangedID_Vertex; if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) ++ChangedID_Index; } virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;} virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;} //! Returns type of the class implementing the IMeshBuffer virtual EMESH_BUFFER_TYPE getType() const IRR_OVERRIDE { return EMBT_SKIN; } //! Create copy of the meshbuffer virtual IMeshBuffer* createClone(int cloneFlags) const IRR_OVERRIDE { SSkinMeshBuffer* clone = new SSkinMeshBuffer(VertexType); if (cloneFlags & ECF_VERTICES) { clone->Vertices_Tangents = Vertices_Tangents; clone->Vertices_2TCoords = Vertices_2TCoords; clone->Vertices_Standard = Vertices_Standard; clone->BoundingBox = BoundingBox; clone->BoundingBoxNeedsRecalculated = BoundingBoxNeedsRecalculated; } if (cloneFlags & ECF_INDICES) { clone->Indices = Indices; } clone->Transformation = Transformation; clone->Material = getMaterial(); clone->PrimitiveType = PrimitiveType; clone->MappingHint_Vertex = MappingHint_Vertex; clone->MappingHint_Index = MappingHint_Index; return clone; } //! Call this after changing the positions of any vertex. void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; } core::array<video::S3DVertexTangents> Vertices_Tangents; core::array<video::S3DVertex2TCoords> Vertices_2TCoords; core::array<video::S3DVertex> Vertices_Standard; core::array<u16> Indices; u32 ChangedID_Vertex; u32 ChangedID_Index; //ISkinnedMesh::SJoint *AttachedJoint; core::matrix4 Transformation; video::SMaterial Material; video::E_VERTEX_TYPE VertexType; core::aabbox3d<f32> BoundingBox; //! Primitive type used for rendering (triangles, lines, ...) E_PRIMITIVE_TYPE PrimitiveType; // hardware mapping hint E_HARDWARE_MAPPING MappingHint_Vertex:3; E_HARDWARE_MAPPING MappingHint_Index:3; bool BoundingBoxNeedsRecalculated:1; }; } // end namespace scene } // end namespace irr #endif