// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_C_META_TRIANGLE_SELECTOR_H_INCLUDED #define IRR_C_META_TRIANGLE_SELECTOR_H_INCLUDED #include "IMetaTriangleSelector.h" #include "irrArray.h" namespace irr { namespace scene { //! Interface for making multiple triangle selectors work as one big selector. class CMetaTriangleSelector : public IMetaTriangleSelector { public: //! constructor CMetaTriangleSelector(); //! destructor virtual ~CMetaTriangleSelector(); //! Get amount of all available triangles in this selector virtual s32 getTriangleCount() const IRR_OVERRIDE; //! Gets all triangles. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const IRR_OVERRIDE; //! Gets all triangles which lie within a specific bounding box. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const IRR_OVERRIDE; //! Gets all triangles which have or may have contact with a 3d line. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const IRR_OVERRIDE; //! Adds a triangle selector to the collection of triangle selectors //! in this metaTriangleSelector. virtual void addTriangleSelector(ITriangleSelector* toAdd) IRR_OVERRIDE; //! Removes a specific triangle selector which was added before from the collection. virtual bool removeTriangleSelector(ITriangleSelector* toRemove) IRR_OVERRIDE; //! Removes all triangle selectors from the collection. virtual void removeAllTriangleSelectors() IRR_OVERRIDE; //! Get the scene node associated with a given triangle. virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const IRR_OVERRIDE; // Get the number of TriangleSelectors that are part of this one virtual u32 getSelectorCount() const IRR_OVERRIDE; // Get the TriangleSelector based on index based on getSelectorCount virtual ITriangleSelector* getSelector(u32 index) IRR_OVERRIDE; // Get the TriangleSelector based on index based on getSelectorCount virtual const ITriangleSelector* getSelector(u32 index) const IRR_OVERRIDE; private: core::array TriangleSelectors; }; } // end namespace scene } // end namespace irr #endif