// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__ #define __E_MESH_WRITER_ENUMS_H_INCLUDED__ #include "irrTypes.h" namespace irr { namespace scene { //! An enumeration for all supported types of built-in mesh writers /** A scene mesh writers is represented by a four character code such as 'irrm' or 'coll' instead of simple numbers, to avoid name clashes with external mesh writers.*/ enum EMESH_WRITER_TYPE { //! Irrlicht native mesh writer, for static .irrmesh files. EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'), //! COLLADA mesh writer for .dae and .xml files EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'), //! STL mesh writer for .stl files EMWT_STL = MAKE_IRR_ID('s','t','l',0), //! OBJ mesh writer for .obj files EMWT_OBJ = MAKE_IRR_ID('o','b','j',0), //! B3D mesh writer, for static .b3d files EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0) }; //! flags configuring mesh writing enum E_MESH_WRITER_FLAGS { //! no writer flags EMWF_NONE = 0, //! write lightmap textures out if possible //! Currently not used by any Irrlicht mesh-writer // (Note: User meshwriters can still use it) EMWF_WRITE_LIGHTMAPS = 0x1, //! write in a way that consumes less disk space // (Note: Mainly there for user meshwriters) EMWF_WRITE_COMPRESSED = 0x2, //! write in binary format rather than text EMWF_WRITE_BINARY = 0x4 }; } // end namespace scene } // end namespace irr #endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__