// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __S_KEY_MAP_H_INCLUDED__ #define __S_KEY_MAP_H_INCLUDED__ #include "Keycodes.h" namespace irr { //! enumeration for key actions. Used for example in the FPS Camera. enum EKEY_ACTION { EKA_MOVE_FORWARD = 0, EKA_MOVE_BACKWARD, EKA_STRAFE_LEFT, EKA_STRAFE_RIGHT, EKA_JUMP_UP, EKA_CROUCH, EKA_ROTATE_LEFT, EKA_ROTATE_RIGHT, EKA_COUNT, //! This value is not used. It only forces this enumeration to compile in 32 bit. EKA_FORCE_32BIT = 0x7fffffff }; //! Struct storing which key belongs to which action. struct SKeyMap { SKeyMap() {} SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {} EKEY_ACTION Action; EKEY_CODE KeyCode; }; } // end namespace irr #endif