// Copyright (C) 2013 Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "CWGLManager.h" #ifdef _IRR_COMPILE_WITH_WGL_MANAGER_ #include "os.h" #include #include #ifdef _MSC_VER #pragma comment(lib, "OpenGL32.lib") #endif namespace irr { namespace video { CWGLManager::CWGLManager() : PrimaryContext(SExposedVideoData(0)), PixelFormat(0) { #ifdef _DEBUG setDebugName("CWGLManager"); #endif } CWGLManager::~CWGLManager() { } bool CWGLManager::initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& videodata) { // store params, videoData is set later as it would be overwritten else Params=params; // Create a window to test antialiasing support const fschar_t* ClassName = __TEXT("CWGLManager"); HINSTANCE lhInstance = GetModuleHandle(0); // Register Class WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)DefWindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = lhInstance; wcex.hIcon = NULL; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = 0; wcex.lpszClassName = ClassName; wcex.hIconSm = 0; wcex.hIcon = 0; RegisterClassEx(&wcex); RECT clientSize; clientSize.top = 0; clientSize.left = 0; clientSize.right = Params.WindowSize.Width; clientSize.bottom = Params.WindowSize.Height; DWORD style = WS_POPUP; if (!Params.Fullscreen) style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS; AdjustWindowRect(&clientSize, style, FALSE); const s32 realWidth = clientSize.right - clientSize.left; const s32 realHeight = clientSize.bottom - clientSize.top; const s32 windowLeft = (GetSystemMetrics(SM_CXSCREEN) - realWidth) / 2; const s32 windowTop = (GetSystemMetrics(SM_CYSCREEN) - realHeight) / 2; HWND temporary_wnd=CreateWindow(ClassName, __TEXT(""), style, windowLeft, windowTop, realWidth, realHeight, NULL, NULL, lhInstance, NULL); if (!temporary_wnd) { os::Printer::log("Cannot create a temporary window.", ELL_ERROR); UnregisterClass(ClassName, lhInstance); return false; } HDC HDc = GetDC(temporary_wnd); // Set up pixel format descriptor with desired parameters PIXELFORMATDESCRIPTOR tmp_pfd = { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number (DWORD)(PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL (Params.Doublebuffer?PFD_DOUBLEBUFFER:0) | // Must Support Double Buffering (Params.Stereobuffer?PFD_STEREO:0)), // Must Support Stereo Buffer PFD_TYPE_RGBA, // Request An RGBA Format Params.Bits, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored Params.ZBufferBits, // Z-Buffer (Depth Buffer) BYTE(Params.Stencilbuffer ? 1 : 0), // Stencil Buffer Depth 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; pfd=tmp_pfd; for (u32 i=0; i<6; ++i) { if (i == 1) { if (Params.Stencilbuffer) { os::Printer::log("Cannot create a GL device with stencil buffer, disabling stencil shadows.", ELL_WARNING); Params.Stencilbuffer = false; pfd.cStencilBits = 0; } else continue; } else if (i == 2) { pfd.cDepthBits = 24; } else if (i == 3) { if (Params.Bits!=16) pfd.cDepthBits = 16; else continue; } else if (i == 4) { // try single buffer if (Params.Doublebuffer) pfd.dwFlags &= ~PFD_DOUBLEBUFFER; else continue; } else if (i == 5) { os::Printer::log("Cannot create a GL device context", "No suitable format for temporary window.", ELL_ERROR); ReleaseDC(temporary_wnd, HDc); DestroyWindow(temporary_wnd); UnregisterClass(ClassName, lhInstance); return false; } // choose pixelformat PixelFormat = ChoosePixelFormat(HDc, &pfd); if (PixelFormat) break; } SetPixelFormat(HDc, PixelFormat, &pfd); os::Printer::log("Create temporary GL rendering context", ELL_DEBUG); HGLRC hrc=wglCreateContext(HDc); if (!hrc) { os::Printer::log("Cannot create a temporary GL rendering context.", ELL_ERROR); ReleaseDC(temporary_wnd, HDc); DestroyWindow(temporary_wnd); UnregisterClass(ClassName, lhInstance); return false; } CurrentContext.OpenGLWin32.HDc = HDc; CurrentContext.OpenGLWin32.HRc = hrc; CurrentContext.OpenGLWin32.HWnd = temporary_wnd; if (!activateContext(CurrentContext, false)) { os::Printer::log("Cannot activate a temporary GL rendering context.", ELL_ERROR); wglDeleteContext(hrc); ReleaseDC(temporary_wnd, HDc); DestroyWindow(temporary_wnd); UnregisterClass(ClassName, lhInstance); return false; } core::stringc wglExtensions; #ifdef WGL_ARB_extensions_string PFNWGLGETEXTENSIONSSTRINGARBPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); if (irrGetExtensionsString) wglExtensions = irrGetExtensionsString(HDc); #elif defined(WGL_EXT_extensions_string) PFNWGLGETEXTENSIONSSTRINGEXTPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT"); if (irrGetExtensionsString) wglExtensions = irrGetExtensionsString(HDc); #endif const bool pixel_format_supported = (wglExtensions.find("WGL_ARB_pixel_format") != -1); const bool multi_sample_supported = ((wglExtensions.find("WGL_ARB_multisample") != -1) || (wglExtensions.find("WGL_EXT_multisample") != -1) || (wglExtensions.find("WGL_3DFX_multisample") != -1) ); #ifdef _DEBUG os::Printer::log("WGL_extensions", wglExtensions); #endif #ifdef WGL_ARB_pixel_format PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat_ARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB"); if (pixel_format_supported && wglChoosePixelFormat_ARB) { // This value determines the number of samples used for antialiasing // My experience is that 8 does not show a big // improvement over 4, but 4 shows a big improvement // over 2. if (Params.AntiAlias > 32) Params.AntiAlias = 32; f32 fAttributes[] = {0.0, 0.0}; s32 iAttributes[] = { WGL_DRAW_TO_WINDOW_ARB,1, WGL_SUPPORT_OPENGL_ARB,1, WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB, WGL_COLOR_BITS_ARB,(Params.Bits==32) ? 24 : 15, WGL_ALPHA_BITS_ARB,(Params.Bits==32) ? 8 : 1, WGL_DEPTH_BITS_ARB,Params.ZBufferBits, // 10,11 WGL_STENCIL_BITS_ARB,Params.Stencilbuffer ? 1 : 0, WGL_DOUBLE_BUFFER_ARB,Params.Doublebuffer ? 1 : 0, WGL_STEREO_ARB,Params.Stereobuffer ? 1 : 0, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, #ifdef WGL_ARB_multisample WGL_SAMPLES_ARB,Params.AntiAlias, // 20,21 WGL_SAMPLE_BUFFERS_ARB, (Params.AntiAlias>0) ? 1 : 0, #elif defined(WGL_EXT_multisample) WGL_SAMPLES_EXT,AntiAlias, // 20,21 WGL_SAMPLE_BUFFERS_EXT, (Params.AntiAlias>0) ? 1 : 0, #elif defined(WGL_3DFX_multisample) WGL_SAMPLES_3DFX,AntiAlias, // 20,21 WGL_SAMPLE_BUFFERS_3DFX, (Params.AntiAlias>0) ? 1 : 0, #endif #ifdef WGL_ARB_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, Params.HandleSRGB ? 1:0, #elif defined(WGL_EXT_framebuffer_sRGB) WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT, Params.HandleSRGB ? 1:0, #endif // WGL_DEPTH_FLOAT_EXT, 1, 0,0,0,0 }; int iAttrSize = sizeof(iAttributes)/sizeof(int); const bool framebuffer_srgb_supported = ((wglExtensions.find("WGL_ARB_framebuffer_sRGB") != -1) || (wglExtensions.find("WGL_EXT_framebuffer_sRGB") != -1)); if (!framebuffer_srgb_supported) { memmove(&iAttributes[24],&iAttributes[26],sizeof(int)*(iAttrSize-26)); iAttrSize -= 2; } if (!multi_sample_supported) { memmove(&iAttributes[20],&iAttributes[24],sizeof(int)*(iAttrSize-24)); iAttrSize -= 4; } s32 rv=0; // Try to get an acceptable pixel format do { int pixelFormat=0; UINT numFormats=0; const BOOL valid = wglChoosePixelFormat_ARB(HDc,iAttributes,fAttributes,1,&pixelFormat,&numFormats); if (valid && numFormats) rv = pixelFormat; else iAttributes[21] -= 1; } while(rv==0 && iAttributes[21]>1); if (rv) { PixelFormat=rv; Params.AntiAlias=iAttributes[21]; } } else #endif Params.AntiAlias=0; // this only terminates the temporary HRc destroyContext(); destroySurface(); terminate(); DestroyWindow(temporary_wnd); UnregisterClass(ClassName, lhInstance); // now get new window CurrentContext.OpenGLWin32.HWnd=videodata.OpenGLWin32.HWnd; // get hdc if (!(CurrentContext.OpenGLWin32.HDc=GetDC((HWND)videodata.OpenGLWin32.HWnd))) { os::Printer::log("Cannot create a GL device context.", ELL_ERROR); return false; } if (!PrimaryContext.OpenGLWin32.HWnd) { PrimaryContext.OpenGLWin32.HWnd=CurrentContext.OpenGLWin32.HWnd; PrimaryContext.OpenGLWin32.HDc=CurrentContext.OpenGLWin32.HDc; } return true; } void CWGLManager::terminate() { if (CurrentContext.OpenGLWin32.HDc) ReleaseDC((HWND)CurrentContext.OpenGLWin32.HWnd, (HDC)CurrentContext.OpenGLWin32.HDc); if (PrimaryContext.OpenGLWin32.HDc && PrimaryContext.OpenGLWin32.HDc == CurrentContext.OpenGLWin32.HDc) memset(&PrimaryContext, 0, sizeof(PrimaryContext)); memset(&CurrentContext, 0, sizeof(CurrentContext)); } bool CWGLManager::generateSurface() { HDC HDc = (HDC)CurrentContext.OpenGLWin32.HDc; // search for pixel format the simple way if (PixelFormat==0 || (!SetPixelFormat(HDc, PixelFormat, &pfd))) { for (u32 i=0; i<5; ++i) { if (i == 1) { if (Params.Stencilbuffer) { os::Printer::log("Cannot create a GL device with stencil buffer, disabling stencil shadows.", ELL_WARNING); Params.Stencilbuffer = false; pfd.cStencilBits = 0; } else continue; } else if (i == 2) { pfd.cDepthBits = 24; } if (i == 3) { if (Params.Bits!=16) pfd.cDepthBits = 16; else continue; } else if (i == 4) { os::Printer::log("Cannot create a GL device context", "No suitable format.", ELL_ERROR); return false; } // choose pixelformat PixelFormat = ChoosePixelFormat(HDc, &pfd); if (PixelFormat) break; } // set pixel format if (!SetPixelFormat(HDc, PixelFormat, &pfd)) { os::Printer::log("Cannot set the pixel format.", ELL_ERROR); return false; } } if (pfd.cAlphaBits != 0) { if (pfd.cRedBits == 8) ColorFormat = ECF_A8R8G8B8; else ColorFormat = ECF_A1R5G5B5; } else { if (pfd.cRedBits == 8) ColorFormat = ECF_R8G8B8; else ColorFormat = ECF_R5G6B5; } os::Printer::log("Pixel Format", core::stringc(PixelFormat).c_str(), ELL_DEBUG); return true; } void CWGLManager::destroySurface() { } bool CWGLManager::generateContext() { HDC HDc=(HDC)CurrentContext.OpenGLWin32.HDc; HGLRC hrc; // create rendering context #ifdef WGL_ARB_create_context PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); if (wglCreateContextAttribs_ARB) { // with 3.0 all available profiles should be usable, higher versions impose restrictions // we need at least 1.1 const int iAttribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 1, WGL_CONTEXT_MINOR_VERSION_ARB, 1, // WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, // enable to get a debug context (depends on driver if that does anything) 0 }; hrc=wglCreateContextAttribs_ARB(HDc, 0, iAttribs); } else #endif hrc=wglCreateContext(HDc); os::Printer::log("Irrlicht context"); if (!hrc) { os::Printer::log("Cannot create a GL rendering context.", ELL_ERROR); return false; } // set exposed data CurrentContext.OpenGLWin32.HRc = hrc; if (!PrimaryContext.OpenGLWin32.HRc) PrimaryContext.OpenGLWin32.HRc=CurrentContext.OpenGLWin32.HRc; return true; } const SExposedVideoData& CWGLManager::getContext() const { return CurrentContext; } bool CWGLManager::activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) { if (videoData.OpenGLWin32.HWnd && videoData.OpenGLWin32.HDc && videoData.OpenGLWin32.HRc) { if (!wglMakeCurrent((HDC)videoData.OpenGLWin32.HDc, (HGLRC)videoData.OpenGLWin32.HRc)) { os::Printer::log("Render Context switch failed."); return false; } CurrentContext=videoData; } else if (!restorePrimaryOnZero && !videoData.OpenGLWin32.HDc && !videoData.OpenGLWin32.HRc) { if (!wglMakeCurrent((HDC)0, (HGLRC)0)) { os::Printer::log("Render Context reset failed."); return false; } CurrentContext = videoData; } // set back to main context else if (!videoData.OpenGLWin32.HWnd && CurrentContext.OpenGLWin32.HDc != PrimaryContext.OpenGLWin32.HDc) { if (!wglMakeCurrent((HDC)PrimaryContext.OpenGLWin32.HDc, (HGLRC)PrimaryContext.OpenGLWin32.HRc)) { os::Printer::log("Render Context switch failed."); return false; } CurrentContext=PrimaryContext; } return true; } void CWGLManager::destroyContext() { if (CurrentContext.OpenGLWin32.HRc) { if (!wglMakeCurrent((HDC)CurrentContext.OpenGLWin32.HDc, 0)) os::Printer::log("Release of render context failed.", ELL_WARNING); if (!wglDeleteContext((HGLRC)CurrentContext.OpenGLWin32.HRc)) os::Printer::log("Deletion of render context failed.", ELL_WARNING); if (PrimaryContext.OpenGLWin32.HRc==CurrentContext.OpenGLWin32.HRc) PrimaryContext.OpenGLWin32.HRc=0; CurrentContext.OpenGLWin32.HRc=0; } } bool CWGLManager::swapBuffers() { return SwapBuffers((HDC)CurrentContext.OpenGLWin32.HDc) == TRUE; } } } #endif