// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "IMaterialRenderer.h" #include "COpenGLDriver.h" #include "COpenGLCacheHandler.h" namespace irr { namespace video { //! Solid material renderer class COpenGLMaterialRenderer_SOLID : public IMaterialRenderer { public: COpenGLMaterialRenderer_SOLID(video::COpenGLDriver *d) : Driver(d) {} virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates, IMaterialRendererServices *services) override { if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE) Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE); else Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE); Driver->disableTextures(1); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); } protected: video::COpenGLDriver *Driver; }; //! Generic Texture Blend class COpenGLMaterialRenderer_ONETEXTURE_BLEND : public IMaterialRenderer { public: COpenGLMaterialRenderer_ONETEXTURE_BLEND(video::COpenGLDriver *d) : Driver(d) {} virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates, IMaterialRendererServices *services) override { if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE) Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE); else Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE); Driver->disableTextures(1); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); // if (material.MaterialType != lastMaterial.MaterialType || // material.MaterialTypeParam != lastMaterial.MaterialTypeParam || // resetAllRenderstates) { E_BLEND_FACTOR srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact; E_MODULATE_FUNC modulate; u32 alphaSource; unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam); Driver->getCacheHandler()->setBlend(true); if (Driver->queryFeature(EVDF_BLEND_SEPARATE)) { Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact), Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact)); } else { Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact)); } Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB); #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (f32)modulate); #else glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, (f32)modulate); #endif if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) { if (alphaSource == EAS_VERTEX_COLOR) { #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); #else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT); #endif } else if (alphaSource == EAS_TEXTURE) { #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); #else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE); #endif } else { #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_TEXTURE); #else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_TEXTURE); #endif } } } } void OnUnsetMaterial() override { Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.f); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); #else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); #endif Driver->getCacheHandler()->setBlend(false); } //! Returns if the material is transparent. /** Is not always transparent, but mostly. */ bool isTransparent() const override { return true; } protected: video::COpenGLDriver *Driver; }; //! Transparent vertex alpha material renderer class COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public IMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COpenGLDriver *d) : Driver(d) {} virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates, IMaterialRendererServices *services) override { if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE) Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE); else Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE); Driver->disableTextures(1); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Driver->getCacheHandler()->setBlend(true); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB); #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); #else glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); #endif } } void OnUnsetMaterial() override { Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); #else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE); #endif Driver->getCacheHandler()->setBlend(false); } //! Returns if the material is transparent. bool isTransparent() const override { return true; } protected: video::COpenGLDriver *Driver; }; //! Transparent alpha channel material renderer class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public IMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COpenGLDriver *d) : Driver(d) {} virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates, IMaterialRendererServices *services) override { if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE) Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE); else Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE); Driver->disableTextures(1); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Driver->getCacheHandler()->setBlend(true); Driver->getCacheHandler()->setAlphaTest(true); Driver->getCacheHandler()->setAlphaFunc(GL_GREATER, material.MaterialTypeParam); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates || material.MaterialTypeParam != lastMaterial.MaterialTypeParam) { Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB); #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); #else glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE); #endif } } void OnUnsetMaterial() override { Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #ifdef GL_ARB_texture_env_combine glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); #else glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE); #endif Driver->getCacheHandler()->setAlphaTest(false); Driver->getCacheHandler()->setBlend(false); } //! Returns if the material is transparent. bool isTransparent() const override { return true; } protected: video::COpenGLDriver *Driver; }; //! Transparent alpha channel material renderer class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public IMaterialRenderer { public: COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COpenGLDriver *d) : Driver(d) {} virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates, IMaterialRendererServices *services) override { if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE) Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE); else Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE); Driver->disableTextures(1); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { Driver->getCacheHandler()->setAlphaTest(true); Driver->getCacheHandler()->setAlphaFunc(GL_GREATER, 0.5f); } } void OnUnsetMaterial() override { Driver->getCacheHandler()->setAlphaTest(false); } //! Returns if the material is transparent. bool isTransparent() const override { return false; // this material is not really transparent because it does no blending. } protected: video::COpenGLDriver *Driver; }; } // end namespace video } // end namespace irr #endif