// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_ATTRIBUTES_H_INCLUDED__ #define __I_ATTRIBUTES_H_INCLUDED__ #include "IReferenceCounted.h" #include "SColor.h" #include "vector3d.h" #include "vector2d.h" #include "line2d.h" #include "line3d.h" #include "triangle3d.h" #include "position2d.h" #include "rect.h" #include "dimension2d.h" #include "matrix4.h" #include "quaternion.h" #include "plane3d.h" #include "triangle3d.h" #include "line2d.h" #include "line3d.h" #include "irrString.h" #include "irrArray.h" #include "EAttributes.h" #include "path.h" namespace irr { namespace video { class ITexture; } // end namespace video namespace io { //! Provides a generic interface for attributes and their values and the possibility to serialize them class IAttributes : public virtual IReferenceCounted { public: //! Returns amount of attributes in this collection of attributes. virtual u32 getAttributeCount() const = 0; //! Returns attribute name by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual const c8* getAttributeName(s32 index) const = 0; //! Returns the type of an attribute //! \param attributeName: Name for the attribute virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) const = 0; //! Returns attribute type by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0; //! Returns the type string of the attribute //! \param attributeName: String for the attribute type //! \param defaultNotFound Value returned when attributeName was not found virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const = 0; //! Returns the type string of the attribute by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. //! \param defaultNotFound Value returned for an invalid index virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const = 0; //! Returns if an attribute with a name exists virtual bool existsAttribute(const c8* attributeName) const = 0; //! Returns attribute index from name, -1 if not found virtual s32 findAttribute(const c8* attributeName) const = 0; //! Removes all attributes virtual void clear() = 0; /* Integer Attribute */ //! Adds an attribute as integer virtual void addInt(const c8* attributeName, s32 value) = 0; //! Sets an attribute as integer value virtual void setAttribute(const c8* attributeName, s32 value) = 0; //! Gets an attribute as integer value //! \param attributeName: Name of the attribute to get. //! \param defaultNotFound Value returned when attributeName was not found //! \return Returns value of the attribute previously set by setAttribute() virtual s32 getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotFound=0) const = 0; //! Gets an attribute as integer value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual s32 getAttributeAsInt(s32 index) const = 0; //! Sets an attribute as integer value virtual void setAttribute(s32 index, s32 value) = 0; /* Float Attribute */ //! Adds an attribute as float virtual void addFloat(const c8* attributeName, f32 value) = 0; //! Sets a attribute as float value virtual void setAttribute(const c8* attributeName, f32 value) = 0; //! Gets an attribute as float value //! \param attributeName: Name of the attribute to get. //! \param defaultNotFound Value returned when attributeName was not found //! \return Returns value of the attribute previously set by setAttribute() virtual f32 getAttributeAsFloat(const c8* attributeName, irr::f32 defaultNotFound=0.f) const = 0; //! Gets an attribute as float value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual f32 getAttributeAsFloat(s32 index) const = 0; //! Sets an attribute as float value virtual void setAttribute(s32 index, f32 value) = 0; /* Bool Attribute */ //! Adds an attribute as bool virtual void addBool(const c8* attributeName, bool value) = 0; //! Sets an attribute as boolean value virtual void setAttribute(const c8* attributeName, bool value) = 0; //! Gets an attribute as boolean value //! \param attributeName: Name of the attribute to get. //! \param defaultNotFound Value returned when attributeName was not found //! \return Returns value of the attribute previously set by setAttribute() virtual bool getAttributeAsBool(const c8* attributeName, bool defaultNotFound=false) const = 0; //! Gets an attribute as boolean value //! \param index: Index value, must be between 0 and getAttributeCount()-1. virtual bool getAttributeAsBool(s32 index) const = 0; //! Sets an attribute as boolean value virtual void setAttribute(s32 index, bool value) = 0; }; } // end namespace io } // end namespace irr #endif