// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ #define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ #include "IBillboardSceneNode.h" #include "SMeshBuffer.h" namespace irr { namespace scene { //! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element, //! which always looks to the camera. class CBillboardSceneNode : virtual public IBillboardSceneNode { public: //! constructor CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position, const core::dimension2d& size, video::SColor colorTop=video::SColor(0xFFFFFFFF), video::SColor colorBottom=video::SColor(0xFFFFFFFF)); virtual ~CBillboardSceneNode(); //! pre render event virtual void OnRegisterSceneNode() _IRR_OVERRIDE_; //! render virtual void render() _IRR_OVERRIDE_; //! returns the axis aligned bounding box of this node virtual const core::aabbox3d& getBoundingBox() const _IRR_OVERRIDE_; //! sets the size of the billboard virtual void setSize(const core::dimension2d& size) _IRR_OVERRIDE_; //! Sets the widths of the top and bottom edges of the billboard independently. virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) _IRR_OVERRIDE_; //! gets the size of the billboard virtual const core::dimension2d& getSize() const _IRR_OVERRIDE_; //! Gets the widths of the top and bottom edges of the billboard. virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const _IRR_OVERRIDE_; virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_; //! returns amount of materials used by this scene node. virtual u32 getMaterialCount() const _IRR_OVERRIDE_; //! Set the color of all vertices of the billboard //! \param overallColor: the color to set virtual void setColor(const video::SColor& overallColor) _IRR_OVERRIDE_; //! Set the color of the top and bottom vertices of the billboard //! \param topColor: the color to set the top vertices //! \param bottomColor: the color to set the bottom vertices virtual void setColor(const video::SColor& topColor, const video::SColor& bottomColor) _IRR_OVERRIDE_; //! Gets the color of the top and bottom vertices of the billboard //! \param[out] topColor: stores the color of the top vertices //! \param[out] bottomColor: stores the color of the bottom vertices virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const _IRR_OVERRIDE_; //! Get the real boundingbox used by the billboard (which depends on the active camera) virtual const core::aabbox3d& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD; } //! Creates a clone of this scene node and its children. virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_; protected: void updateMesh(const irr::scene::ICameraSceneNode* camera); private: //! Size.Width is the bottom edge width core::dimension2d Size; f32 TopEdgeWidth; //! BoundingBox which is large enough to contain the billboard independent of the camera // TODO: BUG - still can be wrong with scaling < 1. Billboards should calculate relative coordinates for their mesh // and then use the node-scaling. But needs some work... /** Note that we can't use the real boundingbox for culling because at that point the camera which is used to calculate the billboard is not yet updated. So we only know the real boundingbox after rendering - which is too late for culling. */ core::aabbox3d BBoxSafe; scene::SMeshBuffer* Buffer; }; } // end namespace scene } // end namespace irr #endif