// Copyright (C) 2022 sfan5 // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #ifndef __C_SDL_MANAGER_H_INCLUDED__ #define __C_SDL_MANAGER_H_INCLUDED__ #include "IrrCompileConfig.h" #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_) #include "IContextManager.h" namespace irr { class CIrrDeviceSDL; namespace video { // Manager for SDL with OpenGL class CSDLManager : public IContextManager { public: CSDLManager(CIrrDeviceSDL* device); virtual ~CSDLManager() {} virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_; virtual void terminate() _IRR_OVERRIDE_ {}; virtual bool generateSurface() _IRR_OVERRIDE_ { return true; }; virtual void destroySurface() _IRR_OVERRIDE_ {}; virtual bool generateContext() _IRR_OVERRIDE_ { return true; }; virtual void destroyContext() _IRR_OVERRIDE_ {}; virtual const SExposedVideoData& getContext() const _IRR_OVERRIDE_; virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) _IRR_OVERRIDE_; virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_; virtual bool swapBuffers() _IRR_OVERRIDE_; private: SExposedVideoData Data; CIrrDeviceSDL *SDLDevice; }; } } #endif #endif