# Makefile for Irrlicht Examples # It's usually sufficient to change just the target name and source file list # and be sure that CXX is set to a valid compiler # Name of the executable created (.exe will be added automatically if necessary) Target := 02.Quake3Map # List of source files, separated by spaces Sources := main.cpp # Path to Irrlicht directory, should contain include/ and lib/ IrrlichtHome := ../.. # Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems BinPath = ../../bin/$(SYSTEM) # general compiler settings (might need to be set when compiling the lib, too) CPPFLAGS += -I$(IrrlichtHome)/include ifndef NDEBUG CXXFLAGS += -g -Wall else CXXFLAGS += -O3 endif #default target is Linux all: all_linux # target specific settings all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lEGL -lGLESv1_CM -lGLESv2 -lXxf86vm -lXext -lX11 -lXcursor #all_linux: LDFLAGS += `sdl-config --libs` all_linux clean_linux: SYSTEM=Linux all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc all_win32 clean_win32 static_win32: SUF=.exe static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_ all_win32: LDFLAGS += -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 -lm static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 # name of the binary - only valid for targets which set SYSTEM DESTPATH = $(BinPath)/$(Target)$(SUF) all_linux all_win32 static_win32: $(warning Building...) $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) clean: clean_linux clean_win32 $(warning Cleaning...) clean_linux clean_win32: @$(RM) $(DESTPATH) .PHONY: all all_win32 static_win32 clean clean_linux clean_win32 #multilib handling ifeq ($(HOSTTYPE), x86_64) LIBSELECT=64 endif #solaris real-time features ifeq ($(HOSTTYPE), sun4) LDFLAGS += -lrt endif