// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_C_EMPTY_SCENE_NODE_H_INCLUDED #define IRR_C_EMPTY_SCENE_NODE_H_INCLUDED #include "ISceneNode.h" namespace irr { namespace scene { class CEmptySceneNode : public ISceneNode { public: //! constructor CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d& getBoundingBox() const IRR_OVERRIDE; //! This method is called just before the rendering process of the whole scene. virtual void OnRegisterSceneNode() IRR_OVERRIDE; //! does nothing. virtual void render() IRR_OVERRIDE; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_EMPTY; } //! Creates a clone of this scene node and its children. virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE; private: core::aabbox3d Box; }; } // end namespace scene } // end namespace irr #endif