<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: Tutorial 24: CursorControl</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('example024.html',''); </script> <div id="doc-content"> <div class="header"> <div class="headertitle"> <div class="title">Tutorial 24: CursorControl </div> </div> </div> <div class="contents"> <div class="textblock"><div class="image"> <img src="024shot.jpg" alt="024shot.jpg"/> </div> <p>Show how to modify cursors and offer some useful tool-functions for creating cursors. It can also be used for experiments with the mouse in general. </p> <div class="fragment"><pre class="fragment"><span class="preprocessor">#include <<a class="code" href="irrlicht_8h.html" title="Main header file of the irrlicht, the only file needed to include.">irrlicht.h</a>></span> <span class="preprocessor">#include "<a class="code" href="driver_choice_8h.html">driverChoice.h</a>"</span> <span class="keyword">using namespace </span>irr; <span class="keyword">using namespace </span>core; <span class="keyword">using namespace </span>scene; <span class="keyword">using namespace </span>video; <span class="keyword">using namespace </span>io; <span class="keyword">using namespace </span>gui; <span class="preprocessor">#ifdef _IRR_WINDOWS_</span> <span class="preprocessor"></span><span class="preprocessor">#pragma comment(lib, "Irrlicht.lib")</span> <span class="preprocessor"></span><span class="preprocessor">#endif</span> <span class="preprocessor"></span> <span class="keyword">const</span> <span class="keywordtype">int</span> DELAY_TIME = 3000; <span class="keyword">enum</span> ETimerAction { ETA_MOUSE_VISIBLE, ETA_MOUSE_INVISIBLE, }; </pre></div><p>Structure to allow delayed execution of some actions. </p> <div class="fragment"><pre class="fragment"><span class="keyword">struct </span>TimerAction { <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> TargetTime; ETimerAction Action; }; </pre></div><div class="fragment"><pre class="fragment"><span class="keyword">struct </span>SAppContext { SAppContext() : Device(0), InfoStatic(0), EventBox(0), CursorBox(0), SpriteBox(0) , ButtonSetVisible(0), ButtonSetInvisible(0), ButtonSimulateBadFps(0) , ButtonChangeIcon(0) , SimulateBadFps(false) { } <span class="keywordtype">void</span> update() { <span class="keywordflow">if</span> (!Device) <span class="keywordflow">return</span>; <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeNow = Device->getTimer()->getTime(); <span class="keywordflow">for</span> ( <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i < TimerActions.size(); ++i ) { <span class="keywordflow">if</span> ( timeNow >= TimerActions[i].TargetTime ) { runTimerAction(TimerActions[i]); TimerActions.erase(i); } <span class="keywordflow">else</span> { ++i; } } } <span class="keywordtype">void</span> runTimerAction(<span class="keyword">const</span> TimerAction& action) { <span class="keywordflow">if</span> (ETA_MOUSE_VISIBLE == action.Action) { Device->getCursorControl()->setVisible(<span class="keyword">true</span>); ButtonSetVisible->setEnabled(<span class="keyword">true</span>); } <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( ETA_MOUSE_INVISIBLE == action.Action) { Device->getCursorControl()->setVisible(<span class="keyword">false</span>); ButtonSetInvisible->setEnabled(<span class="keyword">true</span>); } } </pre></div><p>Add another icon which the user can click and select as cursor later on. </p> <div class="fragment"><pre class="fragment"> <span class="keywordtype">void</span> addIcon(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>& name, <span class="keyword">const</span> SCursorSprite &sprite, <span class="keywordtype">bool</span> addCursor=<span class="keyword">true</span>) { <span class="comment">// Sprites are just icons - not yet cursors. They can be displayed by Irrlicht sprite functions and be used to create cursors.</span> SpriteBox->addItem(name.c_str(), sprite.SpriteId); Sprites.push_back(sprite); <span class="comment">// create the cursor together with the icon?</span> <span class="keywordflow">if</span> ( addCursor ) { </pre></div><p> Here we create a hardware cursor from a sprite </p> <div class="fragment"><pre class="fragment"> Device->getCursorControl()->addIcon(sprite); <span class="comment">// ... and add it to the cursors selection listbox to the other system cursors.</span> CursorBox->addItem(name.c_str()); } } IrrlichtDevice * Device; gui::IGUIStaticText * InfoStatic; gui::IGUIListBox * EventBox; gui::IGUIListBox * CursorBox; gui::IGUIListBox * SpriteBox; gui::IGUIButton * ButtonSetVisible; gui::IGUIButton * ButtonSetInvisible; gui::IGUIButton * ButtonSimulateBadFps; gui::IGUIButton * ButtonChangeIcon; array<TimerAction> TimerActions; <span class="keywordtype">bool</span> SimulateBadFps; array<SCursorSprite> Sprites; }; </pre></div><p>Helper function to print mouse event names into a stringw </p> <div class="fragment"><pre class="fragment"><span class="keywordtype">void</span> PrintMouseEventName(<span class="keyword">const</span> SEvent& event, <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> &result) { <span class="keywordflow">switch</span> ( event.MouseInput.Event ) { <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa3f551814f5f38596ea1f3ed7c6c7bad7" title="Left mouse button was pressed down.">EMIE_LMOUSE_PRESSED_DOWN</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_LMOUSE_PRESSED_DOWN"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fab54734344dc9cc7c00b33afcc6443575" title="Right mouse button was pressed down.">EMIE_RMOUSE_PRESSED_DOWN</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_RMOUSE_PRESSED_DOWN"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa3daff77552ab92abc317afe09b41bc76" title="Middle mouse button was pressed down.">EMIE_MMOUSE_PRESSED_DOWN</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_MMOUSE_PRESSED_DOWN"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa26d91b99a8912ff622133f02c60f306a" title="Left mouse button was left up.">EMIE_LMOUSE_LEFT_UP</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_LMOUSE_LEFT_UP"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fadb92d5c1011534b2b18065573182d9f4" title="Right mouse button was left up.">EMIE_RMOUSE_LEFT_UP</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_RMOUSE_LEFT_UP"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa13e6b5b0964334f1dbefae9848dc26df" title="Middle mouse button was left up.">EMIE_MMOUSE_LEFT_UP</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_MMOUSE_LEFT_UP"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fae3288f42ed4b8372853c1822bbc0a7a1" title="The mouse cursor changed its position.">EMIE_MOUSE_MOVED</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_MOUSE_MOVED"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fad091f4f4144d57e46be11b029c3c6720">EMIE_MOUSE_WHEEL</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_MOUSE_WHEEL"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa689d3c959226829a85d5dc005400c7ce">EMIE_LMOUSE_DOUBLE_CLICK</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_LMOUSE_DOUBLE_CLICK"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa90865e216488a0a92c030f220a5a69d6">EMIE_RMOUSE_DOUBLE_CLICK</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_RMOUSE_DOUBLE_CLICK"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa89b46e2e0e79ee26d9c2478ebe1dd9ee">EMIE_MMOUSE_DOUBLE_CLICK</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_MMOUSE_DOUBLE_CLICK"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa1145828528f7999720df3dd10a3a7de3">EMIE_LMOUSE_TRIPLE_CLICK</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_LMOUSE_TRIPLE_CLICK"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fab24cbd2197b888022531799561c12b49">EMIE_RMOUSE_TRIPLE_CLICK</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_RMOUSE_TRIPLE_CLICK"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fa72b90a632c6063a6f8e2fbf26187c9c6">EMIE_MMOUSE_TRIPLE_CLICK</a>: result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"EMIE_MMOUSE_TRIPLE_CLICK"</span>); <span class="keywordflow">break</span>; <span class="keywordflow">default</span>: <span class="keywordflow">break</span>; } } </pre></div><p>Helper function to print all the state information which get from a mouse-event into a stringw </p> <div class="fragment"><pre class="fragment"><span class="keywordtype">void</span> PrintMouseState(<span class="keyword">const</span> SEvent& event, <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> &result) { result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"X: "</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(event.MouseInput.X); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"Y: "</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(event.MouseInput.Y); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"Wheel: "</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(event.MouseInput.Wheel); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"Shift: "</span>); <span class="keywordflow">if</span> ( event.MouseInput.Shift ) result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"true\n"</span>); <span class="keywordflow">else</span> result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"false\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"Control: "</span>); <span class="keywordflow">if</span> ( event.MouseInput.Control ) result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"true\n"</span>); <span class="keywordflow">else</span> result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"false\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"ButtonStates: "</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(event.MouseInput.ButtonStates); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"isLeftPressed: "</span>); <span class="keywordflow">if</span> ( event.MouseInput.isLeftPressed() ) result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"true\n"</span>); <span class="keywordflow">else</span> result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"false\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"isRightPressed: "</span>); <span class="keywordflow">if</span> ( event.MouseInput.isRightPressed() ) result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"true\n"</span>); <span class="keywordflow">else</span> result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"false\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"isMiddlePressed: "</span>); <span class="keywordflow">if</span> ( event.MouseInput.isMiddlePressed() ) result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"true\n"</span>); <span class="keywordflow">else</span> result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"false\n"</span>); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"Event: "</span>); PrintMouseEventName(event, result); result += <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(L<span class="stringliteral">"\n"</span>); } </pre></div><p>A typical event receiver. </p> <div class="fragment"><pre class="fragment"><span class="keyword">class </span>MyEventReceiver : <span class="keyword">public</span> IEventReceiver { <span class="keyword">public</span>: MyEventReceiver(SAppContext & context) : Context(context) { } <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnEvent(<span class="keyword">const</span> SEvent& event) { <span class="keywordflow">if</span> (event.EventType == <a class="code" href="namespaceirr.html#ac9eed96e06e85ce3c86fcbbbe9e48a0cae85bb44dd09a29c879d64a05047fc1d2" title="An event of the graphical user interface.">EET_GUI_EVENT</a> ) { <span class="keywordflow">switch</span> ( event.GUIEvent.EventType ) { <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1gui.html#aeac71ad17341a4b6e9026ae11d576808a308ee345c92444931f83e48354072d98" title="A button was clicked.">EGET_BUTTON_CLICKED</a>: { <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeNow = Context.Device->getTimer()->getTime(); TimerAction action; action.TargetTime = timeNow + DELAY_TIME; <span class="keywordflow">if</span> ( event.GUIEvent.Caller == Context.ButtonSetVisible ) { action.Action = ETA_MOUSE_VISIBLE; Context.TimerActions.push_back(action); Context.ButtonSetVisible->setEnabled(<span class="keyword">false</span>); } <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( event.GUIEvent.Caller == Context.ButtonSetInvisible ) { action.Action = ETA_MOUSE_INVISIBLE; Context.TimerActions.push_back(action); Context.ButtonSetInvisible->setEnabled(<span class="keyword">false</span>); } <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( event.GUIEvent.Caller == Context.ButtonSimulateBadFps ) { Context.SimulateBadFps = Context.ButtonSimulateBadFps->isPressed(); } <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( event.GUIEvent.Caller == Context.ButtonChangeIcon ) { </pre></div><p>Replace an existing cursor icon by another icon. The user has to select both - the icon which should be replaced and the icon which will replace it. </p> <div class="fragment"><pre class="fragment"> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> selectedCursor = Context.CursorBox->getSelected(); <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> selectedSprite = Context.SpriteBox->getSelected(); <span class="keywordflow">if</span> ( selectedCursor >= 0 && selectedSprite >= 0 ) { </pre></div><p>This does replace the icon. </p> <div class="fragment"><pre class="fragment"> Context.Device->getCursorControl()->changeIcon((<a class="code" href="namespaceirr_1_1gui.html#aefee802dd632c5735703e40ef40f879b" title="Default icons for cursors.">ECURSOR_ICON</a>)selectedCursor, Context.Sprites[selectedSprite] ); </pre></div><p>Do also show the new icon. </p> <div class="fragment"><pre class="fragment"> Context.Device->getCursorControl()->setActiveIcon( <a class="code" href="namespaceirr_1_1gui.html#aefee802dd632c5735703e40ef40f879b" title="Default icons for cursors.">ECURSOR_ICON</a>(selectedCursor) ); } } } <span class="keywordflow">break</span>; <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1gui.html#aeac71ad17341a4b6e9026ae11d576808ac4834bd158653766be139a322de519aa" title="A new item in a listbox was selected.">EGET_LISTBOX_CHANGED</a>: <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1gui.html#aeac71ad17341a4b6e9026ae11d576808a3f3c374a3c74405ee3eac6973e78345f" title="An item in the listbox was selected, which was already selected.">EGET_LISTBOX_SELECTED_AGAIN</a>: { <span class="keywordflow">if</span> ( event.GUIEvent.Caller == Context.CursorBox ) { </pre></div><p>Find out which cursor the user selected </p> <div class="fragment"><pre class="fragment"> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> selected = Context.CursorBox->getSelected(); <span class="keywordflow">if</span> ( selected >= 0 ) { </pre></div><p>Here we set the new cursor icon which will now be used within our window. </p> <div class="fragment"><pre class="fragment"> Context.Device->getCursorControl()->setActiveIcon( <a class="code" href="namespaceirr_1_1gui.html#aefee802dd632c5735703e40ef40f879b" title="Default icons for cursors.">ECURSOR_ICON</a>(selected) ); } } } <span class="keywordflow">break</span>; <span class="keywordflow">default</span>: <span class="keywordflow">break</span>; } } <span class="keywordflow">if</span> (event.EventType == <a class="code" href="namespaceirr.html#ac9eed96e06e85ce3c86fcbbbe9e48a0caa230b748674e074aa67f661819ad5891" title="A mouse input event.">EET_MOUSE_INPUT_EVENT</a>) { <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> infoText; PrintMouseState(event, infoText); Context.InfoStatic->setText(infoText.c_str()); <span class="keywordflow">if</span> ( event.MouseInput.Event != <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fae3288f42ed4b8372853c1822bbc0a7a1" title="The mouse cursor changed its position.">EMIE_MOUSE_MOVED</a> && event.MouseInput.Event != <a class="code" href="namespaceirr.html#a2dbf2a247aa17a9eeefbbf36ebd5739fad091f4f4144d57e46be11b029c3c6720">EMIE_MOUSE_WHEEL</a> ) <span class="comment">// no spam</span> { infoText = L<span class="stringliteral">""</span>; PrintMouseEventName(event, infoText); Context.EventBox->insertItem(0, infoText.c_str(), -1); } } <span class="keywordflow">return</span> <span class="keyword">false</span>; } <span class="keyword">private</span>: SAppContext & Context; }; </pre></div><p>Use several imagefiles as animation frames for a sprite which can be used as cursor icon. The images in those files all need to have the same size. Return sprite index on success or -1 on failure </p> <div class="fragment"><pre class="fragment"><a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, <span class="keyword">const</span> array< io::path >& files, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> frameTime ) { <span class="keywordflow">if</span> ( !spriteBank || !driver || !files.size() ) <span class="keywordflow">return</span> -1; video::ITexture * tex = driver->getTexture( files[0] ); <span class="keywordflow">if</span> ( tex ) { array< rect<s32> >& spritePositions = spriteBank->getPositions(); <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idxRect = spritePositions.size(); spritePositions.push_back( rect<s32>(0,0, tex->getSize().Width, tex->getSize().Height) ); SGUISprite sprite; sprite.frameTime = frameTime; array< SGUISprite >& sprites = spriteBank->getSprites(); <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> startIdx = spriteBank->getTextureCount(); <span class="keywordflow">for</span> ( <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> f=0; f < files.size(); ++f ) { tex = driver->getTexture( files[f] ); <span class="keywordflow">if</span> ( tex ) { spriteBank->addTexture( driver->getTexture(files[f]) ); gui::SGUISpriteFrame frame; frame.rectNumber = idxRect; frame.textureNumber = startIdx+f; sprite.Frames.push_back( frame ); } } sprites.push_back( sprite ); <span class="keywordflow">return</span> sprites.size()-1; } <span class="keywordflow">return</span> -1; } </pre></div><p>Use several images within one imagefile as animation frames for a sprite which can be used as cursor icon The sizes of the icons within that file all need to have the same size Return sprite index on success or -1 on failure </p> <div class="fragment"><pre class="fragment"><a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>& file, <span class="keyword">const</span> array< rect<s32> >& rects, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> frameTime ) { <span class="keywordflow">if</span> ( !spriteBank || !driver || !rects.size() ) <span class="keywordflow">return</span> -1; video::ITexture * tex = driver->getTexture( file ); <span class="keywordflow">if</span> ( tex ) { array< rect<s32> >& spritePositions = spriteBank->getPositions(); <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idxRect = spritePositions.size(); <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idxTex = spriteBank->getTextureCount(); spriteBank->addTexture( tex ); SGUISprite sprite; sprite.frameTime = frameTime; array< SGUISprite >& sprites = spriteBank->getSprites(); <span class="keywordflow">for</span> ( <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i < rects.size(); ++i ) { spritePositions.push_back( rects[i] ); gui::SGUISpriteFrame frame; frame.rectNumber = idxRect+i; frame.textureNumber = idxTex; sprite.Frames.push_back( frame ); } sprites.push_back( sprite ); <span class="keywordflow">return</span> sprites.size()-1; } <span class="keywordflow">return</span> -1; } </pre></div><p>Create a non-animated icon from the given file and position and put it into the spritebank. We can use this icon later on in a cursor. </p> <div class="fragment"><pre class="fragment"><a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> AddIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>& file, <span class="keyword">const</span> core::rect<s32>& rect ) { <span class="keywordflow">if</span> ( !spriteBank || !driver ) <span class="keywordflow">return</span> -1; video::ITexture * tex = driver->getTexture( file ); <span class="keywordflow">if</span> ( tex ) { core::array< core::rect<irr::s32> >& spritePositions = spriteBank->getPositions(); spritePositions.push_back( rect ); array< SGUISprite >& sprites = spriteBank->getSprites(); spriteBank->addTexture( tex ); gui::SGUISpriteFrame frame; frame.rectNumber = spritePositions.size()-1; frame.textureNumber = spriteBank->getTextureCount()-1; SGUISprite sprite; sprite.frameTime = 0; sprite.Frames.push_back( frame ); sprites.push_back( sprite ); <span class="keywordflow">return</span> sprites.size()-1; } <span class="keywordflow">return</span> -1; } <span class="keywordtype">int</span> main() { <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0" title="An enum for all types of drivers the Irrlicht Engine supports.">video::E_DRIVER_TYPE</a> driverType = driverChoiceConsole(); <span class="keywordflow">if</span> (driverType==<a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0ae685cada50f8c100403134d932d0414c" title="No driver, just for counting the elements.">video::EDT_COUNT</a>) <span class="keywordflow">return</span> 1; IrrlichtDevice * device = <a class="code" href="namespaceirr.html#abaf4d8719cc26b0d30813abf85e47c76" title="Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.">createDevice</a>(driverType, dimension2d<u32>(640, 480)); <span class="keywordflow">if</span> (device == 0) <span class="keywordflow">return</span> 1; <span class="comment">// could not create selected driver.</span> <span class="comment">// It's sometimes of interest to know how the mouse behaves after a resize</span> device->setResizable(<span class="keyword">true</span>); device->setWindowCaption(L<span class="stringliteral">"Cursor control - Irrlicht engine tutorial"</span>); video::IVideoDriver* driver = device->getVideoDriver(); IGUIEnvironment* env = device->getGUIEnvironment(); gui::IGUISpriteBank * SpriteBankIcons; SAppContext context; context.Device = device; rect< s32 > rectInfoStatic(10,10, 200, 200); env->addStaticText (L<span class="stringliteral">"Cursor state information"</span>, rectInfoStatic, <span class="keyword">true</span>, <span class="keyword">true</span>); rectInfoStatic.UpperLeftCorner += <a class="code" href="namespaceirr_1_1core.html#ac79bc3704cf28bc1ab72d7cd1cae78d1" title="Typedef for an integer dimension.">dimension2di</a>(0, 15); context.InfoStatic = env->addStaticText (L<span class="stringliteral">""</span>, rectInfoStatic, <span class="keyword">true</span>, <span class="keyword">true</span>); rect< s32 > rectEventBox(10,210, 200, 400); env->addStaticText (L<span class="stringliteral">"click events (new on top)"</span>, rectEventBox, <span class="keyword">true</span>, <span class="keyword">true</span>); rectEventBox.UpperLeftCorner += <a class="code" href="namespaceirr_1_1core.html#ac79bc3704cf28bc1ab72d7cd1cae78d1" title="Typedef for an integer dimension.">dimension2di</a>(0, 15); context.EventBox = env->addListBox(rectEventBox); rect< s32 > rectCursorBox(210,10, 400, 250); env->addStaticText (L<span class="stringliteral">"cursors, click to set the active one"</span>, rectCursorBox, <span class="keyword">true</span>, <span class="keyword">true</span>); rectCursorBox.UpperLeftCorner += <a class="code" href="namespaceirr_1_1core.html#ac79bc3704cf28bc1ab72d7cd1cae78d1" title="Typedef for an integer dimension.">dimension2di</a>(0, 15); context.CursorBox = env->addListBox(rectCursorBox); rect< s32 > rectSpriteBox(210,260, 400, 400); env->addStaticText (L<span class="stringliteral">"sprites"</span>, rectSpriteBox, <span class="keyword">true</span>, <span class="keyword">true</span>); rectSpriteBox.UpperLeftCorner += <a class="code" href="namespaceirr_1_1core.html#ac79bc3704cf28bc1ab72d7cd1cae78d1" title="Typedef for an integer dimension.">dimension2di</a>(0, 15); context.SpriteBox = env->addListBox(rectSpriteBox); context.ButtonSetVisible = env->addButton( rect<s32>( 410, 20, 560, 40 ), 0, -1, L<span class="stringliteral">"set visible (delayed)"</span> ); context.ButtonSetInvisible = env->addButton( rect<s32>( 410, 50, 560, 70 ), 0, -1, L<span class="stringliteral">"set invisible (delayed)"</span> ); context.ButtonSimulateBadFps = env->addButton( rect<s32>( 410, 80, 560, 100 ), 0, -1, L<span class="stringliteral">"simulate bad FPS"</span> ); context.ButtonSimulateBadFps->setIsPushButton(<span class="keyword">true</span>); context.ButtonChangeIcon = env->addButton( rect<s32>( 410, 140, 560, 160 ), 0, -1, L<span class="stringliteral">"replace cursor icon\n(cursor+sprite must be selected)"</span> ); <span class="comment">// set the names for all the system cursors</span> <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i=0; i < (int)<a class="code" href="namespaceirr_1_1gui.html#aefee802dd632c5735703e40ef40f879ba4960196a815443cf827e58ca48232583">gui::ECI_COUNT</a>; ++i ) { context.CursorBox->addItem(<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>( <a class="code" href="namespaceirr_1_1gui.html#a33bd57d04dbf92750f64a244df85cd51" title="Names for ECURSOR_ICON.">GUICursorIconNames</a>[i] ).c_str()); } </pre></div><p>Create sprites which then can be used as cursor icons. </p> <div class="fragment"><pre class="fragment"> SpriteBankIcons = env->addEmptySpriteBank(<a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"cursor_icons"</span>)); context.SpriteBox->setSpriteBank(SpriteBankIcons); <span class="comment">// create one animated icon from several files</span> array< io::path > files; files.push_back( <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16bw1.png"</span>) ); files.push_back( <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16bw2.png"</span>) ); files.push_back( <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16bw3.png"</span>) ); files.push_back( <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16bw3.png"</span>) ); files.push_back( <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16bw2.png"</span>) ); SCursorSprite spriteBw; <span class="comment">// the sprite + some additional information needed for cursors</span> spriteBw.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, files, 200 ); spriteBw.SpriteBank = SpriteBankIcons; spriteBw.HotSpot = position2d<s32>(7,7); context.addIcon(L<span class="stringliteral">"crosshair_bw"</span>, spriteBw); <span class="comment">// create one animated icon from one file</span> array< rect<s32> > iconRects; iconRects.push_back( rect<s32>(0,0, 16, 16) ); iconRects.push_back( rect<s32>(16,0, 32, 16) ); iconRects.push_back( rect<s32>(0,16, 16, 32) ); iconRects.push_back( rect<s32>(0,16, 16, 32) ); iconRects.push_back( rect<s32>(16,0, 32, 16) ); SCursorSprite spriteCol; <span class="comment">// the sprite + some additional information needed for cursors</span> spriteCol.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16col.png"</span>), iconRects, 200 ); spriteCol.HotSpot = position2d<s32>(7,7); spriteCol.SpriteBank = SpriteBankIcons; context.addIcon(L<span class="stringliteral">"crosshair_colored"</span>, spriteCol); <span class="comment">// Create some non-animated icons</span> rect<s32> rectIcon; SCursorSprite spriteNonAnimated(SpriteBankIcons, 0, position2d<s32>(7,7)); rectIcon = rect<s32>(0,0, 16, 16); spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16col.png"</span>), rectIcon ); context.addIcon(L<span class="stringliteral">"crosshair_col1"</span>, spriteNonAnimated, <span class="keyword">false</span>); rectIcon = rect<s32>(16,0, 32, 16); spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16col.png"</span>), rectIcon ); context.addIcon(L<span class="stringliteral">"crosshair_col2"</span>, spriteNonAnimated, <span class="keyword">false</span>); rectIcon = rect<s32>(0,16, 16, 32); spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, <a class="code" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1" title="Type used for all file system related strings.">io::path</a>(<span class="stringliteral">"../../media/icon_crosshairs16x16col.png"</span>), rectIcon ); context.addIcon(L<span class="stringliteral">"crosshair_col3"</span>, spriteNonAnimated, <span class="keyword">false</span>); MyEventReceiver receiver(context); device->setEventReceiver(&receiver); <span class="keywordflow">while</span>(device->run() && driver) { <span class="comment">// if (device->isWindowActive())</span> { <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> realTimeNow = device->getTimer()->getRealTime(); context.update(); driver->beginScene(<span class="keyword">true</span>, <span class="keyword">true</span>, SColor(0,200,200,200)); env->drawAll(); <span class="comment">// draw custom sprite with Irrlicht functions for comparison. It should usually look the same as the cursors.</span> <span class="keywordflow">if</span> ( context.SpriteBox ) { <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> selectedSprite = context.SpriteBox->getSelected(); <span class="keywordflow">if</span> ( selectedSprite >= 0 && context.Sprites[selectedSprite].SpriteId >= 0 ) { SpriteBankIcons->draw2DSprite(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a>(context.Sprites[selectedSprite].SpriteId), <a class="code" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">position2di</a>(580, 140), 0, video::SColor(255, 255, 255, 255), 0, realTimeNow); } } driver->endScene(); } <span class="comment">// By simulating bad fps we can find out if hardware-support for cursors works or not. If it works the cursor will move as usual,while it otherwise will just update with 2 fps now.</span> <span class="keywordflow">if</span> ( context.SimulateBadFps ) { device->sleep(500); <span class="comment">// 2 fps</span> } <span class="keywordflow">else</span> { device->sleep(10); } } device->drop(); <span class="keywordflow">return</span> 0; } </pre></div> </div></div> </div> <div id="nav-path" class="navpath"> <ul> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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