// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CAndroidAssetReader.h" #include "CReadFile.h" #include "coreutil.h" #include "CAndroidAssetFileArchive.h" #include "CIrrDeviceAndroid.h" #include "os.h" // for logging (just keep it in even when not needed right now as it's used all the time) #include #include #include namespace irr { namespace io { CAndroidAssetFileArchive::CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths) : CFileList("/asset", ignoreCase, ignorePaths), AssetManager(assetManager) { } CAndroidAssetFileArchive::~CAndroidAssetFileArchive() { } //! get the archive type E_FILE_ARCHIVE_TYPE CAndroidAssetFileArchive::getType() const { return EFAT_ANDROID_ASSET; } const IFileList* CAndroidAssetFileArchive::getFileList() const { // The assert_manager can not read directory names, so // getFileList returns only files in folders which have been added. return this; } //! opens a file by file name IReadFile* CAndroidAssetFileArchive::createAndOpenFile(const io::path& filename) { CAndroidAssetReader *reader = new CAndroidAssetReader(AssetManager, filename); if(reader->isOpen()) return reader; reader->drop(); return NULL; } //! opens a file by index IReadFile* CAndroidAssetFileArchive::createAndOpenFile(u32 index) { const io::path& filename(getFullFileName(index)); if ( filename.empty() ) return 0; return createAndOpenFile(filename); } void CAndroidAssetFileArchive::addDirectoryToFileList(const io::path &dirname_) { io::path dirname(dirname_); fschar_t lastChar = dirname.lastChar(); if ( lastChar == '/' || lastChar == '\\' ) dirname.erase(dirname.size()-1); // os::Printer::log("addDirectoryToFileList:", dirname.c_str(), ELL_DEBUG); if (findFile(dirname, true) >= 0 ) return; // was already added AAssetDir *dir = AAssetManager_openDir(AssetManager, core::stringc(dirname).c_str()); if(!dir) return; // add directory itself addItem(dirname, 0, 0, /*isDir*/true, getFileCount()); // add all files in folder. // Note: AAssetDir_getNextFileName does not return directory names (neither does any other NDK function) while(const char *filename = AAssetDir_getNextFileName(dir)) { core::stringc full_filename= dirname=="" ? filename : dirname+"/"+filename; // We can't get the size without opening the file - so for performance // reasons we set the file size to 0. // TODO: Does this really cost so much performance that it's worth losing this information? Dirs are usually just added once at startup... addItem(full_filename, /*offet*/0, /*size*/0, /*isDir*/false, getFileCount()); // os::Printer::log("addItem:", full_filename.c_str(), ELL_DEBUG); } AAssetDir_close(dir); } } // end namespace io } // end namespace irr