// Copyright (C) 2005-2006 Etienne Petitjean // Copyright (C) 2007-2012 Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #ifndef __C_IRR_DEVICE_OSX_H_INCLUDED__ #define __C_IRR_DEVICE_OSX_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OSX_DEVICE_ #include "CIrrDeviceStub.h" #include "IrrlichtDevice.h" #include "IGUIEnvironment.h" #include "ICursorControl.h" #import #import #include namespace irr { class CIrrDeviceMacOSX; } @interface CIrrDelegateOSX : NSObject - (id)initWithDevice:(irr::CIrrDeviceMacOSX*)device; - (void)terminate:(id)sender; - (BOOL)isQuit; @end namespace irr { class CIrrDeviceMacOSX : public CIrrDeviceStub { public: //! constructor CIrrDeviceMacOSX(const SIrrlichtCreationParameters& params); //! destructor virtual ~CIrrDeviceMacOSX(); //! runs the device. Returns false if device wants to be deleted bool run() override; //! Cause the device to temporarily pause execution and let other processes to run // This should bring down processor usage without major performance loss for Irrlicht void yield() override; //! Pause execution and let other processes to run for a specified amount of time. void sleep(u32 timeMs, bool pauseTimer) override; //! sets the caption of the window void setWindowCaption(const wchar_t* text) override; //! returns if window is active. if not, nothing need to be drawn bool isWindowActive() const override; //! Checks if the Irrlicht window has focus bool isWindowFocused() const override; //! Checks if the Irrlicht window is minimized bool isWindowMinimized() const override; //! notifies the device that it should close itself void closeDevice() override; //! Sets if the window should be resizable in windowed mode. void setResizable(bool resize) override; //! Returns true if the window is resizable, false if not virtual bool isResizable() const; //! Minimizes the window if possible void minimizeWindow() override; //! Maximizes the window if possible. void maximizeWindow() override; //! Restore the window to normal size if possible. void restoreWindow() override; //! Get the position of this window on screen core::position2di getWindowPosition() override; //! Activate any joysticks, and generate events for them. bool activateJoysticks(core::array & joystickInfo) override; //! Get the device type E_DEVICE_TYPE getType() const override { return EIDT_OSX; } void setMouseLocation(int x, int y); void setResize(int width, int height); void setCursorVisible(bool visible); void setWindow(NSWindow* window); private: //! create the driver void createDriver(); //! Implementation of the macos x cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(const core::dimension2d& wsize, CIrrDeviceMacOSX *device) : WindowSize(wsize), InvWindowSize(0.0f, 0.0f), Device(device), IsVisible(true), UseReferenceRect(false) { CursorPos.X = CursorPos.Y = 0; if (WindowSize.Width!=0) InvWindowSize.Width = 1.0f / WindowSize.Width; if (WindowSize.Height!=0) InvWindowSize.Height = 1.0f / WindowSize.Height; } //! Changes the visible state of the mouse cursor. void setVisible(bool visible) override { IsVisible = visible; Device->setCursorVisible(visible); } //! Returns if the cursor is currently visible. bool isVisible() const override { return IsVisible; } //! Sets the new position of the cursor. void setPosition(const core::position2d &pos) override { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. void setPosition(f32 x, f32 y) override { setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height)); } //! Sets the new position of the cursor. void setPosition(const core::position2d &pos) override { if (CursorPos.X != pos.X || CursorPos.Y != pos.Y) setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. void setPosition(s32 x, s32 y) override { if (UseReferenceRect) { Device->setMouseLocation(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y); } else { Device->setMouseLocation(x,y); } } //! Returns the current position of the mouse cursor. const core::position2d& getPosition(bool updateCursor) override { return CursorPos; } //! Returns the current position of the mouse cursor. core::position2d getRelativePosition(bool updateCursor) override { if (!UseReferenceRect) { return core::position2d(CursorPos.X * InvWindowSize.Width, CursorPos.Y * InvWindowSize.Height); } return core::position2d(CursorPos.X / (f32)ReferenceRect.getWidth(), CursorPos.Y / (f32)ReferenceRect.getHeight()); } //! Sets an absolute reference rect for calculating the cursor position. void setReferenceRect(core::rect* rect=0) override { if (rect) { ReferenceRect = *rect; UseReferenceRect = true; // prevent division through zero and uneven sizes if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) ReferenceRect.LowerRightCorner.Y += 1; if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) ReferenceRect.LowerRightCorner.X += 1; } else UseReferenceRect = false; } //! Updates the internal cursor position void updateInternalCursorPosition(int x,int y) { CursorPos.X = x; CursorPos.Y = y; } private: core::position2d CursorPos; core::dimension2d WindowSize; core::dimension2d InvWindowSize; core::rect ReferenceRect; CIrrDeviceMacOSX *Device; bool IsVisible; bool UseReferenceRect; }; bool createWindow(); void initKeycodes(); void storeMouseLocation(); void postMouseEvent(void *event, irr::SEvent &ievent); void postKeyEvent(void *event, irr::SEvent &ievent, bool pressed); void pollJoysticks(); NSWindow* Window; CGDirectDisplayID Display; std::map KeyCodes; int DeviceWidth; int DeviceHeight; int ScreenWidth; int ScreenHeight; u32 MouseButtonStates; bool IsFullscreen; bool IsActive; bool IsShiftDown; bool IsControlDown; bool IsResizable; }; } // end namespace irr #endif // _IRR_COMPILE_WITH_OSX_DEVICE_ #endif // __C_IRR_DEVICE_MACOSX_H_INCLUDED__