// Copyright (C) 2014 Patryk Nadrowski // Copyright (C) 2009-2010 Amundis // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #pragma once #include "SIrrCreationParameters.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #include "CNullDriver.h" #include "IMaterialRendererServices.h" #include "EDriverFeatures.h" #include "fast_atof.h" #include "COGLES2ExtensionHandler.h" #include "IContextManager.h" namespace irr { namespace video { class COGLES2FixedPipelineRenderer; class COGLES2Renderer2D; class COGLES2Driver : public CNullDriver, public IMaterialRendererServices, public COGLES2ExtensionHandler { friend class COpenGLCoreTexture; friend IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager); protected: //! constructor (use createOGLES2Driver instead) COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager); public: //! destructor virtual ~COGLES2Driver(); virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0, const SExposedVideoData& videoData = SExposedVideoData(), core::rect* sourceRect = 0) override; bool endScene() override; //! sets transformation void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override; struct SHWBufferLink_opengl : public SHWBufferLink { SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer) : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0) , vbo_verticesSize(0), vbo_indicesSize(0) {} u32 vbo_verticesID; //tmp u32 vbo_indicesID; //tmp u32 vbo_verticesSize; //tmp u32 vbo_indicesSize; //tmp }; bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); //! updates hardware buffer if needed bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override; //! Create hardware buffer from mesh SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override; //! Delete hardware buffer (only some drivers can) void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override; //! Draw hardware buffer void drawHardwareBuffer(SHWBufferLink *HWBuffer) override; IRenderTarget* addRenderTarget() override; //! draws a vertex primitive list virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override; //! queries the features of the driver, returns true if feature is available bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override { return FeatureEnabled[feature] && COGLES2ExtensionHandler::queryFeature(feature); } //! Sets a material. void setMaterial(const SMaterial& material) override; virtual void draw2DImage(const video::ITexture* texture, const core::position2d& destPos, const core::rect& sourceRect, const core::rect* clipRect = 0, SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override; virtual void draw2DImage(const video::ITexture* texture, const core::rect& destRect, const core::rect& sourceRect, const core::rect* clipRect = 0, const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override; // internally used virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip); //! draws a set of 2d images virtual void draw2DImageBatch(const video::ITexture* texture, const core::position2d& pos, const core::array >& sourceRects, const core::array& indices, s32 kerningWidth = 0, const core::rect* clipRect = 0, SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override; void draw2DImageBatch(const video::ITexture* texture, const core::array >& positions, const core::array >& sourceRects, const core::rect* clipRect, SColor color, bool useAlphaChannelOfTexture) override; //! draw an 2d rectangle virtual void draw2DRectangle(SColor color, const core::rect& pos, const core::rect* clip = 0) override; //!Draws an 2d rectangle with a gradient. virtual void draw2DRectangle(const core::rect& pos, SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, const core::rect* clip = 0) override; //! Draws a 2d line. virtual void draw2DLine(const core::position2d& start, const core::position2d& end, SColor color = SColor(255, 255, 255, 255)) override; //! Draws a single pixel void drawPixel(u32 x, u32 y, const SColor & color) override; //! Draws a 3d line. virtual void draw3DLine(const core::vector3df& start, const core::vector3df& end, SColor color = SColor(255, 255, 255, 255)) override; //! Draws a pixel // virtual void drawPixel(u32 x, u32 y, const SColor & color); //! Returns the name of the video driver. const char* getName() const override; //! Returns the maximum texture size supported. core::dimension2du getMaxTextureSize() const override; //! Draws a shadow volume into the stencil buffer. void drawStencilShadowVolume(const core::array& triangles, bool zfail, u32 debugDataVisible=0) override; //! Fills the stencil shadow with color. virtual void drawStencilShadow(bool clearStencilBuffer=false, video::SColor leftUpEdge = video::SColor(0,0,0,0), video::SColor rightUpEdge = video::SColor(0,0,0,0), video::SColor leftDownEdge = video::SColor(0,0,0,0), video::SColor rightDownEdge = video::SColor(0,0,0,0)) override; //! sets a viewport void setViewPort(const core::rect& area) override; //! Only used internally by the engine void OnResize(const core::dimension2d& size) override; //! Returns type of video driver E_DRIVER_TYPE getDriverType() const override; //! get color format of the current color buffer ECOLOR_FORMAT getColorFormat() const override; //! Returns the transformation set by setTransform const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override; //! Can be called by an IMaterialRenderer to make its work easier. void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override; //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call. void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates); //! Get a vertex shader constant index. s32 getVertexShaderConstantID(const c8* name) override; //! Get a pixel shader constant index. s32 getPixelShaderConstantID(const c8* name) override; //! Sets a constant for the vertex shader based on an index. bool setVertexShaderConstant(s32 index, const f32* floats, int count) override; //! Int interface for the above. bool setVertexShaderConstant(s32 index, const s32* ints, int count) override; //! Uint interface for the above. bool setVertexShaderConstant(s32 index, const u32* ints, int count) override; //! Sets a constant for the pixel shader based on an index. bool setPixelShaderConstant(s32 index, const f32* floats, int count) override; //! Int interface for the above. bool setPixelShaderConstant(s32 index, const s32* ints, int count) override; //! Uint interface for the above. bool setPixelShaderConstant(s32 index, const u32* ints, int count) override; //! Adds a new material renderer to the VideoDriver virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override; //! Adds a new material renderer to the VideoDriver virtual s32 addHighLevelShaderMaterial( const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName = 0, E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1, const c8* pixelShaderProgram = 0, const c8* pixelShaderEntryPointName = 0, E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1, const c8* geometryShaderProgram = 0, const c8* geometryShaderEntryPointName = "main", E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0, scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, u32 verticesOut = 0, IShaderConstantSetCallBack* callback = 0, E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID, s32 userData=0) override; //! Returns pointer to the IGPUProgrammingServices interface. IGPUProgrammingServices* getGPUProgrammingServices() override; //! Returns a pointer to the IVideoDriver interface. IVideoDriver* getVideoDriver() override; //! Returns the maximum amount of primitives u32 getMaximalPrimitiveCount() const override; virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override; //! Creates a render target texture for a cubemap ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format) override; virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0) override; void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override; //! Returns an image created from the last rendered frame. IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override; //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number) bool testGLError(int code=0); //! checks if an OGLES1 error has happened and prints it bool testEGLError(); //! Set/unset a clipping plane. bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override; //! returns the current amount of user clip planes set. u32 getClipPlaneCount() const; //! returns the 0 indexed Plane const core::plane3df& getClipPlane(u32 index) const; //! Enable/disable a clipping plane. void enableClipPlane(u32 index, bool enable) override; //! Returns the graphics card vendor name. core::stringc getVendorInfo() override { return VendorName; }; void removeTexture(ITexture* texture) override; //! Check if the driver supports creating textures with the given color format bool queryTextureFormat(ECOLOR_FORMAT format) const override; //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override; //! Convert E_BLEND_FACTOR to OpenGL equivalent GLenum getGLBlend(E_BLEND_FACTOR factor) const; //! Get ZBuffer bits. virtual GLenum getZBufferBits() const; virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat, GLenum& pixelType, void(**converter)(const void*, s32, void*)) const; //! Get current material. const SMaterial& getCurrentMaterial() const; COGLES2CacheHandler* getCacheHandler() const; protected: //! inits the opengl-es driver virtual bool genericDriverInit(const core::dimension2d& screenSize, bool stencilBuffer); void chooseMaterial2D(); ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override; ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array& image) override; //! Map Irrlicht wrap mode to OpenGL enum GLint getTextureWrapMode(u8 clamp) const; //! sets the needed renderstates void setRenderStates3DMode(); //! sets the needed renderstates void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel); //! Prevent setRenderStateMode calls to do anything. // hack to allow drawing meshbuffers in 2D mode. // Better solution would be passing this flag through meshbuffers, // but the way this is currently implemented in Irrlicht makes this tricky to implement void lockRenderStateMode() { LockRenderStateMode = true; } //! Allow setRenderStateMode calls to work again void unlockRenderStateMode() { LockRenderStateMode = false; } void draw2D3DVertexPrimitiveList(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType, bool is3D); void createMaterialRenderers(); void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData); bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture); //! Same as `CacheHandler->setViewport`, but also sets `ViewPort` virtual void setViewPortRaw(u32 width, u32 height); COGLES2CacheHandler* CacheHandler; core::stringc Name; core::stringc VendorName; SIrrlichtCreationParameters Params; //! bool to make all renderstates reset if set to true. bool ResetRenderStates; bool LockRenderStateMode; u8 AntiAlias; struct SUserClipPlane { core::plane3df Plane; bool Enabled; }; core::array UserClipPlane; core::matrix4 TextureFlipMatrix; private: COGLES2Renderer2D* MaterialRenderer2DActive; COGLES2Renderer2D* MaterialRenderer2DTexture; COGLES2Renderer2D* MaterialRenderer2DNoTexture; core::matrix4 Matrices[ETS_COUNT]; //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates. enum E_RENDER_MODE { ERM_NONE = 0, // no render state has been set yet. ERM_2D, // 2d drawing rendermode ERM_3D // 3d rendering mode }; E_RENDER_MODE CurrentRenderMode; bool Transformation3DChanged; irr::io::path OGLES2ShaderPath; SMaterial Material, LastMaterial; //! Color buffer format ECOLOR_FORMAT ColorFormat; IContextManager* ContextManager; }; } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_OGLES2_