#ifndef __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__ #define __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__ #include "IGUIElement.h" #include "CGUIPanel.h" #include "irrArray.h" #include "IAttributes.h" #include "EGUIEditTypes.h" namespace irr { namespace gui { class CGUIAttribute; class CGUIAttributeEditor : public CGUIPanel { public: //! constructor CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent=0); //! destructor ~CGUIAttributeEditor(); // gets the current attributes list virtual io::IAttributes* getAttribs(); // update the attribute list after making a change void refreshAttribs(); // save the attributes void updateAttribs(); //! Returns the type name of the gui element. virtual const c8* getTypeName() const { return GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR]; } private: core::array AttribList; // attributes editing controls io::IAttributes* Attribs; // current attributes CGUIPanel* Panel; }; } // end namespace gui } // end namespace irr #endif // __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__