// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__ #define __C_GUIEDIT_FACTORY_H_INCLUDED__ #include "IGUIElementFactory.h" namespace irr { namespace gui { class IGUIElement; class IGUIEnvironment; //! Interface making it possible to dynamicly create gui elements class CGUIEditFactory : public IGUIElementFactory { public: CGUIEditFactory(IGUIEnvironment* env); ~CGUIEditFactory(); //! adds a GUI element to the GUI Environment based on its type name /** \param typeName: Type name of the element to add. \param parent: Parent scene node of the new element, can be null to add it to the root. \return Returns pointer to the new element or null if not successful. */ virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0); //! returns amount of GUI element types this factory is able to create virtual s32 getCreatableGUIElementTypeCount() const; //! returns type name of a creatable GUI element type by index /** \param idx: Index of the type in this factory. Must be a value between 0 and getCreatableGUIElementTypeCount() */ virtual const c8* getCreateableGUIElementTypeName(s32 idx) const; // not used: virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ; virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;}; virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;}; private: IGUIEnvironment* Environment; }; } // end namespace scene } // end namespace irr #endif