# Irrlicht Engine GUIEditor Makefile Target = GUIEditor Sources = CGUIAttributeEditor.cpp CGUIEditFactory.cpp CGUIEditWindow.cpp CGUIEditWorkspace.cpp CGUIPanel.cpp CGUITextureCacheBrowser.cpp CMemoryReadWriteFile.cpp main.cpp CPPFLAGS = -I../../include -I/usr/X11R6/include CXXFLAGS = -Wall -O3 -ffast-math ifeq ($(HOSTTYPE), x86_64) LIBSELECT=64 endif all: all_linux # target specific settings all_linux: SYSTEM=Linux all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/$(SYSTEM) -lIrrlicht -lGL -lXxf86vm -lXext -lX11 all_win32 clean_win32: SYSTEM=Win32-gcc all_win32: LDFLAGS = -L../../lib/$(SYSTEM) -lIrrlicht -lopengl32 -lm # if you enable sound add the proper library for linking #LDFLAGS += -lIrrKlang #LDFLAGS += -laudiere #LDFLAGS += -lSDL_mixer -lSDL all_win32 clean_win32: SUF=.exe # name of the binary - only valid for targets which set SYSTEM DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) OBJ = $(Sources:.cpp=.o) all_linux all_win32: $(OBJ) $(warning Building...) $(CXX) $(CPPFLAGS) $(CXXFLAGS) $^ -o $(DESTPATH) $(LDFLAGS) clean: clean_linux clean_win32 $(warning Cleaning...) @$(RM) $(OBJ) clean_linux clean_win32: @$(RM) $(DESTPATH) .PHONY: all all_win32 clean clean_linux clean_win32