// This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef E_PROFILE_IDS_H_INCLUDED__ #define E_PROFILE_IDS_H_INCLUDED__ #include "IrrCompileConfig.h" #include "limits.h" namespace irr { #ifdef _IRR_COMPILE_WITH_PROFILING_ enum EPROFILE_ID { // We use negative ID's to avoid clashing with user application id's. EPID_FIRST = -INT_MAX, // not used //! scenemanager. EPID_SM_DRAW_ALL, EPID_SM_ANIMATE, EPID_SM_RENDER_CAMERAS, EPID_SM_RENDER_LIGHTS, EPID_SM_RENDER_SKYBOXES, EPID_SM_RENDER_DEFAULT, EPID_SM_RENDER_SHADOWS, EPID_SM_RENDER_TRANSPARENT, EPID_SM_RENDER_EFFECT, EPID_SM_RENDER_GUI_NODES, EPID_SM_REGISTER, //! octrees EPID_OC_RENDER, EPID_OC_CALCPOLYS, //! es2 driver EPID_ES2_END_SCENE, EPID_ES2_BEGIN_SCENE, EPID_ES2_UPDATE_VERTEX_HW_BUF, EPID_ES2_UPDATE_INDEX_HW_BUF, EPID_ES2_DRAW_PRIMITIVES, EPID_ES2_DRAW_2DIMAGE, EPID_ES2_DRAW_2DIMAGE_BATCH, EPID_ES2_DRAW_2DRECTANGLE, EPID_ES2_DRAW_2DLINE, EPID_ES2_DRAW_3DLINE, EPID_ES2_SET_RENDERSTATE_2D, EPID_ES2_SET_RENDERSTATE_3D, EPID_ES2_SET_RENDERSTATE_BASIC, EPID_ES2_SET_RENDERSTATE_TEXTURE, EPID_ES2_DRAW_SHADOW }; #endif } // end namespace irr #endif // E_PROFILE_IDS_H_INCLUDED__