// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ #define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ #include "IMeshLoader.h" #include "IFileSystem.h" #include "IVideoDriver.h" #include "ISceneManager.h" #include "IQ3Shader.h" namespace irr { namespace scene { //! Meshloader capable of loading Quake 3 BSP files and shaders class CBSPMeshFileLoader : public IMeshLoader { public: //! Constructor CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); //! destructor virtual ~CBSPMeshFileLoader(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_; //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_; private: io::IFileSystem* FileSystem; scene::ISceneManager* SceneManager; quake3::Q3LevelLoadParameter LoadParam; }; } // end namespace scene } // end namespace irr #endif