// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // This file was written by Saurav Mohapatra and modified by Nikolaus Gebhardt. // See CCSMLoader.h for details. #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_CSM_LOADER_ #include "CCSMLoader.h" #include "CMeshTextureLoader.h" #include "os.h" #include "IFileSystem.h" #include "IReadFile.h" #include "ISceneManager.h" #include "IAttributes.h" #include "SMesh.h" #include "IVideoDriver.h" #include "SAnimatedMesh.h" #include "SMeshBufferLightMap.h" #ifdef _DEBUG #define _IRR_DEBUG_CSM_LOADER_ #endif namespace irr { namespace scene { // // the CSM data types // struct color_rgb_t { s32 red; s32 green; s32 blue; color_rgb_t() : red(0), green(0), blue(0) {} void clear() { red=0; green=0; blue=0; } video::SColor toSColor() const { return video::SColor(255, red, green, blue); } }; // // A Binary File Reader // struct BinaryFileReader { BinaryFileReader(io::IReadFile* pFile) : file(pFile) { } size_t readBuffer(void* buffer, s32 len) { return file->read(buffer,len); } s32 readLong(); f32 readFloat(); void readString(core::stringc &str); void readVec3f(core::vector3df* v); void readVec2f(core::vector2df* v); void readColorRGB(color_rgb_t* color); io::IReadFile *file; }; // // The file header // class Header { public: enum E_CSM_VERSION { VERSION_4 = 4, VERSION_4_1 = 5 }; Header(){ clear(); } s32 getVersion() const { return version; } void clear(){ version = 0; } void load(BinaryFileReader* pReader) { version = pReader->readLong(); } private: s32 version; }; // // The groups // class Group { public: Group(){ clear(); } ~Group(){ clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getFlags() const { return flags; } s32 getParentGroupID() const { return parentGroup; } const core::stringc& getProperties() const { return props; } video::SColor getColor() const { return color.toSColor(); } private: s32 flags; s32 parentGroup; core::stringc props; color_rgb_t color; }; // // The visgroups // class VisGroup { public: VisGroup(){ clear(); } ~VisGroup(){ clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getFlags() const{ return flags; } const core::stringc& getName() const{ return name; } video::SColor getColor() const{ return color.toSColor(); } private: core::stringc name; s32 flags; color_rgb_t color; }; // // Lightmaps // class LightMap { public: LightMap() : pixelData(0){ clear(); } ~LightMap(){ clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getWidth() const{ return width; } s32 getHeight() const{ return height; } s32* getPixelData() const{ return pixelData; } private: s32 width; s32 height; s32* pixelData; }; struct Triangle { s32 a,b,c; }; struct Line { s32 a,b; }; class Vertex { public: Vertex(){ clear(); } ~Vertex(){ clear(); } void clear(); void load(BinaryFileReader* pReader); const core::vector3df& getPosition() const { return position; } const core::vector3df& getNormal() const { return normal; } video::SColor getColor() const { return color.toSColor(); } const core::vector3df& getTextureCoordinates() const { return texCoords; } const core::vector3df& getLightMapCoordinates() const { return lmapCoords; } private: core::vector3df position; core::vector3df normal; color_rgb_t color; core::vector3df texCoords; core::vector3df lmapCoords; }; class Surface { public: Surface() { clear(); } ~Surface(){ clear(); } void clear(); void load(BinaryFileReader *pReader); s32 getFlags() const{ return flags; } const core::stringc& getTextureName() const{ return textureName; } s32 getLightMapId() const{ return lightMapId; } const core::vector2df* getUVOffset() const{ return &uvOffset; } const core::vector2df* getUVScale() const{ return &uvScale; } f32 getUVRotation() const{ return uvRotation; } u32 getVertexCount() const{ return vertices.size(); } const Vertex& getVertexAt(const s32 index) const{ return vertices[index]; } u32 getTriangleCount() const{ return triangles.size(); } const Triangle& getTriangleAt(const s32 index) const{ return triangles[index]; } private: s32 flags; core::stringc textureName; s32 lightMapId; core::vector2df uvOffset; core::vector2df uvScale; f32 uvRotation; core::array vertices; core::array triangles; core::array lines; }; class Mesh { public: Mesh(){ clear(); } ~Mesh(){ clear(); } void clear(); void load(BinaryFileReader* pReader, bool bReadVisGroups); s32 getFlags() const { return flags; } s32 getGroupID() const { return groupId; } const core::stringc& getProperties() const { return props; } video::SColor getColor() const { return color.toSColor(); } const core::vector3df* getPosition() const { return &position; } s32 getVisgroupID() const { return visgroupId; } s32 getSurfaceCount() const { return surfaces.size(); } const Surface* getSurfaceAt(const s32 index) const { return surfaces[index]; } private: s32 flags; s32 groupId; core::stringc props; color_rgb_t color; core::vector3df position; s32 visgroupId; core::array surfaces; }; class Entity { public: Entity() { clear(); } ~Entity() { clear(); } void clear(); void load(BinaryFileReader* pReader); s32 getVisgroupID() const { return visgroupId; } s32 getGroupID() const { return groupId; } const core::stringc& getProperties() const { return props; } const core::vector3df* getPosition() const { return &position; } private: s32 visgroupId; s32 groupId; core::stringc props; core::vector3df position; }; class CameraData { public: CameraData(){ clear(); } ~CameraData(){ clear(); } void clear(); void load(BinaryFileReader* pReader); const core::vector3df* getPosition(){ return &position; } f32 getPitch(){ return pitch; } f32 getYaw(){ return yaw; } private: core::vector3df position; f32 pitch; f32 yaw; }; // // A CSM File // class CSMFile { public: CSMFile(){ clear(); } ~CSMFile(){ clear(); } void clear(); void load(BinaryFileReader* pReader); const Header* getHeader() const{ return &header; } u32 getGroupCount() const{ return groups.size(); } const Group* getGroupAt(const s32 index) const{ return groups[index]; } u32 getVisGroupCount() const{ return visgroups.size(); } const VisGroup* getVisGroupAt(const s32 index) const{ return visgroups[index]; } u32 getLightMapCount() const{ return lightmaps.size(); } const LightMap* getLightMapAt(const s32 index) const { return lightmaps[index]; } u32 getMeshCount() const{ return meshes.size(); } const Mesh* getMeshAt(const s32 index) const{ return meshes[index]; } u32 getEntityCount() const{ return entities.size(); } const Entity* getEntityAt(const s32 index) const{ return entities[index]; } const CameraData* getCameraData() const{ return &cameraData; } private: Header header; core::array groups; core::array visgroups; core::array lightmaps; core::array meshes; core::array entities; CameraData cameraData; }; CCSMLoader::CCSMLoader(scene::ISceneManager* manager, io::IFileSystem* fs) : FileSystem(fs), SceneManager(manager) { #ifdef _DEBUG setDebugName("CCSMLoader"); #endif TextureLoader = new CMeshTextureLoader( FileSystem, SceneManager->getVideoDriver() ); } //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") bool CCSMLoader::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension ( filename, "csm" ); } //! creates/loads an animated mesh from the file. IAnimatedMesh* CCSMLoader::createMesh(io::IReadFile* file) { if ( getMeshTextureLoader() ) getMeshTextureLoader()->setMeshFile(file); scene::IMesh* m = createCSMMesh(file); if (!m) return 0; SAnimatedMesh* am = new SAnimatedMesh(); am->Type = EAMT_CSM; am->addMesh(m); m->drop(); am->recalculateBoundingBox(); return am; } scene::IMesh* CCSMLoader::createCSMMesh(io::IReadFile* file) { if (!file) return 0; BinaryFileReader reader(file); CSMFile csmFile; csmFile.load(&reader); return createIrrlichtMesh(&csmFile, file->getFileName()); } scene::IMesh* CCSMLoader::createIrrlichtMesh(const CSMFile* csmFile, const io::path& lmprefix) { if ( getMeshTextureLoader() ) { if ( SceneManager->getParameters()->existsAttribute(CSM_TEXTURE_PATH) ) getMeshTextureLoader()->setTexturePath( SceneManager->getParameters()->getAttributeAsString(CSM_TEXTURE_PATH) ); } scene::SMesh *pMesh = new scene::SMesh(); video::IVideoDriver* driver = SceneManager->getVideoDriver(); for(u32 l = 0; lgetLightMapCount(); l++) { const LightMap* lmap = csmFile->getLightMapAt(l); io::path lmapName = lmprefix; lmapName += "LMAP_"; lmapName += io::path(l+1); os::Printer::log("CCSMLoader loading light map", lmapName.c_str()); video::IImage* lmapImg = driver->createImageFromData( video::ECF_A8R8G8B8, core::dimension2d(lmap->getWidth(),lmap->getHeight()), lmap->getPixelData()); driver->addTexture(lmapName.c_str(), lmapImg); lmapImg->drop(); } for(u32 m = 0; mgetMeshCount(); m++) { const Mesh* mshPtr = csmFile->getMeshAt(m); for(s32 s = 0; s < mshPtr->getSurfaceCount(); s++) { const Surface* surface = mshPtr->getSurfaceAt(s); video::ITexture* texture = getMeshTextureLoader() ? getMeshTextureLoader()->getTexture(surface->getTextureName()) : NULL; // same lightmap name as above where they are created io::path lmapName = lmprefix; lmapName += "LMAP_"; lmapName += io::path(surface->getLightMapId()); scene::SMeshBufferLightMap *buffer = new scene::SMeshBufferLightMap(); buffer->Material.setTexture(0, texture); if (surface->getLightMapId()) { buffer->Material.setTexture(1, driver->getTexture(lmapName)); buffer->Material.Lighting = false; buffer->Material.MaterialType = video::EMT_LIGHTMAP_ADD; } buffer->Vertices.reallocate(surface->getVertexCount()); for(u32 v = 0; v < surface->getVertexCount(); ++v) { const Vertex& vtxPtr = surface->getVertexAt(v); video::S3DVertex2TCoords vtx; vtx.Pos = vtxPtr.getPosition(); vtx.Normal = vtxPtr.getPosition(); vtx.Color=vtxPtr.getColor(); vtx.TCoords.set(vtxPtr.getTextureCoordinates().X, 1.f-vtxPtr.getTextureCoordinates().Y); vtx.TCoords2.set(vtxPtr.getLightMapCoordinates().X, 1.f-vtxPtr.getLightMapCoordinates().Y); buffer->Vertices.push_back(vtx); } buffer->Indices.reallocate(surface->getTriangleCount()*3); for(u32 t = 0; t < surface->getTriangleCount(); ++t) { const Triangle& tri = surface->getTriangleAt(t); buffer->Indices.push_back(tri.c); buffer->Indices.push_back(tri.b); buffer->Indices.push_back(tri.a); } buffer->recalculateBoundingBox(); pMesh->addMeshBuffer(buffer); buffer->drop(); } } pMesh->recalculateBoundingBox(); return pMesh; } void Group::clear() { color.clear(); flags = 0; parentGroup = 0; props = ""; } void Group::load(BinaryFileReader* pReader) { flags = pReader->readLong(); parentGroup = pReader->readLong(); pReader->readString(props); pReader->readColorRGB(&color); } void VisGroup::clear() { color.clear(); flags = 0; name = ""; } void VisGroup::load(BinaryFileReader* pReader) { pReader->readString(name); flags = pReader->readLong(); pReader->readColorRGB(&color); } void LightMap::clear() { delete[] pixelData; pixelData = 0; width = height = 0; } void LightMap::load(BinaryFileReader* pReader) { width = pReader->readLong(); height = pReader->readLong(); pixelData = new s32[width * height]; pReader->readBuffer(pixelData, width * height * sizeof(s32)); } void Mesh::clear() { flags = 0; groupId = 0; visgroupId = 0; props = ""; color.clear(); position.set(0,0,0); for(u32 s = 0; s < surfaces.size(); s++) { delete surfaces[s]; } surfaces.clear(); } void Mesh::load(BinaryFileReader* pReader, bool bReadVisGroups) { flags = pReader->readLong(); groupId = pReader->readLong(); pReader->readString(props); pReader->readColorRGB(&color); pReader->readVec3f(&position); if(bReadVisGroups) visgroupId = pReader->readLong(); else visgroupId = 0; s32 count = pReader->readLong(); for(s32 i = 0; i < count; i++) { Surface* surf = new Surface(); surf->load(pReader); surfaces.push_back(surf); } } void Surface::clear() { flags = 0; lightMapId = 0; textureName = ""; uvOffset.set(0.0f,0.0f); uvScale.set(0.0f,0.0f); uvRotation = 0.0f; triangles.clear(); lines.clear(); vertices.clear(); } void Surface::load(BinaryFileReader* pReader) { flags = pReader->readLong(); pReader->readString(textureName); textureName.replace('\\', '/'); lightMapId = pReader->readLong(); pReader->readVec2f(&uvOffset); pReader->readVec2f(&uvScale); uvRotation = pReader->readFloat(); s32 vtxCount = pReader->readLong(); s32 triCount = pReader->readLong(); s32 lineCount = pReader->readLong(); for(s32 v = 0; v < vtxCount; v++) { vertices.push_back(Vertex()); vertices.getLast().load(pReader); } for(s32 t = 0; t < triCount; t++) { Triangle tri; pReader->readBuffer(&tri, sizeof(tri)); triangles.push_back(tri); } for(s32 l = 0; l < lineCount; l++) { Line line; pReader->readBuffer(&line,sizeof(line)); lines.push_back(line); } } void Vertex::clear() { position.set(0,0,0); normal.set(0,0,0); color.clear(); texCoords.set(0,0,0); lmapCoords.set(0,0,0); } void Vertex::load(BinaryFileReader* pReader) { pReader->readVec3f(&position); pReader->readVec3f(&normal); pReader->readColorRGB(&color); pReader->readVec3f(&texCoords); pReader->readVec3f(&lmapCoords); } void Entity::clear() { visgroupId = groupId = 0; props = ""; position.set(0,0,0); } void Entity::load(BinaryFileReader* pReader) { visgroupId = pReader->readLong(); groupId = pReader->readLong(); pReader->readString(props); pReader->readVec3f(&position); } void CameraData::clear() { position.set(0,0,0); pitch = 0; yaw = 0; } void CameraData::load(BinaryFileReader* pReader) { pReader->readVec3f(&position); pitch = pReader->readFloat(); yaw = pReader->readFloat(); } void CSMFile::clear() { header.clear(); cameraData.clear(); u32 x =0; for( x= 0; x < groups.size(); x++) delete groups[x]; groups.clear(); for(x= 0; x < visgroups.size(); x++) delete visgroups[x]; visgroups.clear(); for(x= 0; x < lightmaps.size(); x++) delete lightmaps[x]; lightmaps.clear(); for(x= 0; x < meshes.size(); x++) delete meshes[x]; meshes.clear(); for(x= 0; x < entities.size(); x++) delete entities[x]; entities.clear(); } void CSMFile::load(BinaryFileReader* pReader) { clear(); header.load(pReader); //groups { const s32 count = pReader->readLong(); #ifdef _IRR_DEBUG_CSM_LOADER_ os::Printer::log("CSM Version", core::stringc(header.getVersion()).c_str()); os::Printer::log("Loading groups. Count", core::stringc(count)); #endif groups.reallocate(count); for (s32 i = 0; i < count; i++) { Group* grp = new Group(); grp->load(pReader); groups.push_back(grp); } } const bool bHasVGroups = (header.getVersion() == Header::VERSION_4_1); if (bHasVGroups) { //visgroups const s32 count = pReader->readLong(); #ifdef _IRR_DEBUG_CSM_LOADER_ os::Printer::log("Loading visgroups. Count", core::stringc(count)); #endif visgroups.reallocate(count); for (s32 i = 0; i < count; i++) { VisGroup* grp = new VisGroup(); grp->load(pReader); visgroups.push_back(grp); } } //lightmaps { const s32 count = pReader->readLong(); #ifdef _IRR_DEBUG_CSM_LOADER_ os::Printer::log("Loading lightmaps. Count", core::stringc(count)); #endif lightmaps.reallocate(count); for(s32 i = 0; i < count; i++) { LightMap* lm = new LightMap(); lm->load(pReader); lightmaps.push_back(lm); } } //meshes { const s32 count = pReader->readLong(); #ifdef _IRR_DEBUG_CSM_LOADER_ os::Printer::log("Loading meshes. Count", core::stringc(count)); #endif meshes.reallocate(count); for(s32 i = 0; i < count; i++) { Mesh* mesh = new Mesh(); mesh->load(pReader,bHasVGroups); meshes.push_back(mesh); } } //entities { const s32 count = pReader->readLong(); #ifdef _IRR_DEBUG_CSM_LOADER_ os::Printer::log("Loading entitites. Count", core::stringc(count)); #endif entities.reallocate(count); for(s32 i = 0; i < count; i++) { Entity* ent = new Entity(); ent->load(pReader); entities.push_back(ent); } } //camera data #ifdef _IRR_DEBUG_CSM_LOADER_ os::Printer::log("Loading camera data."); #endif cameraData.load(pReader); } s32 BinaryFileReader::readLong() { int ret = 0; readBuffer(&ret,sizeof(int)); #ifdef __BIG_ENDIAN__ ret = os::Byteswap::byteswap(ret); #endif return ret; } f32 BinaryFileReader::readFloat() { float ret = 0; readBuffer(&ret,sizeof(float)); #ifdef __BIG_ENDIAN__ ret = os::Byteswap::byteswap(ret); #endif return ret; } void BinaryFileReader::readString(core::stringc &str) { str = ""; c8 c; readBuffer(&c,sizeof(char)); while(c != 0) { str += c; readBuffer(&c,sizeof(char)); } } void BinaryFileReader::readVec3f(core::vector3df* v) { v->X = readFloat(); v->Y = readFloat(); v->Z = readFloat(); } void BinaryFileReader::readVec2f(core::vector2df* v) { v->X = readFloat(); v->Y = readFloat(); } void BinaryFileReader::readColorRGB(color_rgb_t* color) { readBuffer(color,sizeof(color_rgb_t)); } } // end namespace } // end namespace #endif // _IRR_COMPILE_WITH_CSM_LOADER_