// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__ #define __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_WINDOWS_ #ifdef _IRR_COMPILE_WITH_DIRECT3D_9_ #if defined(__BORLANDC__) || defined (__BCPLUSPLUS__) #include "irrMath.h" // needed by borland for sqrtf define #endif #include #include "IMaterialRenderer.h" namespace irr { namespace video { class IVideoDriver; class IShaderConstantSetCallBack; class IMaterialRenderer; //! Class for using vertex and pixel shaders with D3D9 class CD3D9ShaderMaterialRenderer : public IMaterialRenderer { public: //! Public constructor CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData); //! Destructor ~CD3D9ShaderMaterialRenderer(); virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial, bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_; virtual void OnUnsetMaterial() _IRR_OVERRIDE_; virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_; //! Returns if the material is transparent. virtual bool isTransparent() const _IRR_OVERRIDE_; //! Access the callback provided by the users when creating shader materials virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_ { return CallBack; } protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData=0); void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram); bool createPixelShader(const c8* pxsh); bool createVertexShader(const char* vtxsh); HRESULT stubD3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs); HRESULT stubD3DXAssembleShaderFromFile(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs); HRESULT stubD3DXCompileShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable); HRESULT stubD3DXCompileShaderFromFile(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable); IDirect3DDevice9* pID3DDevice; video::IVideoDriver* Driver; IShaderConstantSetCallBack* CallBack; IMaterialRenderer* BaseMaterial; IDirect3DVertexShader9* VertexShader; IDirect3DVertexShader9* OldVertexShader; IDirect3DPixelShader9* PixelShader; s32 UserData; }; } // end namespace video } // end namespace irr #endif #endif #endif