//! Copyright (C) 2009-2012 Gary Conway //! This file is part of the "Irrlicht Engine". //! For conditions of distribution and use, see copyright notice in irrlicht.h /* Author: Gary Conway (Viper) - co-author of the ZIP file format, Feb 1989, see the story at http://www.idcnet.us/ziphistory.html Website: http://idcnet.us Email: codeslinger@vipergc.com Created: March 1, 2009 Version: 1.0 Updated: This module will load SGI .rgb files (along with the other extensions). The module complies with version 1.0 of the SGI Image File Format by Paul Haeberli of Silicon Graphics Computer Systems The module handles BW, RGB and RGBA images. RGB images are stored with either 8 bits per COLOR VALUE, one each for red,green,blue (24bpp) or 16 bits per COLOR VALUE, again one each for red,green,blue (48 bpp), not including the alpha channel OPTIONS NOT SUPPORTED 1. 16 bit COLOR VALUES (48bpp modes) 2. COLORMAP = DITHERED mode For non- run length encoded files, this is the structure The Header The Image Data If the image is run length encoded, this is the structure: The Header The Offset Tables The Image Data The Header consists of the following: Size | Type | Name | Description 2 bytes | short | MAGIC | IRIS image file magic number 1 byte | char | STORAGE | Storage format 1 byte | char | BPC | Number of bytes per pixel channel 2 bytes | ushort | DIMENSION | Number of dimensions 2 bytes | ushort | XSIZE | X size in pixels 2 bytes | ushort | YSIZE | Y size in pixels 2 bytes | ushort | ZSIZE | Number of channels 4 bytes | long | PIXMIN | Minimum pixel value 4 bytes | long | PIXMAX | Maximum pixel value 4 bytes | char | DUMMY | Ignored 80 bytes | char | IMAGENAME | Image name 4 bytes | long | COLORMAP | Colormap ID 404 bytes | char | DUMMY | Ignored Here is a description of each field in the image file Header: MAGIC - This is the decimal value 474 saved as a short. This identifies the file as an SGI image file. STORAGE - specifies whether the image is stored using run length encoding (RLE) or not (VERBATIM). If RLE is used, the value of this byte will be 1. Otherwise the value of this byte will be 0. The only allowed values for this field are 0 or 1. BPC - describes the precision that is used to store each channel of an image. This is the number of bytes per pixel component. The majority of SGI image files use 1 byte per pixel component, giving 256 levels. Some SGI image files use 2 bytes per component. The only allowed values for this field are 1 or 2. DIMENSION - described the number of dimensions in the data stored in the image file. The only allowed values are 1, 2, or 3. If this value is 1, the image file consists of only 1 channel and only 1 scanline (row). The length of this scanline is given by the value of XSIZE below. If this value is 2, the file consists of a single channel with a number of scanlines. The width and height of the image are given by the values of XSIZE and YSIZE below. If this value is 3, the file consists of a number of channels. The width and height of the image are given by the values of XSIZE and YSIZE below. The number of channels is given by the value of ZSIZE below. XSIZE - The width of the image in pixels YSIZE - The height of the image in pixels ZSIZE - The number of channels in the image. B/W (greyscale) images are stored as 2 dimensional images with a ZSIZE of 1. RGB color images are stored as 3 dimensional images with a ZSIZE of 3. An RGB image with an ALPHA channel is stored as a 3 dimensional image with a ZSIZE of 4. There are no inherent limitations in the SGI image file format that would preclude the creation of image files with more than 4 channels. PINMIN - The minimum pixel value in the image. The value of 0 may be used if no pixel has a value that is smaller than 0. PINMAX - The maximum pixel value in the image. The value of 255 may be used if no pixel has a value that is greater than 255. This is the value that is considered to be full brightness in the image. DUMMY - This 4 bytes of data should be set to 0. IMAGENAME - An null terminated ascii string of up to 79 characters terminated by a null may be included here. This is not commonly used. COLORMAP - This controls how the pixel values in the file should be interpreted. It can have one of these four values: 0: NORMAL - The data in the channels represent B/W values for images with 1 channel, RGB values for images with 3 channels, and RGBA values for images with 4 channels. Almost all the SGI image files are of this type. 1: DITHERED - The image will have only 1 channel of data. For each pixel, RGB data is packed into one 8 bit value. 3 bits are used for red and green, while blue uses 2 bits. Red data is found in bits[2..0], green data in bits[5..3], and blue data in bits[7..6]. This format is obsolete. 2: SCREEN - The image will have only 1 channel of data. This format was used to store color-indexed pixels. To convert the pixel values into RGB values a colormap must be used. The appropriate color map varies from image to image. This format is obsolete. 3: COLORMAP - The image is used to store a color map from an SGI machine. In this case the image is not displayable in the conventional sense. DUMMY - This 404 bytes of data should be set to 0. This makes the Header exactly 512 bytes. */ #include "CImageLoaderRGB.h" #ifdef _IRR_COMPILE_WITH_RGB_LOADER_ #include "IReadFile.h" #include "SColor.h" #include "CColorConverter.h" #include "CImage.h" #include "os.h" #include "irrString.h" namespace irr { namespace video { //! constructor CImageLoaderRGB::CImageLoaderRGB() { #ifdef _DEBUG setDebugName("CImageLoaderRGB"); #endif } //! returns true if the file maybe is able to be loaded by this class //! based on the file extensions listed here bool CImageLoaderRGB::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension( filename, "rgb", "rgba", "sgi" ) || core::hasFileExtension( filename, "int", "inta", "bw" ); } //! returns true if the file maybe is able to be loaded by this class bool CImageLoaderRGB::isALoadableFileFormat(io::IReadFile* file) const { rgbStruct rgb; return checkFormat(file, rgb); } /** The main entry point, read and format the image file. \return Pointer to the image data on success null pointer on fail */ IImage* CImageLoaderRGB::loadImage(io::IReadFile* file) const { IImage* image = 0; s32* paletteData = 0; rgbStruct rgb; // construct our structure for holding data // read Header information if (checkFormat(file, rgb)) { // 16 bits per COLOR VALUE, not supported, this is 48bpp mode if (rgb.Header.BPC != 1) { os::Printer::log("Only one byte per pixel RGB files are supported", file->getFileName(), ELL_ERROR); } else if (rgb.Header.Colormap != 0) { os::Printer::log("Dithered, Screen and Colormap RGB files are not supported", file->getFileName(), ELL_ERROR); } else if (rgb.Header.Storage == 1 && !readOffsetTables(file, rgb)) { os::Printer::log("Failed to read RLE table in RGB file", file->getFileName(), ELL_ERROR); } else if (!rgb.allocateTemps()) { os::Printer::log("Out of memory in RGB file loader", file->getFileName(), ELL_ERROR); } else { // read and process the file to rgbData processFile(file, rgb); /* ZSIZE Description 1 BW (grayscale) image 3 RGB image 4 RGBa image with one alpha channel When the Alpha channel is present, I am not sure with RGB files if it's a precomputed RGB color or it needs to be completely calculated. My guess would be that it's not precomputed for two reasons. 1. the loss of precision when calculating the fraction, then storing the result as an int 2. the loss of the original color data when the image might be composited with another. Yes the original color data could be computed, however, not without another loss in precision Also, I don't know where to find the background color Pixmin and Pixmax are apparently the min and max alpha blend values (0-100%) Complete Alpha blending computation The actual resulting merged color is computed this way: (image color ◊ alpha) + (background color ◊ (100% - alpha)). Using precomputed blending (image color) + (background color ◊ (100% - alpha)). Alternatively, the RGB files could use another blending technique entirely */ switch (rgb.Header.Zsize) { case 1: // BW (grayscale) image paletteData = new s32[256]; for (int n=0; n<256; n++) paletteData[n] = n; image = new CImage(ECF_A1R5G5B5, core::dimension2d(rgb.Header.Xsize, rgb.Header.Ysize)); if (image) CColorConverter::convert8BitTo16Bit(rgb.rgbData, (s16*)image->getData(), rgb.Header.Xsize, rgb.Header.Ysize, paletteData, 0, true); break; case 3: // RGB image // one byte per COLOR VALUE, eg, 24bpp image = new CImage(ECF_R8G8B8, core::dimension2d(rgb.Header.Xsize, rgb.Header.Ysize)); if (image) CColorConverter::convert24BitTo24Bit(rgb.rgbData, (u8*)image->getData(), rgb.Header.Xsize, rgb.Header.Ysize, 0, true, false); break; case 4: // RGBa image with one alpha channel (32bpp) // image is stored in rgbData as RGBA converttoARGB(reinterpret_cast(rgb.rgbData), rgb.Header.Ysize * rgb.Header.Xsize); image = new CImage(ECF_A8R8G8B8, core::dimension2d(rgb.Header.Xsize, rgb.Header.Ysize)); if (image) CColorConverter::convert32BitTo32Bit((s32*)rgb.rgbData, (s32*)image->getData(), rgb.Header.Xsize, rgb.Header.Ysize, 0, true); break; default: // Format unknown os::Printer::log("Unsupported pixel format in RGB file", file->getFileName(), ELL_ERROR); } } } // and tidy up allocated memory delete [] paletteData; return image; } // returns true on success bool CImageLoaderRGB::readHeader(io::IReadFile* file, rgbStruct& rgb) const { if ( file->read(&rgb.Header, sizeof(rgb.Header)) < s32(sizeof(rgb.Header)) ) return false; // test for INTEL or BIG ENDIAN processor // if INTEL, then swap the byte order on 16 bit INT's to make them BIG ENDIAN // because that is the native format for the .rgb file #ifndef __BIG_ENDIAN__ rgb.Header.Magic = os::Byteswap::byteswap(rgb.Header.Magic); rgb.Header.Storage = os::Byteswap::byteswap(rgb.Header.Storage); rgb.Header.Dimension = os::Byteswap::byteswap(rgb.Header.Dimension); rgb.Header.Xsize = os::Byteswap::byteswap(rgb.Header.Xsize); rgb.Header.Ysize = os::Byteswap::byteswap(rgb.Header.Ysize); rgb.Header.Zsize = os::Byteswap::byteswap(rgb.Header.Zsize); rgb.Header.Pixmin = os::Byteswap::byteswap(rgb.Header.Pixmin); rgb.Header.Pixmax = os::Byteswap::byteswap(rgb.Header.Pixmax); rgb.Header.Colormap = os::Byteswap::byteswap(rgb.Header.Colormap); #endif // calculate the size of the buffer needed: XSIZE * YSIZE * ZSIZE * BPC rgb.ImageSize = (rgb.Header.Xsize)*(rgb.Header.Ysize)*(rgb.Header.Zsize)*(rgb.Header.BPC); return true; } bool CImageLoaderRGB::checkFormat(io::IReadFile* file, rgbStruct& rgb) const { if (!readHeader(file, rgb)) return false; return (rgb.Header.Magic == 0x1DA); } /* If the image is stored using run length encoding, offset tables follow the Header that describe what the file offsets are to the RLE for each scanline. This information only applies if the value for STORAGE above is 1. Size | Type | Name | Description tablen longs | long | STARTTAB | Start table tablen longs | long | LENGTHTAB | Length table One entry in each table is needed for each scanline of RLE data. The total number of scanlines in the image (tablen) is determined by the product of the YSIZE and ZSIZE. There are two tables of longs that are written. Each consists of tablen longs of data. The first table has the file offsets to the RLE data for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the offsets for the scanlines in the first channel, followed be offsets for the scanlines in the second channel, etc. The second table has the RLE data length for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the RLE data lengths for the scanlines in the first channel, followed be RLE data lengths for the scanlines in the second channel, etc. To find the the file offset, and the number of bytes in the RLE data for a particular scanline, these two arrays may be read in and indexed as follows: To read in the tables: unsigned long *starttab, *lengthtab; tablen = YSIZE*ZSIZE*sizeof(long); starttab = (unsigned long *)mymalloc(tablen); lengthtab = (unsigned long *)mymalloc(tablen); fseek(rgb->inf,512,SEEK_SET); readlongtab(rgb->inf,starttab); readlongtab(rgb->inf,lengthtab); To find the file offset and RLE data length for a scanline: rowno is an integer in the range 0 to YSIZE-1 channo is an integer in the range 0 to ZSIZE-1 rleoffset = starttab[rowno+channo*YSIZE] rlelength = lengthtab[rowno+channo*YSIZE] It is possible for two identical rows (scanlines) to share compressed data. A completely white image could be written as a single compressed row and having all table entries point to that row. Another little hack that should work is if you are writing out a RGB RLE file, and a particular scanline is achromatic (greyscale), you could just make the r, g and b rows point to the same data!! RETURNS: on success true, else returns false */ bool CImageLoaderRGB::readOffsetTables(io::IReadFile* file, rgbStruct& rgb) const { rgb.TableLen = rgb.Header.Ysize * rgb.Header.Zsize ; // calc size of tables // return error if unable to allocate tables rgb.StartTable = new u32[rgb.TableLen]; if (!rgb.StartTable) return false; rgb.LengthTable = new u32[rgb.TableLen]; if (!rgb.LengthTable) return false; file->seek(512); file->read(rgb.StartTable, rgb.TableLen* sizeof(u32)); file->read(rgb.LengthTable, rgb.TableLen* sizeof(u32)); // if we are on an INTEL platform, swap the bytes #ifndef __BIG_ENDIAN__ const u32 length = rgb.TableLen; for (u32 i=0; i=0; --i) #endif { // check the number of channels and read a row of data if (rgb.Header.Zsize >= 1) readRGBrow( rgb.tmpR, i, 0, file, rgb); if (rgb.Header.Zsize >= 2) readRGBrow( rgb.tmpG, i, 1, file, rgb); if (rgb.Header.Zsize >= 3) readRGBrow( rgb.tmpB, i, 2, file, rgb); if (rgb.Header.Zsize >= 4) readRGBrow( rgb.tmpA, i, 3, file, rgb); // cycle thru all values for this row for (u16 j = 0; j < rgb.Header.Xsize; ++j) { if(rgb.Header.BPC == 1) { // ONE byte per color if (rgb.Header.Zsize >= 1) *ptr++ = rgb.tmpR[j]; if (rgb.Header.Zsize >= 2) *ptr++ = rgb.tmpG[j]; if (rgb.Header.Zsize >= 3) *ptr++ = rgb.tmpB[j]; if (rgb.Header.Zsize >= 4) *ptr++ = rgb.tmpA[j]; } else { // TWO bytes per color if( rgb.Header.Zsize >= 1 ) { // two bytes of color data tempShort = (u16 *) (ptr); *tempShort = *( (u16 *) (rgb.tmpR) + j); tempShort++; ptr = ( u8 *)(tempShort); } if( rgb.Header.Zsize >= 2 ) { tempShort = ( u16 *) (ptr); *tempShort = *( ( u16 *) (rgb.tmpG) + j); tempShort++; ptr = ( u8 *) (tempShort); } if( rgb.Header.Zsize >= 3 ) { tempShort = ( u16 *) (ptr); *tempShort = *( ( u16 *) (rgb.tmpB) + j); tempShort++; ptr = ( u8 *)(tempShort); } if( rgb.Header.Zsize >= 4 ) { tempShort = ( u16 *) (ptr); *tempShort = *( ( u16 *) (rgb.tmpA) + j); tempShort++; ptr = ( u8 *)(tempShort); } } // end if(rgb.Header.BPC == 1) } // end for } // end for } /* This information only applies if the value for STORAGE is 1. If the image is stored using run length encoding, the image data follows the offset/length tables. The RLE data is not in any particular order. The offset tables are used to locate the rle data for any scanline. The RLE data must be read in from the file and expanded into pixel data in the following manner: If BPC is 1, then there is one byte per pixel. In this case the RLE data should be read into an array of chars. To expand data, the low order seven bits of the first byte: bits[6..0] are used to form a count. If the high order bit of the first byte is 1: bit[7], then the count is used to specify how many bytes to copy from the RLE data buffer to the destination. Otherwise, if the high order bit of the first byte is 0: bit[7], then the count is used to specify how many times to repeat the value of the following byte, in the destination. This process continues until a count of 0 is found. This should decompress exactly XSIZE pixels. One entry in each table is needed for each scanline of RLE data. The total number of scanlines in the image (tablen) is determined by the product of the YSIZE and ZSIZE. There are two tables of longs that are written. Each consists of tablen longs of data. The first table has the file offsets to the RLE data for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the offsets for the scanlines in the first channel, followed be offsets for the scanlines in the second channel, etc. The second table has the RLE data length for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the RLE data lengths for the scanlines in the first channel, followed be RLE data lengths for the scanlines in the second channel, etc. Return a row of data, expanding RLE compression if necessary */ void CImageLoaderRGB::readRGBrow(u8 *buf, int y, int z, io::IReadFile* file, rgbStruct& rgb) const { if (rgb.Header.Storage != 1) { // stored VERBATIM file->seek(512+(y*rgb.Header.Xsize * rgb.Header.BPC)+(z* rgb.Header.Xsize * rgb.Header.Ysize * rgb.Header.BPC)); file->read(buf, rgb.Header.Xsize * rgb.Header.BPC); #ifndef __BIG_ENDIAN__ if (rgb.Header.BPC != 1) { u16* tmpbuf = reinterpret_cast(buf); for (u16 i=0; iseek((long) rgb.StartTable[y+z * rgb.Header.Ysize]); file->read(rgb.tmp, rgb.LengthTable[y+z * rgb.Header.Ysize]); // rgb.tmp has the data u16 pixel; u16 *tempShort; u8* iPtr = rgb.tmp; u8* oPtr = buf; while (true) { // if BPC = 1, then one byte per pixel if (rgb.Header.BPC == 1) { pixel = *iPtr++; } else { // BPC = 2, so two bytes per pixel tempShort = (u16 *) iPtr; pixel = *tempShort; tempShort++; iPtr = (u8 *) tempShort; } #ifndef __BIG_ENDIAN__ if (rgb.Header.BPC != 1) pixel = os::Byteswap::byteswap(pixel); #endif s32 count = (s32)(pixel & 0x7F); // limit the count value to the remaining row size if (oPtr + count*rgb.Header.BPC > buf + rgb.Header.Xsize * rgb.Header.BPC) { count = (s32)( (buf + rgb.Header.Xsize * rgb.Header.BPC) - oPtr ) / rgb.Header.BPC; } if (count<=0) break; else if (pixel & 0x80) { // repeat the byte pointed to by iPtr, count times while (count--) { if(rgb.Header.BPC == 1) { *oPtr++ = *iPtr++; } else { // write pixel from iPtr to oPtr, move both two bytes ahead tempShort = (u16 *) (iPtr); pixel = *tempShort; tempShort++; iPtr = (u8 *) (tempShort); #ifndef __BIG_ENDIAN__ pixel = os::Byteswap::byteswap(pixel); #endif tempShort = (u16 *) (oPtr); *tempShort = pixel; tempShort++; oPtr = (u8 *) (tempShort); } } } else { if (rgb.Header.BPC == 1) { pixel = *iPtr++; } else { tempShort = (u16 *) (iPtr); pixel = *tempShort; tempShort++; iPtr = (u8 *) (tempShort); } #ifndef __BIG_ENDIAN__ if (rgb.Header.BPC != 1) pixel = os::Byteswap::byteswap(pixel); #endif while (count--) { if(rgb.Header.BPC == 1) { *oPtr++ = (u8) pixel; } else { tempShort = (u16 *) (oPtr); *tempShort = pixel; tempShort++; oPtr = (u8 *) (tempShort); } } } // else if (pixel & 0x80) } // while (true) } // we have 1 byte per COLOR VALUE, eg 24bpp and 1 alpha channel // color values are stored as RGBA, convert to ARGB // todo: replace with CColorConverter method void CImageLoaderRGB::converttoARGB(u32* in, const u32 size) const { for (u32 x=0; x < size; ++x) { *in=(*in>>8)|(*in<<24); ++in; } } //! creates a loader which is able to load SGI RGB images IImageLoader* createImageLoaderRGB() { return new CImageLoaderRGB; } } // end namespace video } // end namespace irr #endif