// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ #define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ #include "IParticleAnimatedMeshSceneNodeEmitter.h" #include "irrArray.h" namespace irr { namespace scene { //! An animated mesh emitter class CParticleAnimatedMeshSceneNodeEmitter : public IParticleAnimatedMeshSceneNodeEmitter { public: //! constructor CParticleAnimatedMeshSceneNodeEmitter( IAnimatedMeshSceneNode* node, bool useNormalDirection = true, const core::vector3df& direction = core::vector3df(0.0f,0.0f,-1.0f), f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1, bool everyMeshVertex = false, u32 minParticlesPerSecond = 20, u32 maxParticlesPerSecond = 40, const video::SColor& minStartColor = video::SColor(255,0,0,0), const video::SColor& maxStartColor = video::SColor(255,255,255,255), u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000, s32 maxAngleDegrees = 0, const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f), const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ); //! Prepares an array with new particles to emitt into the system //! and returns how much new particles there are. virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) _IRR_OVERRIDE_; //! Set Mesh to emit particles from virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) _IRR_OVERRIDE_; //! Set whether to use vertex normal for direction, or direction specified virtual void setUseNormalDirection( bool useNormalDirection ) _IRR_OVERRIDE_ { UseNormalDirection = useNormalDirection; } //! Set direction the emitter emits particles virtual void setDirection( const core::vector3df& newDirection ) _IRR_OVERRIDE_ { Direction = newDirection; } //! Set the amount that the normal is divided by for getting a particles direction virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) _IRR_OVERRIDE_ { NormalDirectionModifier = normalDirectionModifier; } //! Sets whether to emit min<->max particles for every vertex per second, or to pick //! min<->max vertices every second virtual void setEveryMeshVertex( bool everyMeshVertex ) _IRR_OVERRIDE_ { EveryMeshVertex = everyMeshVertex; } //! Set minimum number of particles the emitter emits per second virtual void setMinParticlesPerSecond( u32 minPPS ) _IRR_OVERRIDE_ { MinParticlesPerSecond = minPPS; } //! Set maximum number of particles the emitter emits per second virtual void setMaxParticlesPerSecond( u32 maxPPS ) _IRR_OVERRIDE_ { MaxParticlesPerSecond = maxPPS; } //! Set minimum starting color for particles virtual void setMinStartColor( const video::SColor& color ) _IRR_OVERRIDE_ { MinStartColor = color; } //! Set maximum starting color for particles virtual void setMaxStartColor( const video::SColor& color ) _IRR_OVERRIDE_ { MaxStartColor = color; } //! Set the maximum starting size for particles virtual void setMaxStartSize( const core::dimension2df& size ) _IRR_OVERRIDE_ { MaxStartSize = size; } //! Set the minimum starting size for particles virtual void setMinStartSize( const core::dimension2df& size ) _IRR_OVERRIDE_ { MinStartSize = size; } //! Set the minimum particle life-time in milliseconds virtual void setMinLifeTime( u32 lifeTimeMin ) _IRR_OVERRIDE_ { MinLifeTime = lifeTimeMin; } //! Set the maximum particle life-time in milliseconds virtual void setMaxLifeTime( u32 lifeTimeMax ) _IRR_OVERRIDE_ { MaxLifeTime = lifeTimeMax; } //! Maximal random derivation from the direction virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) _IRR_OVERRIDE_ { MaxAngleDegrees = maxAngleDegrees; } //! Get Mesh we're emitting particles from virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const _IRR_OVERRIDE_ { return Node; } //! Get whether to use vertex normal for direciton, or direction specified virtual bool isUsingNormalDirection() const _IRR_OVERRIDE_ { return UseNormalDirection; } //! Get direction the emitter emits particles virtual const core::vector3df& getDirection() const _IRR_OVERRIDE_ { return Direction; } //! Get the amount that the normal is divided by for getting a particles direction virtual f32 getNormalDirectionModifier() const _IRR_OVERRIDE_ { return NormalDirectionModifier; } //! Gets whether to emit min<->max particles for every vertex per second, or to pick //! min<->max vertices every second virtual bool getEveryMeshVertex() const _IRR_OVERRIDE_ { return EveryMeshVertex; } //! Get the minimum number of particles the emitter emits per second virtual u32 getMinParticlesPerSecond() const _IRR_OVERRIDE_ { return MinParticlesPerSecond; } //! Get the maximum number of particles the emitter emits per second virtual u32 getMaxParticlesPerSecond() const _IRR_OVERRIDE_ { return MaxParticlesPerSecond; } //! Get the minimum starting color for particles virtual const video::SColor& getMinStartColor() const _IRR_OVERRIDE_ { return MinStartColor; } //! Get the maximum starting color for particles virtual const video::SColor& getMaxStartColor() const _IRR_OVERRIDE_ { return MaxStartColor; } //! Get the maximum starting size for particles virtual const core::dimension2df& getMaxStartSize() const _IRR_OVERRIDE_ { return MaxStartSize; } //! Get the minimum starting size for particles virtual const core::dimension2df& getMinStartSize() const _IRR_OVERRIDE_ { return MinStartSize; } //! Get the minimum particle life-time in milliseconds virtual u32 getMinLifeTime() const _IRR_OVERRIDE_ { return MinLifeTime; } //! Get the maximum particle life-time in milliseconds virtual u32 getMaxLifeTime() const _IRR_OVERRIDE_ { return MaxLifeTime; } //! Maximal random derivation from the direction virtual s32 getMaxAngleDegrees() const _IRR_OVERRIDE_ { return MaxAngleDegrees; } private: IAnimatedMeshSceneNode* Node; IAnimatedMesh* AnimatedMesh; const IMesh* BaseMesh; s32 TotalVertices; u32 MBCount; s32 MBNumber; core::array VertexPerMeshBufferList; core::array Particles; core::vector3df Direction; f32 NormalDirectionModifier; u32 MinParticlesPerSecond, MaxParticlesPerSecond; video::SColor MinStartColor, MaxStartColor; u32 MinLifeTime, MaxLifeTime; core::dimension2df MaxStartSize, MinStartSize; u32 Time; s32 MaxAngleDegrees; bool EveryMeshVertex; bool UseNormalDirection; }; } // end namespace scene } // end namespace irr #endif // __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__