// Copyright (C) 2010-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef C_PARTICLE_SCALE_AFFECTOR_H #define C_PARTICLE_SCALE_AFFECTOR_H #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_PARTICLES_ #include "IParticleAffector.h" namespace irr { namespace scene { class CParticleScaleAffector : public IParticleAffector { public: CParticleScaleAffector(const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f)); virtual void affect(u32 now, SParticle *particlearray, u32 count) _IRR_OVERRIDE_; //! Writes attributes of the object. //! Implement this to expose the attributes of your scene node animator for //! scripting languages, editors, debuggers or xml serialization purposes. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_; //! Reads attributes of the object. //! Implement this to set the attributes of your scene node animator for //! scripting languages, editors, debuggers or xml deserialization purposes. //! \param startIndex: start index where to start reading attributes. //! \return: returns last index of an attribute read by this affector virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_; //! Get emitter type virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_; protected: core::dimension2df ScaleTo; }; } } #endif // _IRR_COMPILE_WITH_PARTICLES_ #endif // C_PARTICLE_SCALE_AFFECTOR_H