// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ #define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ #include "ISceneNodeAnimatorCameraMaya.h" #include "ICameraSceneNode.h" #include "vector2d.h" namespace irr { namespace gui { class ICursorControl; } namespace scene { //! Special scene node animator for FPS cameras /** This scene node animator can be attached to a camera to make it act like a 3d modeling tool camera */ class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya { public: //! Constructor CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f, f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f); //! Destructor virtual ~CSceneNodeAnimatorCameraMaya(); //! Animates the scene node, currently only works on cameras virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_; //! Event receiver virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_; //! Returns the speed of movement in units per millisecond virtual f32 getMoveSpeed() const _IRR_OVERRIDE_; //! Sets the speed of movement in units per millisecond virtual void setMoveSpeed(f32 moveSpeed) _IRR_OVERRIDE_; //! Returns the rotation speed virtual f32 getRotateSpeed() const _IRR_OVERRIDE_; //! Set the rotation speed virtual void setRotateSpeed(f32 rotateSpeed) _IRR_OVERRIDE_; //! Returns the zoom speed virtual f32 getZoomSpeed() const _IRR_OVERRIDE_; //! Set the zoom speed virtual void setZoomSpeed(f32 zoomSpeed) _IRR_OVERRIDE_; //! Returns the current distance, i.e. orbit radius virtual f32 getDistance() const _IRR_OVERRIDE_; //! Set the distance virtual void setDistance(f32 distance) _IRR_OVERRIDE_; //! Set the minimal distance to the camera target for zoom virtual void setTargetMinDistance(f32 minDistance) _IRR_OVERRIDE_; //! Returns the minimal distance to the camera target for zoom virtual f32 getTargetMinDistance() const _IRR_OVERRIDE_; //! This animator will receive events when attached to the active camera virtual bool isEventReceiverEnabled() const _IRR_OVERRIDE_ { return true; } //! Returns type of the scene node virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_ { return ESNAT_CAMERA_MAYA; } //! Creates a clone of this animator. /** Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this. */ virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_; //! Writes attributes of the scene node animator. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_; //! Reads attributes of the scene node animator. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_; private: void updateMousePos(); void allKeysUp(); void animate(); bool isMouseKeyDown(s32 key) const; bool MouseKeys[3]; gui::ICursorControl *CursorControl; scene::ICameraSceneNode* OldCamera; core::vector3df OldTarget; core::vector3df LastCameraTarget; // to find out if the camera target was moved outside this animator core::position2df RotateStart; core::position2df ZoomStart; core::position2df TranslateStart; core::position2df MousePos; f32 TargetMinDistance; f32 ZoomSpeed; f32 RotateSpeed; f32 TranslateSpeed; f32 CurrentZoom; f32 RotX, RotY; bool Zooming; bool Rotating; bool Moving; bool Translating; }; } // end namespace scene } // end namespace irr #endif