// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ #define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ #include "ISceneNodeAnimatorFinishing.h" namespace irr { namespace scene { class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing { public: //! constructor CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint, const core::vector3df& endPoint, u32 timeForWay, bool loop, u32 now, bool pingpong); //! animates a scene node virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_; //! Writes attributes of the scene node animator. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_; //! Reads attributes of the scene node animator. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_; //! Returns type of the scene node animator virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_ { return ESNAT_FLY_STRAIGHT; } //! Creates a clone of this animator. /** Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this. */ virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_; private: void recalculateIntermediateValues(); core::vector3df Start; core::vector3df End; core::vector3df Vector; f32 TimeFactor; u32 TimeForWay; bool Loop; bool PingPong; }; } // end namespace scene } // end namespace irr #endif