// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CTriangleBBSelector.h" #include "ISceneNode.h" namespace irr { namespace scene { //! constructor CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node) : CTriangleSelector(node) { #ifdef _DEBUG setDebugName("CTriangleBBSelector"); #endif Triangles.set_used(12); // a box has 12 triangles. } //! Gets all triangles. void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const { fillTriangles(); // call parent CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform, useNodeTransform, outTriangleInfo); } void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const { fillTriangles(); return CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, box, transform, useNodeTransform, outTriangleInfo); } void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const { fillTriangles(); return CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, line, transform, useNodeTransform, outTriangleInfo); } void CTriangleBBSelector::fillTriangles() const { if (SceneNode) { // construct triangles const core::aabbox3d& box = SceneNode->getBoundingBox(); BoundingBox = box; core::vector3df edges[8]; box.getEdges(edges); // yeah, not really const... Triangles are mutable Triangles[0].set( edges[3], edges[0], edges[2]); Triangles[1].set( edges[3], edges[1], edges[0]); Triangles[2].set( edges[3], edges[2], edges[7]); Triangles[3].set( edges[7], edges[2], edges[6]); Triangles[4].set( edges[7], edges[6], edges[4]); Triangles[5].set( edges[5], edges[7], edges[4]); Triangles[6].set( edges[5], edges[4], edges[0]); Triangles[7].set( edges[5], edges[0], edges[1]); Triangles[8].set( edges[1], edges[3], edges[7]); Triangles[9].set( edges[1], edges[7], edges[5]); Triangles[10].set(edges[0], edges[6], edges[2]); Triangles[11].set(edges[0], edges[4], edges[6]); } } } // end namespace scene } // end namespace irr