// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ #define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__ #include "CTriangleSelector.h" namespace irr { namespace scene { //! Stupid triangle selector without optimization class CTriangleBBSelector : public CTriangleSelector { public: //! Constructs a selector based on a mesh CTriangleBBSelector(ISceneNode* node); //! Gets all triangles. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const _IRR_OVERRIDE_; //! Gets all triangles which lie within a specific bounding box. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const _IRR_OVERRIDE_; //! Gets all triangles which have or may have contact with a 3d line. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform, bool useNodeTransform, irr::core::array* outTriangleInfo) const _IRR_OVERRIDE_; protected: void fillTriangles() const; }; } // end namespace scene } // end namespace irr #endif