// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OGLES1_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OGLES1_MATERIAL_RENDERER_H_INCLUDED__ #ifdef _IRR_COMPILE_WITH_OGLES1_ #include "COGLESDriver.h" #include "IMaterialRenderer.h" namespace irr { namespace video { //! Base class for all internal OGLES1 material renderers class COGLES1MaterialRenderer : public IMaterialRenderer { public: //! Constructor COGLES1MaterialRenderer(video::COGLES1Driver* driver) : Driver(driver) { } protected: video::COGLES1Driver* Driver; }; //! Solid material renderer class COGLES1MaterialRenderer_SOLID : public COGLES1MaterialRenderer { public: COGLES1MaterialRenderer_SOLID(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d) {} virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (resetAllRenderstates || (material.MaterialType != lastMaterial.MaterialType)) { // thanks to Murphy, the following line removed some // bugs with several OGLES1 implementations. glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } } }; //! Generic Texture Blend class COGLES1MaterialRenderer_ONETEXTURE_BLEND : public COGLES1MaterialRenderer { public: COGLES1MaterialRenderer_ONETEXTURE_BLEND(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d) {} virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); // if (material.MaterialType != lastMaterial.MaterialType || // material.MaterialTypeParam != lastMaterial.MaterialTypeParam || // resetAllRenderstates) { E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact; E_MODULATE_FUNC modulate; u32 alphaSource; unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam); Driver->getCacheHandler()->setBlend(true); if (Driver->queryFeature(EVDF_BLEND_SEPARATE)) { Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact), Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact)); } else { Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact)); } glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, (f32) modulate ); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.f); if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) { glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR); } } } virtual void OnUnsetMaterial() { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f ); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS); Driver->getCacheHandler()->setBlend(false); glDisable(GL_ALPHA_TEST); } //! Returns if the material is transparent. /** Is not always transparent, but mostly. */ virtual bool isTransparent() const { return true; } private: u32 getGLBlend ( E_BLEND_FACTOR factor ) const { u32 r = 0; switch ( factor ) { case EBF_ZERO: r = GL_ZERO; break; case EBF_ONE: r = GL_ONE; break; case EBF_DST_COLOR: r = GL_DST_COLOR; break; case EBF_ONE_MINUS_DST_COLOR: r = GL_ONE_MINUS_DST_COLOR; break; case EBF_SRC_COLOR: r = GL_SRC_COLOR; break; case EBF_ONE_MINUS_SRC_COLOR: r = GL_ONE_MINUS_SRC_COLOR; break; case EBF_SRC_ALPHA: r = GL_SRC_ALPHA; break; case EBF_ONE_MINUS_SRC_ALPHA: r = GL_ONE_MINUS_SRC_ALPHA; break; case EBF_DST_ALPHA: r = GL_DST_ALPHA; break; case EBF_ONE_MINUS_DST_ALPHA: r = GL_ONE_MINUS_DST_ALPHA; break; case EBF_SRC_ALPHA_SATURATE: r = GL_SRC_ALPHA_SATURATE; break; } return r; } }; //! Transparent vertex alpha material renderer class COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COGLES1MaterialRenderer { public: COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d) {} virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); Driver->getCacheHandler()->setBlend(true); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR ); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR ); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); } } virtual void OnUnsetMaterial() { // default values glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE ); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE ); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS ); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE ); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS); Driver->getCacheHandler()->setBlend(false); } //! Returns if the material is transparent. virtual bool isTransparent() const { return true; } }; //! Transparent alpha channel material renderer class COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public COGLES1MaterialRenderer { public: COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d) {} virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); Driver->getCacheHandler()->setBlend(true); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates || material.MaterialTypeParam != lastMaterial.MaterialTypeParam ) { glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS); glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, material.MaterialTypeParam); } } virtual void OnUnsetMaterial() { glDisable(GL_ALPHA_TEST); Driver->getCacheHandler()->setBlend(false); } //! Returns if the material is transparent. virtual bool isTransparent() const { return true; } }; //! Transparent alpha channel material renderer class COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public COGLES1MaterialRenderer { public: COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d) {} virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) { Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) { glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.5f); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } } virtual void OnUnsetMaterial() { glDisable(GL_ALPHA_TEST); } //! Returns if the material is transparent. virtual bool isTransparent() const { return false; // this material is not really transparent because it does no blending. } }; } // end namespace video } // end namespace irr #endif #endif