// Copyright (C) 2023 Vitaliy Lobachevskiy // Copyright (C) 2014 Patryk Nadrowski // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "FixedPipelineRenderer.h" #include "IVideoDriver.h" namespace irr { namespace video { // Base callback COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() : FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)), MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f) { } void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material) { LightEnable = material.Lighting; MaterialAmbient = SColorf(material.AmbientColor); MaterialDiffuse = SColorf(material.DiffuseColor); MaterialEmissive = SColorf(material.EmissiveColor); MaterialSpecular = SColorf(material.SpecularColor); MaterialShininess = material.Shininess; FogEnable = material.FogEnable ? 1 : 0; Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f; } void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) { IVideoDriver* driver = services->getVideoDriver(); if (FirstUpdateBase) { WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix"); WVMatrixID = services->getVertexShaderConstantID("uWVMatrix"); NMatrixID = services->getVertexShaderConstantID("uNMatrix"); FogEnableID = services->getVertexShaderConstantID("uFogEnable"); FogTypeID = services->getVertexShaderConstantID("uFogType"); FogColorID = services->getVertexShaderConstantID("uFogColor"); FogStartID = services->getVertexShaderConstantID("uFogStart"); FogEndID = services->getVertexShaderConstantID("uFogEnd"); FogDensityID = services->getVertexShaderConstantID("uFogDensity"); ThicknessID = services->getVertexShaderConstantID("uThickness"); FirstUpdateBase = false; } const core::matrix4 W = driver->getTransform(ETS_WORLD); const core::matrix4 V = driver->getTransform(ETS_VIEW); const core::matrix4 P = driver->getTransform(ETS_PROJECTION); core::matrix4 Matrix = P * V * W; services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16); Matrix = V * W; services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16); Matrix.makeInverse(); services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16); services->setPixelShaderConstant(FogEnableID, &FogEnable, 1); if (FogEnable) { SColor TempColor(0); E_FOG_TYPE TempType = EFT_FOG_LINEAR; bool TempPerFragment = false; bool TempRange = false; driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange); FogType = (s32)TempType; FogColor = SColorf(TempColor); services->setPixelShaderConstant(FogTypeID, &FogType, 1); services->setPixelShaderConstant(FogColorID, reinterpret_cast(&FogColor), 4); services->setPixelShaderConstant(FogStartID, &FogStart, 1); services->setPixelShaderConstant(FogEndID, &FogEnd, 1); services->setPixelShaderConstant(FogDensityID, &FogDensity, 1); } services->setPixelShaderConstant(ThicknessID, &Thickness, 1); } // EMT_SOLID + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() : FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0) { } void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material) { COpenGL3MaterialBaseCB::OnSetMaterial(material); AlphaRef = material.MaterialTypeParam; TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; } void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) { COpenGL3MaterialBaseCB::OnSetConstants(services, userData); IVideoDriver* driver = services->getVideoDriver(); if (FirstUpdate) { TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); AlphaRefID = services->getVertexShaderConstantID("uAlphaRef"); TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); FirstUpdate = false; } core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1); services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); } // EMT_ONETEXTURE_BLEND COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() : FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0) { } void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material) { COpenGL3MaterialBaseCB::OnSetMaterial(material); BlendType = 0; E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact; E_MODULATE_FUNC modulate; u32 alphaSource; unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam); if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) { if (alphaSource == EAS_VERTEX_COLOR) { BlendType = 1; } else if (alphaSource == EAS_TEXTURE) { BlendType = 2; } } TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; } void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) { COpenGL3MaterialBaseCB::OnSetConstants(services, userData); IVideoDriver* driver = services->getVideoDriver(); if (FirstUpdate) { TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); BlendTypeID = services->getVertexShaderConstantID("uBlendType"); TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); FirstUpdate = false; } core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); services->setPixelShaderConstant(BlendTypeID, &BlendType, 1); services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); } } }