// Copyright (C) 2015 Patryk Nadrowski // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OGLCORE_RENDER_TARGET_H_INCLUDED__ #define __C_OGLCORE_RENDER_TARGET_H_INCLUDED__ #include "IrrCompileConfig.h" #if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_) #include "IRenderTarget.h" namespace irr { namespace video { template class COpenGLCoreRenderTarget : public IRenderTarget { public: COpenGLCoreRenderTarget(TOpenGLDriver* driver) : AssignedDepth(false), AssignedStencil(false), RequestTextureUpdate(false), RequestDepthStencilUpdate(false), BufferID(0), ColorAttachment(0), MultipleRenderTarget(0), Driver(driver) { #ifdef _DEBUG setDebugName("COpenGLCoreRenderTarget"); #endif DriverType = Driver->getDriverType(); Size = Driver->getScreenSize(); ColorAttachment = Driver->getFeature().ColorAttachment; MultipleRenderTarget = Driver->getFeature().MultipleRenderTarget; if (ColorAttachment > 0) Driver->irrGlGenFramebuffers(1, &BufferID); AssignedTextures.set_used(static_cast(ColorAttachment)); for (u32 i = 0; i < AssignedTextures.size(); ++i) AssignedTextures[i] = GL_NONE; } virtual ~COpenGLCoreRenderTarget() { if (ColorAttachment > 0 && BufferID != 0) Driver->irrGlDeleteFramebuffers(1, &BufferID); for (u32 i = 0; i < Textures.size(); ++i) { if (Textures[i]) Textures[i]->drop(); } if (DepthStencil) DepthStencil->drop(); } virtual void setTexture(const core::array& textures, ITexture* depthStencil, const core::array& cubeSurfaces) _IRR_OVERRIDE_ { bool needSizeUpdate = false; // Set color attachments. if ((Textures != textures) || (CubeSurfaces != cubeSurfaces)) { needSizeUpdate = true; core::array prevTextures(Textures); if (textures.size() > static_cast(ColorAttachment)) { core::stringc message = "This GPU supports up to "; message += static_cast(ColorAttachment); message += " textures per render target."; os::Printer::log(message.c_str(), ELL_WARNING); } Textures.set_used(core::min_(textures.size(), static_cast(ColorAttachment))); for (u32 i = 0; i < Textures.size(); ++i) { TOpenGLTexture* currentTexture = (textures[i] && textures[i]->getDriverType() == DriverType) ? static_cast(textures[i]) : 0; GLuint textureID = 0; if (currentTexture) { textureID = currentTexture->getOpenGLTextureName(); } if (textureID != 0) { Textures[i] = textures[i]; Textures[i]->grab(); } else { Textures[i] = 0; } } for (u32 i = 0; i < prevTextures.size(); ++i) { if (prevTextures[i]) prevTextures[i]->drop(); } RequestTextureUpdate = true; } if (CubeSurfaces != cubeSurfaces) { CubeSurfaces = cubeSurfaces; RequestTextureUpdate = true; } // Set depth and stencil attachments. if (DepthStencil != depthStencil) { if (DepthStencil) { DepthStencil->drop(); DepthStencil = 0; } needSizeUpdate = true; TOpenGLTexture* currentTexture = (depthStencil && depthStencil->getDriverType() == DriverType) ? static_cast(depthStencil) : 0; if (currentTexture) { if (currentTexture->getType() == ETT_2D) { GLuint textureID = currentTexture->getOpenGLTextureName(); const ECOLOR_FORMAT textureFormat = (textureID != 0) ? depthStencil->getColorFormat() : ECF_UNKNOWN; if (IImage::isDepthFormat(textureFormat)) { DepthStencil = depthStencil; DepthStencil->grab(); } else { os::Printer::log("Ignoring depth/stencil texture without depth color format.", ELL_WARNING); } } else { os::Printer::log("This driver doesn't support depth/stencil to cubemaps.", ELL_WARNING); } } RequestDepthStencilUpdate = true; } if (needSizeUpdate) { // Set size required for a viewport. ITexture* firstTexture = getTexture(); if (firstTexture) Size = firstTexture->getSize(); else { if (DepthStencil) Size = DepthStencil->getSize(); else Size = Driver->getScreenSize(); } } } void update() { if (RequestTextureUpdate || RequestDepthStencilUpdate) { // Set color attachments. if (RequestTextureUpdate) { // Set new color textures. const u32 textureSize = core::min_(Textures.size(), AssignedTextures.size()); for (u32 i = 0; i < textureSize; ++i) { TOpenGLTexture* currentTexture = static_cast(Textures[i]); GLuint textureID = currentTexture ? currentTexture->getOpenGLTextureName() : 0; if (textureID != 0) { AssignedTextures[i] = GL_COLOR_ATTACHMENT0 + i; GLenum textarget = currentTexture->getType() == ETT_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP_POSITIVE_X + (int)CubeSurfaces[i]; Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], textarget, textureID, 0); #ifdef _DEBUG Driver->testGLError(__LINE__); #endif } else if (AssignedTextures[i] != GL_NONE) { AssignedTextures[i] = GL_NONE; Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], GL_TEXTURE_2D, 0, 0); os::Printer::log("Error: Could not set render target.", ELL_ERROR); } } // Reset other render target channels. for (u32 i = textureSize; i < AssignedTextures.size(); ++i) { if (AssignedTextures[i] != GL_NONE) { Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTextures[i], GL_TEXTURE_2D, 0, 0); AssignedTextures[i] = GL_NONE; } } RequestTextureUpdate = false; } // Set depth and stencil attachments. if (RequestDepthStencilUpdate) { const ECOLOR_FORMAT textureFormat = (DepthStencil) ? DepthStencil->getColorFormat() : ECF_UNKNOWN; if (IImage::isDepthFormat(textureFormat)) { GLuint textureID = static_cast(DepthStencil)->getOpenGLTextureName(); Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0); if (textureFormat == ECF_D24S8) { Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, textureID, 0); AssignedStencil = true; } else { if (AssignedStencil) Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); AssignedStencil = false; } AssignedDepth = true; } else { if (AssignedDepth) Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); if (AssignedStencil) Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); AssignedDepth = false; AssignedStencil = false; } #ifdef _DEBUG Driver->testGLError(__LINE__); #endif RequestDepthStencilUpdate = false; } // Configure drawing operation. if (ColorAttachment > 0 && BufferID != 0) { const u32 textureSize = Textures.size(); if (textureSize == 0) Driver->irrGlDrawBuffer(GL_NONE); else if (textureSize == 1 || MultipleRenderTarget == 0) Driver->irrGlDrawBuffer(GL_COLOR_ATTACHMENT0); else { const u32 bufferCount = core::min_(MultipleRenderTarget, core::min_(textureSize, AssignedTextures.size())); Driver->irrGlDrawBuffers(bufferCount, AssignedTextures.pointer()); } #ifdef _DEBUG Driver->testGLError(__LINE__); #endif } #ifdef _DEBUG checkFBO(Driver); #endif } } GLuint getBufferID() const { return BufferID; } const core::dimension2d& getSize() const { return Size; } ITexture* getTexture() const { for (u32 i = 0; i < Textures.size(); ++i) { if (Textures[i]) return Textures[i]; } return 0; } protected: bool checkFBO(TOpenGLDriver* driver) { if (ColorAttachment == 0) return true; GLenum status = driver->irrGlCheckFramebufferStatus(GL_FRAMEBUFFER); switch (status) { case GL_FRAMEBUFFER_COMPLETE: return true; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: os::Printer::log("FBO has invalid read buffer", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: os::Printer::log("FBO has invalid draw buffer", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: os::Printer::log("FBO has one or several incomplete image attachments", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS: os::Printer::log("FBO has one or several image attachments with different internal formats", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: os::Printer::log("FBO has one or several image attachments with different dimensions", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: os::Printer::log("FBO missing an image attachment", ELL_ERROR); break; case GL_FRAMEBUFFER_UNSUPPORTED: os::Printer::log("FBO format unsupported", ELL_ERROR); break; default: os::Printer::log("FBO error", ELL_ERROR); break; } return false; } core::array AssignedTextures; bool AssignedDepth; bool AssignedStencil; bool RequestTextureUpdate; bool RequestDepthStencilUpdate; GLuint BufferID; core::dimension2d Size; u32 ColorAttachment; u32 MultipleRenderTarget; TOpenGLDriver* Driver; }; } } #endif #endif