// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #include "CFileSystem.h" #include "IReadFile.h" #include "IWriteFile.h" #include "CZipReader.h" #include "CFileList.h" #include "stdio.h" #include "os.h" #include "CReadFile.h" #include "CMemoryFile.h" #include "CLimitReadFile.h" #include "CWriteFile.h" #include #if defined (__STRICT_ANSI__) #error Compiling with __STRICT_ANSI__ not supported. g++ does set this when compiling with -std=c++11 or -std=c++0x. Use instead -std=gnu++11 or -std=gnu++0x. Or use -U__STRICT_ANSI__ to disable strict ansi. #endif #if defined (_IRR_WINDOWS_API_) #include // for _chdir #include // for _access #include #elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_) || defined(_IRR_IOS_PLATFORM_) || defined(_IRR_ANDROID_PLATFORM_)) #include #include #include #include #include #include #include #include #elif defined(_IRR_EMSCRIPTEN_PLATFORM_) #include #endif namespace irr { namespace io { //! constructor CFileSystem::CFileSystem() { #ifdef _DEBUG setDebugName("CFileSystem"); #endif setFileListSystem(FILESYSTEM_NATIVE); //! reset current working directory getWorkingDirectory(); #ifdef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ ArchiveLoader.push_back(new CArchiveLoaderZIP(this)); #endif } //! destructor CFileSystem::~CFileSystem() { u32 i; for ( i=0; i < FileArchives.size(); ++i) { FileArchives[i]->drop(); } for ( i=0; i < ArchiveLoader.size(); ++i) { ArchiveLoader[i]->drop(); } } //! opens a file for read access IReadFile* CFileSystem::createAndOpenFile(const io::path& filename) { if ( filename.empty() ) return 0; IReadFile* file = 0; u32 i; for (i=0; i< FileArchives.size(); ++i) { file = FileArchives[i]->createAndOpenFile(filename); if (file) return file; } // Create the file using an absolute path so that it matches // the scheme used by CNullDriver::getTexture(). return CReadFile::createReadFile(getAbsolutePath(filename)); } //! Creates an IReadFile interface for treating memory like a file. IReadFile* CFileSystem::createMemoryReadFile(const void* memory, s32 len, const io::path& fileName, bool deleteMemoryWhenDropped) { if (!memory) return 0; else return new CMemoryReadFile(memory, len, fileName, deleteMemoryWhenDropped); } //! Creates an IReadFile interface for reading files inside files IReadFile* CFileSystem::createLimitReadFile(const io::path& fileName, IReadFile* alreadyOpenedFile, long pos, long areaSize) { if (!alreadyOpenedFile) return 0; else return new CLimitReadFile(alreadyOpenedFile, pos, areaSize, fileName); } //! Creates an IReadFile interface for treating memory like a file. IWriteFile* CFileSystem::createMemoryWriteFile(void* memory, s32 len, const io::path& fileName, bool deleteMemoryWhenDropped) { if (!memory) return 0; else return new CMemoryWriteFile(memory, len, fileName, deleteMemoryWhenDropped); } //! Opens a file for write access. IWriteFile* CFileSystem::createAndWriteFile(const io::path& filename, bool append) { return CWriteFile::createWriteFile(filename, append); } //! Adds an external archive loader to the engine. void CFileSystem::addArchiveLoader(IArchiveLoader* loader) { if (!loader) return; loader->grab(); ArchiveLoader.push_back(loader); } //! Returns the total number of archive loaders added. u32 CFileSystem::getArchiveLoaderCount() const { return ArchiveLoader.size(); } //! Gets the archive loader by index. IArchiveLoader* CFileSystem::getArchiveLoader(u32 index) const { if (index < ArchiveLoader.size()) return ArchiveLoader[index]; else return 0; } //! move the hirarchy of the filesystem. moves sourceIndex relative up or down bool CFileSystem::moveFileArchive(u32 sourceIndex, s32 relative) { bool r = false; const s32 dest = (s32) sourceIndex + relative; const s32 dir = relative < 0 ? -1 : 1; const s32 sourceEnd = ((s32) FileArchives.size() ) - 1; IFileArchive *t; for (s32 s = (s32) sourceIndex;s != dest; s += dir) { if (s < 0 || s > sourceEnd || s + dir < 0 || s + dir > sourceEnd) continue; t = FileArchives[s + dir]; FileArchives[s + dir] = FileArchives[s]; FileArchives[s] = t; r = true; } return r; } //! Adds an archive to the file system. bool CFileSystem::addFileArchive(const io::path& filename, bool ignoreCase, bool ignorePaths, E_FILE_ARCHIVE_TYPE archiveType, const core::stringc& password, IFileArchive** retArchive) { IFileArchive* archive = 0; bool ret = false; // see if archive is already added s32 i; // do we know what type it should be? if (archiveType == EFAT_UNKNOWN || archiveType == EFAT_FOLDER) { // try to load archive based on file name for (i = ArchiveLoader.size()-1; i >=0 ; --i) { if (ArchiveLoader[i]->isALoadableFileFormat(filename)) { archive = ArchiveLoader[i]->createArchive(filename, ignoreCase, ignorePaths); if (archive) break; } } // try to load archive based on content if (!archive) { io::IReadFile* file = createAndOpenFile(filename); if (file) { for (i = ArchiveLoader.size()-1; i >= 0; --i) { file->seek(0); if (ArchiveLoader[i]->isALoadableFileFormat(file)) { file->seek(0); archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths); if (archive) break; } } file->drop(); } } } else { // try to open archive based on archive loader type io::IReadFile* file = 0; for (i = ArchiveLoader.size()-1; i >= 0; --i) { if (ArchiveLoader[i]->isALoadableFileFormat(archiveType)) { // attempt to open file if (!file) file = createAndOpenFile(filename); // is the file open? if (file) { // attempt to open archive file->seek(0); if (ArchiveLoader[i]->isALoadableFileFormat(file)) { file->seek(0); archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths); if (archive) break; } } else { // couldn't open file break; } } } // if open, close the file if (file) file->drop(); } if (archive) { FileArchives.push_back(archive); if (password.size()) archive->Password=password; if (retArchive) *retArchive = archive; ret = true; } else { os::Printer::log("Could not create archive for", filename, ELL_ERROR); } return ret; } bool CFileSystem::addFileArchive(IReadFile* file, bool ignoreCase, bool ignorePaths, E_FILE_ARCHIVE_TYPE archiveType, const core::stringc& password, IFileArchive** retArchive) { if (!file || archiveType == EFAT_FOLDER) return false; if (file) { IFileArchive* archive = 0; s32 i; if (archiveType == EFAT_UNKNOWN) { // try to load archive based on file name for (i = ArchiveLoader.size()-1; i >=0 ; --i) { if (ArchiveLoader[i]->isALoadableFileFormat(file->getFileName())) { archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths); if (archive) break; } } // try to load archive based on content if (!archive) { for (i = ArchiveLoader.size()-1; i >= 0; --i) { file->seek(0); if (ArchiveLoader[i]->isALoadableFileFormat(file)) { file->seek(0); archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths); if (archive) break; } } } } else { // try to open archive based on archive loader type for (i = ArchiveLoader.size()-1; i >= 0; --i) { if (ArchiveLoader[i]->isALoadableFileFormat(archiveType)) { // attempt to open archive file->seek(0); if (ArchiveLoader[i]->isALoadableFileFormat(file)) { file->seek(0); archive = ArchiveLoader[i]->createArchive(file, ignoreCase, ignorePaths); if (archive) break; } } } } if (archive) { FileArchives.push_back(archive); if (password.size()) archive->Password=password; if (retArchive) *retArchive = archive; return true; } else { os::Printer::log("Could not create archive for", file->getFileName(), ELL_ERROR); } } return false; } //! Adds an archive to the file system. bool CFileSystem::addFileArchive(IFileArchive* archive) { if ( archive ) { for (u32 i=0; i < FileArchives.size(); ++i) { if (archive == FileArchives[i]) { return false; } } FileArchives.push_back(archive); archive->grab(); return true; } return false; } //! removes an archive from the file system. bool CFileSystem::removeFileArchive(u32 index) { bool ret = false; if (index < FileArchives.size()) { FileArchives[index]->drop(); FileArchives.erase(index); ret = true; } return ret; } //! removes an archive from the file system. bool CFileSystem::removeFileArchive(const io::path& filename) { const path absPath = getAbsolutePath(filename); for (u32 i=0; i < FileArchives.size(); ++i) { if (absPath == FileArchives[i]->getFileList()->getPath()) return removeFileArchive(i); } return false; } //! Removes an archive from the file system. bool CFileSystem::removeFileArchive(const IFileArchive* archive) { for (u32 i=0; i < FileArchives.size(); ++i) { if (archive == FileArchives[i]) { return removeFileArchive(i); } } return false; } //! gets an archive u32 CFileSystem::getFileArchiveCount() const { return FileArchives.size(); } IFileArchive* CFileSystem::getFileArchive(u32 index) { return index < getFileArchiveCount() ? FileArchives[index] : 0; } //! Returns the string of the current working directory const io::path& CFileSystem::getWorkingDirectory() { EFileSystemType type = FileSystemType; if (type != FILESYSTEM_NATIVE) { type = FILESYSTEM_VIRTUAL; } else { #if defined(_IRR_WINDOWS_API_) fschar_t tmp[_MAX_PATH]; _getcwd(tmp, _MAX_PATH); WorkingDirectory[FILESYSTEM_NATIVE] = tmp; WorkingDirectory[FILESYSTEM_NATIVE].replace('\\', '/'); #endif #if (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_)) // getting the CWD is rather complex as we do not know the size // so try it until the call was successful // Note that neither the first nor the second parameter may be 0 according to POSIX u32 pathSize=256; char *tmpPath = new char[pathSize]; while ((pathSize < (1<<16)) && !(getcwd(tmpPath,pathSize))) { delete [] tmpPath; pathSize *= 2; tmpPath = new char[pathSize]; } if (tmpPath) { WorkingDirectory[FILESYSTEM_NATIVE] = tmpPath; delete [] tmpPath; } #endif WorkingDirectory[type].validate(); } return WorkingDirectory[type]; } //! Changes the current Working Directory to the given string. bool CFileSystem::changeWorkingDirectoryTo(const io::path& newDirectory) { bool success=false; if (FileSystemType != FILESYSTEM_NATIVE) { WorkingDirectory[FILESYSTEM_VIRTUAL] = newDirectory; // is this empty string constant really intended? flattenFilename(WorkingDirectory[FILESYSTEM_VIRTUAL], _IRR_TEXT("")); success = true; } else { WorkingDirectory[FILESYSTEM_NATIVE] = newDirectory; #if defined(_MSC_VER) success = (_chdir(newDirectory.c_str()) == 0); #else success = (chdir(newDirectory.c_str()) == 0); #endif } return success; } io::path CFileSystem::getAbsolutePath(const io::path& filename) const { if ( filename.empty() ) return filename; #if defined(_IRR_WINDOWS_API_) fschar_t *p=0; fschar_t fpath[_MAX_PATH]; p = _fullpath(fpath, filename.c_str(), _MAX_PATH); core::stringc tmp(p); tmp.replace('\\', '/'); return tmp; #elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_)) c8* p=0; c8 fpath[4096]; fpath[0]=0; p = realpath(filename.c_str(), fpath); if (!p) { // content in fpath is unclear at this point if (!fpath[0]) // seems like fpath wasn't altered, use our best guess { io::path tmp(filename); return flattenFilename(tmp); } else return io::path(fpath); } if (filename[filename.size()-1]=='/') return io::path(p)+_IRR_TEXT("/"); else return io::path(p); #else return io::path(filename); #endif } //! returns the directory part of a filename, i.e. all until the first //! slash or backslash, excluding it. If no directory path is prefixed, a '.' //! is returned. io::path CFileSystem::getFileDir(const io::path& filename) const { // find last forward or backslash s32 lastSlash = filename.findLast('/'); const s32 lastBackSlash = filename.findLast('\\'); lastSlash = lastSlash > lastBackSlash ? lastSlash : lastBackSlash; if ((u32)lastSlash < filename.size()) return filename.subString(0, lastSlash); else return _IRR_TEXT("."); } //! returns the base part of a filename, i.e. all except for the directory //! part. If no directory path is prefixed, the full name is returned. io::path CFileSystem::getFileBasename(const io::path& filename, bool keepExtension) const { // find last forward or backslash s32 lastSlash = filename.findLast('/'); const s32 lastBackSlash = filename.findLast('\\'); lastSlash = core::max_(lastSlash, lastBackSlash); // get number of chars after last dot s32 end = 0; if (!keepExtension) { // take care to search only after last slash to check only for // dots in the filename end = filename.findLast('.'); if (end == -1 || end < lastSlash) end=0; else end = filename.size()-end; } if ((u32)lastSlash < filename.size()) return filename.subString(lastSlash+1, filename.size()-lastSlash-1-end); else if (end != 0) return filename.subString(0, filename.size()-end); else return filename; } //! flatten a path and file name for example: "/you/me/../." becomes "/you" io::path& CFileSystem::flattenFilename(io::path& directory, const io::path& root) const { directory.replace('\\', '/'); if (directory.lastChar() != '/') directory.append('/'); io::path dir; io::path subdir; s32 lastpos = 0; s32 pos = 0; bool lastWasRealDir=false; while ((pos = directory.findNext('/', lastpos)) >= 0) { subdir = directory.subString(lastpos, pos - lastpos + 1); if (subdir == _IRR_TEXT("../")) { if (lastWasRealDir) { deletePathFromPath(dir, 2); lastWasRealDir=(dir.size()!=0); } else { dir.append(subdir); lastWasRealDir=false; } } else if (subdir == _IRR_TEXT("/")) { dir = root; } else if (subdir != _IRR_TEXT("./")) { dir.append(subdir); lastWasRealDir=true; } lastpos = pos + 1; } directory = dir; return directory; } //! Get the relative filename, relative to the given directory path CFileSystem::getRelativeFilename(const path& filename, const path& directory) const { if ( filename.empty() || directory.empty() ) return filename; io::path path1, file, ext; core::splitFilename(getAbsolutePath(filename), &path1, &file, &ext); io::path path2(getAbsolutePath(directory)); std::list list1, list2; path1.split(list1, _IRR_TEXT("/\\"), 2); path2.split(list2, _IRR_TEXT("/\\"), 2); std::list::const_iterator it1,it2; it1=list1.begin(); it2=list2.begin(); #if defined (_IRR_WINDOWS_API_) fschar_t partition1 = 0, partition2 = 0; io::path prefix1, prefix2; if ( it1 != list1.end() ) prefix1 = *it1; if ( it2 != list2.end() ) prefix2 = *it2; if ( prefix1.size() > 1 && prefix1[1] == _IRR_TEXT(':') ) partition1 = core::locale_lower(prefix1[0]); if ( prefix2.size() > 1 && prefix2[1] == _IRR_TEXT(':') ) partition2 = core::locale_lower(prefix2[0]); // must have the same prefix or we can't resolve it to a relative filename if ( partition1 != partition2 ) { return filename; } #endif for (; it1 != list1.end() && it2 != list2.end() #if defined (_IRR_WINDOWS_API_) && (io::path(*it1).make_lower()==io::path(*it2).make_lower()) #else && (*it1==*it2) #endif ;) { ++it1; ++it2; } path1=_IRR_TEXT(""); for (; it2 != list2.end(); ++it2) path1 += _IRR_TEXT("../"); while (it1 != list1.end()) { path1 += *it1++; path1 += _IRR_TEXT('/'); } path1 += file; if (ext.size()) { path1 += _IRR_TEXT('.'); path1 += ext; } return path1; } //! Sets the current file systen type EFileSystemType CFileSystem::setFileListSystem(EFileSystemType listType) { EFileSystemType current = FileSystemType; FileSystemType = listType; return current; } //! Creates a list of files and directories in the current working directory IFileList* CFileSystem::createFileList() { CFileList* r = 0; io::path Path = getWorkingDirectory(); Path.replace('\\', '/'); if (!Path.empty() && Path.lastChar() != '/') Path.append('/'); //! Construct from native filesystem if (FileSystemType == FILESYSTEM_NATIVE) { // -------------------------------------------- //! Windows version #ifdef _IRR_WINDOWS_API_ r = new CFileList(Path, true, false); // TODO: Should be unified once mingw adapts the proper types #if defined(__GNUC__) long hFile; //mingw return type declaration #else intptr_t hFile; #endif struct _tfinddata_t c_file; if( (hFile = _tfindfirst( _T("*"), &c_file )) != -1L ) { do { r->addItem(Path + c_file.name, 0, c_file.size, (_A_SUBDIR & c_file.attrib) != 0, 0); } while( _tfindnext( hFile, &c_file ) == 0 ); _findclose( hFile ); } #endif // -------------------------------------------- //! Linux version #if (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_)) r = new CFileList(Path, false, false); r->addItem(Path + _IRR_TEXT(".."), 0, 0, true, 0); //! We use the POSIX compliant methods instead of scandir DIR* dirHandle=opendir(Path.c_str()); if (dirHandle) { struct dirent *dirEntry; while ((dirEntry=readdir(dirHandle))) { u32 size = 0; bool isDirectory = false; if((strcmp(dirEntry->d_name, ".")==0) || (strcmp(dirEntry->d_name, "..")==0)) { continue; } struct stat buf; if (stat(dirEntry->d_name, &buf)==0) { size = buf.st_size; isDirectory = S_ISDIR(buf.st_mode); } #if !defined(_IRR_SOLARIS_PLATFORM_) && !defined(__CYGWIN__) // only available on some systems else { isDirectory = dirEntry->d_type == DT_DIR; } #endif r->addItem(Path + dirEntry->d_name, 0, size, isDirectory, 0); } closedir(dirHandle); } #endif } else { //! create file list for the virtual filesystem r = new CFileList(Path, false, false); //! add relative navigation SFileListEntry e2; SFileListEntry e3; //! PWD r->addItem(Path + _IRR_TEXT("."), 0, 0, true, 0); //! parent r->addItem(Path + _IRR_TEXT(".."), 0, 0, true, 0); //! merge archives for (u32 i=0; i < FileArchives.size(); ++i) { const IFileList *merge = FileArchives[i]->getFileList(); for (u32 j=0; j < merge->getFileCount(); ++j) { if (core::isInSameDirectory(Path, merge->getFullFileName(j)) == 0) { r->addItem(merge->getFullFileName(j), merge->getFileOffset(j), merge->getFileSize(j), merge->isDirectory(j), 0); } } } } if (r) r->sort(); return r; } //! Creates an empty filelist IFileList* CFileSystem::createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) { return new CFileList(path, ignoreCase, ignorePaths); } //! determines if a file exists and would be able to be opened. bool CFileSystem::existFile(const io::path& filename) const { for (u32 i=0; i < FileArchives.size(); ++i) if (FileArchives[i]->getFileList()->findFile(filename)!=-1) return true; #if defined(_MSC_VER) return (_access(filename.c_str(), 0) != -1); #elif defined(F_OK) return (access(filename.c_str(), F_OK) != -1); #else return (access(filename.c_str(), 0) != -1); #endif } //! creates a filesystem which is able to open files from the ordinary file system, //! and out of zipfiles, which are able to be added to the filesystem. IFileSystem* createFileSystem() { return new CFileSystem(); } } // end namespace irr } // end namespace io