// Copyright (C) 2022 sfan5 // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #pragma once #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) #include "IContextManager.h" namespace irr { class CIrrDeviceSDL; namespace video { // Manager for SDL with OpenGL class CSDLManager : public IContextManager { public: CSDLManager(CIrrDeviceSDL *device); virtual ~CSDLManager() {} bool initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) override; void terminate() override{}; bool generateSurface() override { return true; }; void destroySurface() override{}; bool generateContext() override { return true; }; void destroyContext() override{}; const SExposedVideoData &getContext() const override; bool activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero = false) override; void *getProcAddress(const std::string &procName) override; bool swapBuffers() override; private: SExposedVideoData Data; CIrrDeviceSDL *SDLDevice; }; } } #endif