// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "IDummyTransformationSceneNode.h" namespace irr { namespace scene { class CDummyTransformationSceneNode : public IDummyTransformationSceneNode { public: //! constructor CDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id); //! returns the axis aligned bounding box of this node const core::aabbox3d &getBoundingBox() const override; //! Returns a reference to the current relative transformation matrix. //! This is the matrix, this scene node uses instead of scale, translation //! and rotation. core::matrix4 &getRelativeTransformationMatrix() override; //! Returns the relative transformation of the scene node. core::matrix4 getRelativeTransformation() const override; //! does nothing. void render() override {} //! Returns type of the scene node ESCENE_NODE_TYPE getType() const override { return ESNT_DUMMY_TRANSFORMATION; } //! Creates a clone of this scene node and its children. ISceneNode *clone(ISceneNode *newParent = 0, ISceneManager *newManager = 0) override; private: // TODO: We can add least add some warnings to find troubles faster until we have // fixed bug id 2318691. const core::vector3df &getScale() const override; void setScale(const core::vector3df &scale) override; const core::vector3df &getRotation() const override; void setRotation(const core::vector3df &rotation) override; const core::vector3df &getPosition() const override; void setPosition(const core::vector3df &newpos) override; core::matrix4 RelativeTransformationMatrix; core::aabbox3d Box; }; } // end namespace scene } // end namespace irr