// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_CHECKBOX_H_INCLUDED__ #define __C_GUI_CHECKBOX_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUICheckBox.h" namespace irr { namespace gui { class CGUICheckBox : public IGUICheckBox { public: //! constructor CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle); //! set if box is checked virtual void setChecked(bool checked) _IRR_OVERRIDE_; //! returns if box is checked virtual bool isChecked() const _IRR_OVERRIDE_; //! Sets whether to draw the background virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_; //! Checks if background drawing is enabled /** \return true if background drawing is enabled, false otherwise */ virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_; //! Sets whether to draw the border virtual void setDrawBorder(bool draw) _IRR_OVERRIDE_; //! Checks if border drawing is enabled /** \return true if border drawing is enabled, false otherwise */ virtual bool isDrawBorderEnabled() const _IRR_OVERRIDE_; //! called if an event happened. virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_; //! draws the element and its children virtual void draw() _IRR_OVERRIDE_; //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_; private: u32 CheckTime; bool Pressed; bool Checked; bool Border; bool Background; }; } // end namespace gui } // end namespace irr #endif // __C_GUI_CHECKBOX_H_INCLUDED__ #endif // _IRR_COMPILE_WITH_GUI_